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third_party_mesa3d/src/freedreno/ir3/ir3_nir_opt_preamble.c

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/*
* Copyright © 2021 Valve Corporation
* SPDX-License-Identifier: MIT
*/
#include "ir3_compiler.h"
#include "ir3_nir.h"
#include "nir_instr_set.h"
/* Preamble optimization happens in two parts: first we generate the preamble
* using the generic NIR pass, then we setup the preamble sequence and inline
* the preamble into the main shader if there was a preamble. The first part
* should happen before UBO lowering, because we want to prefer more complex
* expressions over UBO loads, but the second part has to happen after UBO
* lowering because it may add copy instructions to the preamble.
*/
static void
def_size(nir_def *def, unsigned *size, unsigned *align)
{
unsigned bit_size = def->bit_size == 1 ? 32 : def->bit_size;
/* Due to the implicit const file promotion we want to expand 16-bit values
* to 32-bit so that the truncation in the main shader can hopefully be
* folded into the use.
*/
*size = DIV_ROUND_UP(bit_size, 32) * def->num_components;
*align = 1;
}
static bool
all_uses_float(nir_def *def, bool allow_src2)
{
nir_foreach_use_including_if (use, def) {
if (nir_src_is_if(use))
return false;
nir_instr *use_instr = nir_src_parent_instr(use);
if (use_instr->type != nir_instr_type_alu)
return false;
nir_alu_instr *use_alu = nir_instr_as_alu(use_instr);
unsigned src_index = ~0;
for (unsigned i = 0; i < nir_op_infos[use_alu->op].num_inputs; i++) {
if (&use_alu->src[i].src == use) {
src_index = i;
break;
}
}
assert(src_index != ~0);
nir_alu_type src_type =
nir_alu_type_get_base_type(nir_op_infos[use_alu->op].input_types[src_index]);
if (src_type != nir_type_float || (src_index == 2 && !allow_src2))
return false;
}
return true;
}
static bool
all_uses_bit(nir_def *def)
{
nir_foreach_use_including_if (use, def) {
if (nir_src_is_if(use))
return false;
nir_instr *use_instr = nir_src_parent_instr(use);
if (use_instr->type != nir_instr_type_alu)
return false;
nir_alu_instr *use_alu = nir_instr_as_alu(use_instr);
/* See ir3_cat2_absneg() */
switch (use_alu->op) {
case nir_op_iand:
case nir_op_ior:
case nir_op_inot:
case nir_op_ixor:
case nir_op_bitfield_reverse:
case nir_op_ufind_msb:
case nir_op_ifind_msb:
case nir_op_find_lsb:
case nir_op_ishl:
case nir_op_ushr:
case nir_op_ishr:
case nir_op_bit_count:
continue;
default:
return false;
}
}
return true;
}
static float
instr_cost(nir_instr *instr, const void *data)
{
/* We'll assume wave64 here for simplicity and assume normal cat1-cat3 ops
* take 1 (normalized) cycle.
*
* See https://gitlab.freedesktop.org/freedreno/freedreno/-/wikis/A6xx-SP
*
* TODO: assume wave128 on fragment/compute shaders?
*/
switch (instr->type) {
case nir_instr_type_alu: {
nir_alu_instr *alu = nir_instr_as_alu(instr);
unsigned components = alu->def.num_components;
switch (alu->op) {
/* cat4 */
case nir_op_frcp:
case nir_op_fsqrt:
case nir_op_frsq:
case nir_op_flog2:
case nir_op_fexp2:
case nir_op_fsin:
case nir_op_fcos:
return 4 * components;
/* Instructions that become src modifiers. Note for conversions this is
* really an approximation.
*
* This prevents silly things like lifting a negate that would become a
* modifier.
*/
case nir_op_f2f32:
case nir_op_f2f16:
case nir_op_f2fmp:
case nir_op_fneg:
return all_uses_float(&alu->def, true) ? 0 : 1 * components;
case nir_op_fabs:
return all_uses_float(&alu->def, false) ? 0 : 1 * components;
case nir_op_inot:
return all_uses_bit(&alu->def) ? 0 : 1 * components;
/* Instructions that become vector split/collect */
case nir_op_vec2:
case nir_op_vec3:
case nir_op_vec4:
case nir_op_mov:
return 0;
/* cat1-cat3 */
default:
return 1 * components;
}
break;
}
case nir_instr_type_tex:
/* cat5 */
return 8;
case nir_instr_type_intrinsic: {
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
case nir_intrinsic_load_ubo: {
/* If the UBO and offset are constant, then UBO lowering should do a
* better job trying to lower this, and opt_preamble shouldn't try to
* duplicate it. However if it has a non-constant offset then we can
* avoid setting up a0.x etc. in the main shader and potentially have
* to push less.
*/
bool const_ubo = nir_src_is_const(intrin->src[0]);
if (!const_ubo) {
nir_intrinsic_instr *rsrc = ir3_bindless_resource(intrin->src[0]);
if (rsrc)
const_ubo = nir_src_is_const(rsrc->src[0]);
}
if (const_ubo && nir_src_is_const(intrin->src[1]))
return 0;
/* TODO: get actual numbers for ldc */
return 8;
}
case nir_intrinsic_load_ssbo:
case nir_intrinsic_load_ssbo_ir3:
case nir_intrinsic_get_ssbo_size:
case nir_intrinsic_image_load:
case nir_intrinsic_bindless_image_load:
/* cat5/isam */
return 8;
/* By default assume it's a sysval or something */
default:
return 0;
}
}
case nir_instr_type_phi:
/* Although we can often coalesce phis, the cost of a phi is a proxy for
* the cost of the if-else statement... If all phis are moved, then the
* branches move too. So this needs to have a nonzero cost, even if we're
* optimistic about coalescing.
*
* Value chosen empirically. On Rob's shader-db, cost of 2 performs better
* across the board than a cost of 1. Values greater than 2 do not seem to
* have any change, so sticking with 2.
*/
return 2;
default:
return 0;
}
}
static float
rewrite_cost(nir_def *def, const void *data)
{
/* We always have to expand booleans */
if (def->bit_size == 1)
return def->num_components;
bool mov_needed = false;
nir_foreach_use (use, def) {
nir_instr *parent_instr = nir_src_parent_instr(use);
if (parent_instr->type != nir_instr_type_alu) {
mov_needed = true;
break;
} else {
nir_alu_instr *alu = nir_instr_as_alu(parent_instr);
if (alu->op == nir_op_vec2 ||
alu->op == nir_op_vec3 ||
alu->op == nir_op_vec4 ||
alu->op == nir_op_mov) {
mov_needed = true;
break;
} else {
/* Assume for non-moves that the const is folded into the src */
}
}
}
return mov_needed ? def->num_components : 0;
}
static bool
avoid_instr(const nir_instr *instr, const void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
return intrin->intrinsic == nir_intrinsic_bindless_resource_ir3;
}
static bool
set_speculate(nir_builder *b, nir_intrinsic_instr *intr, UNUSED void *_)
{
switch (intr->intrinsic) {
/* These instructions go through bounds-checked hardware descriptors so
* should be safe to speculate.
*
* TODO: This isn't necessarily true in Vulkan, where descriptors don't need
* to be filled out and bindless descriptor offsets aren't bounds checked.
* We may need to plumb this information through from turnip for correctness
* to avoid regressing freedreno codegen.
*/
case nir_intrinsic_load_ubo:
case nir_intrinsic_load_ubo_vec4:
case nir_intrinsic_image_load:
case nir_intrinsic_image_samples_identical:
case nir_intrinsic_bindless_image_load:
case nir_intrinsic_load_ssbo:
case nir_intrinsic_load_ssbo_ir3:
nir_intrinsic_set_access(intr, nir_intrinsic_access(intr) |
ACCESS_CAN_SPECULATE);
return true;
default:
return false;
}
}
bool
ir3_nir_opt_preamble(nir_shader *nir, struct ir3_shader_variant *v)
{
unsigned max_size;
if (v->binning_pass) {
const struct ir3_const_state *const_state = ir3_const_state(v);
max_size =
const_state->allocs.consts[IR3_CONST_ALLOC_PREAMBLE].size_vec4 * 4;
} else {
const struct ir3_const_state *const_state = ir3_const_state(v);
max_size = ir3_const_state_get_free_space(
v, const_state, v->compiler->const_upload_unit) * 4;
}
if (max_size == 0)
return false;
bool progress = nir_shader_intrinsics_pass(nir, set_speculate,
nir_metadata_control_flow, NULL);
nir_opt_preamble_options options = {
.drawid_uniform = true,
.subgroup_size_uniform = true,
.load_workgroup_size_allowed = true,
.def_size = def_size,
.preamble_storage_size = max_size,
.instr_cost_cb = instr_cost,
.avoid_instr_cb = avoid_instr,
.rewrite_cost_cb = rewrite_cost,
};
unsigned size = 0;
progress |= nir_opt_preamble(nir, &options, &size);
if (!v->binning_pass) {
uint32_t preamble_size_vec4 =
align(DIV_ROUND_UP(size, 4), v->compiler->const_upload_unit);
ir3_const_alloc(&ir3_const_state_mut(v)->allocs, IR3_CONST_ALLOC_PREAMBLE,
preamble_size_vec4, v->compiler->const_upload_unit);
}
return progress;
}
/* This isn't nearly as comprehensive as what's done in nir_opt_preamble, but in
* various use-cases we need to hoist definitions into preambles outside of
* opt_preamble. Currently we only handle a few uncomplicated intrinsics.
*/
bool
ir3_def_is_rematerializable_for_preamble(nir_def *def,
nir_def **preamble_defs)
{
switch (def->parent_instr->type) {
case nir_instr_type_load_const:
return true;
case nir_instr_type_intrinsic: {
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(def->parent_instr);
switch (intrin->intrinsic) {
case nir_intrinsic_load_ubo:
return ir3_def_is_rematerializable_for_preamble(intrin->src[0].ssa,
preamble_defs) &&
ir3_def_is_rematerializable_for_preamble(intrin->src[1].ssa,
preamble_defs) &&
(def->parent_instr->block->cf_node.parent->type ==
nir_cf_node_function ||
(nir_intrinsic_access(intrin) & ACCESS_CAN_SPECULATE));
case nir_intrinsic_bindless_resource_ir3:
return ir3_def_is_rematerializable_for_preamble(intrin->src[0].ssa,
preamble_defs);
case nir_intrinsic_load_preamble:
return !!preamble_defs;
default:
return false;
}
}
case nir_instr_type_alu: {
nir_alu_instr *alu = nir_instr_as_alu(def->parent_instr);
for (unsigned i = 0; i < nir_op_infos[alu->op].num_inputs; i++) {
if (!ir3_def_is_rematerializable_for_preamble(alu->src[i].src.ssa,
preamble_defs))
return false;
}
return true;
}
default:
return false;
}
}
static nir_def *
_rematerialize_def(nir_builder *b, struct hash_table *remap_ht,
struct set *instr_set, nir_def **preamble_defs,
nir_def *def)
{
if (_mesa_hash_table_search(remap_ht, def->parent_instr))
return NULL;
switch (def->parent_instr->type) {
case nir_instr_type_load_const:
break;
case nir_instr_type_intrinsic: {
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(def->parent_instr);
if (intrin->intrinsic == nir_intrinsic_load_preamble) {
_mesa_hash_table_insert(remap_ht, def,
preamble_defs[nir_intrinsic_base(intrin)]);
return preamble_defs[nir_intrinsic_base(intrin)];
} else {
for (unsigned i = 0; i < nir_intrinsic_infos[intrin->intrinsic].num_srcs;
i++)
_rematerialize_def(b, remap_ht, instr_set, preamble_defs,
intrin->src[i].ssa);
}
break;
}
case nir_instr_type_alu: {
nir_alu_instr *alu = nir_instr_as_alu(def->parent_instr);
for (unsigned i = 0; i < nir_op_infos[alu->op].num_inputs; i++)
_rematerialize_def(b, remap_ht, instr_set, preamble_defs,
alu->src[i].src.ssa);
break;
}
default:
unreachable("should not get here");
}
nir_instr *instr = nir_instr_clone_deep(b->shader, def->parent_instr,
remap_ht);
if (instr_set) {
nir_instr *other_instr =
nir_instr_set_add_or_rewrite(instr_set, instr, NULL);
if (other_instr) {
instr = other_instr;
_mesa_hash_table_insert(remap_ht, def, nir_instr_def(other_instr));
} else {
nir_builder_instr_insert(b, instr);
}
} else {
nir_builder_instr_insert(b, instr);
}
return nir_instr_def(instr);
}
/* Hoist a given definition into the preamble. If "instr_set" is non-NULL,
* de-duplicate the hoisted definitions, and if "preamble_defs" is non-NULL then
* it is used to remap load_preamble instructions back to the original
* definition in the preamble, if the definition uses load_preamble
* instructions.
*/
nir_def *
ir3_rematerialize_def_for_preamble(nir_builder *b, nir_def *def,
struct set *instr_set,
nir_def **preamble_defs)
{
struct hash_table *remap_ht = _mesa_pointer_hash_table_create(NULL);
nir_def *new_def =
_rematerialize_def(b, remap_ht, instr_set, preamble_defs, def);
_mesa_hash_table_destroy(remap_ht, NULL);
return new_def;
}
static void
get_descriptors(nir_instr *instr, nir_def **descs)
{
if (instr->type == nir_instr_type_tex) {
nir_tex_instr *tex = nir_instr_as_tex(instr);
/* TODO: handle non-bindless tex instructions. These are more complicated,
* because of the implicit addition in the instruction.
*/
int texture_index =
nir_tex_instr_src_index(tex, nir_tex_src_texture_handle);
int sampler_index =
nir_tex_instr_src_index(tex, nir_tex_src_sampler_handle);
if (texture_index >= 0)
descs[0] = tex->src[texture_index].src.ssa;
if (sampler_index >= 0)
descs[1] = tex->src[sampler_index].src.ssa;
} else if (instr->type == nir_instr_type_intrinsic) {
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
case nir_intrinsic_load_ssbo:
case nir_intrinsic_load_ubo:
case nir_intrinsic_ssbo_atomic:
case nir_intrinsic_ssbo_atomic_swap:
case nir_intrinsic_get_ssbo_size:
case nir_intrinsic_image_load:
case nir_intrinsic_bindless_image_load:
case nir_intrinsic_image_store:
case nir_intrinsic_bindless_image_store:
case nir_intrinsic_image_atomic:
case nir_intrinsic_bindless_image_atomic:
case nir_intrinsic_image_size:
case nir_intrinsic_bindless_image_size:
descs[0] = intrin->src[0].ssa;
break;
case nir_intrinsic_store_ssbo:
descs[0] = intrin->src[1].ssa;
break;
default:
break;
}
}
}
#define MAX_PREFETCHES 32
struct prefetches {
nir_def *prefetches[MAX_PREFETCHES];
unsigned num_prefetches;
};
static bool
is_already_prefetched(struct prefetches *prefetches, nir_def *def)
{
for (unsigned i = 0; i < prefetches->num_prefetches; i++) {
if (prefetches->prefetches[i] == def)
return true;
}
return false;
}
static void
add_prefetch(struct prefetches *prefetches, nir_def *def)
{
assert(prefetches->num_prefetches < MAX_PREFETCHES);
prefetches->prefetches[prefetches->num_prefetches++] = def;
}
struct prefetch_state {
struct prefetches tex, sampler;
};
static bool
emit_descriptor_prefetch(nir_builder *b, nir_instr *instr, nir_def **descs,
struct prefetch_state *state)
{
if (instr->type == nir_instr_type_tex) {
nir_tex_instr *tex = nir_instr_as_tex(instr);
int sampler_index =
nir_tex_instr_src_index(tex, nir_tex_src_sampler_handle);
int texture_index =
nir_tex_instr_src_index(tex, nir_tex_src_texture_handle);
/* For texture instructions, prefetch if at least one source hasn't been
* prefetched already. For example, the same sampler may be used with
* different textures, and we still want to prefetch the texture
* descriptor if we've already prefetched the sampler descriptor.
*/
bool tex_already_prefetched = is_already_prefetched(&state->tex, descs[0]);
if (!tex_already_prefetched &&
state->tex.num_prefetches == MAX_PREFETCHES)
return false;
assert(texture_index >= 0);
if (sampler_index >= 0) {
bool sampler_already_prefetched =
is_already_prefetched(&state->sampler, descs[1]);
if (!sampler_already_prefetched &&
state->sampler.num_prefetches == MAX_PREFETCHES)
return false;
if (tex_already_prefetched && sampler_already_prefetched)
return false;
if (!tex_already_prefetched)
add_prefetch(&state->tex, descs[0]);
if (!sampler_already_prefetched)
add_prefetch(&state->sampler, descs[1]);
nir_prefetch_sam_ir3(b, descs[0], descs[1]);
} else {
if (tex_already_prefetched)
return false;
add_prefetch(&state->tex, descs[0]);
nir_prefetch_tex_ir3(b, descs[0]);
}
} else {
assert(instr->type == nir_instr_type_intrinsic);
if (state->tex.num_prefetches == MAX_PREFETCHES)
return false;
if (is_already_prefetched(&state->tex, descs[0]))
return false;
add_prefetch(&state->tex, descs[0]);
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic == nir_intrinsic_load_ubo)
nir_prefetch_ubo_ir3(b, descs[0]);
else
nir_prefetch_tex_ir3(b, descs[0]);
}
return true;
}
static unsigned
get_preamble_offset(nir_def *def)
{
return nir_intrinsic_base(nir_instr_as_intrinsic(def->parent_instr));
}
/* Prefetch descriptors in the preamble. This is an optimization introduced on
* a7xx, mainly useful when the preamble is an early preamble, and replaces the
* use of CP_LOAD_STATE on a6xx to prefetch descriptors in HLSQ.
*/
bool
ir3_nir_opt_prefetch_descriptors(nir_shader *nir, struct ir3_shader_variant *v)
{
const struct ir3_const_state *const_state = ir3_const_state(v);
nir_function_impl *main = nir_shader_get_entrypoint(nir);
struct set *instr_set = nir_instr_set_create(NULL);
nir_function_impl *preamble = main->preamble ? main->preamble->impl : NULL;
nir_builder b;
bool progress = false;
struct prefetch_state state = {};
nir_def **preamble_defs =
calloc(const_state->allocs.consts[IR3_CONST_ALLOC_PREAMBLE].size_vec4 * 4,
sizeof(nir_def *));
/* Collect preamble defs. This is useful if the computation of the offset has
* already been hoisted to the preamble.
*/
if (preamble) {
nir_foreach_block (block, preamble) {
nir_foreach_instr (instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic != nir_intrinsic_store_preamble)
continue;
assert(
nir_intrinsic_base(intrin) <
const_state->allocs.consts[IR3_CONST_ALLOC_PREAMBLE].size_vec4 * 4);
preamble_defs[nir_intrinsic_base(intrin)] = intrin->src[0].ssa;
}
}
}
nir_foreach_block (block, main) {
nir_foreach_instr (instr, block) {
nir_def *descs[2] = { NULL, NULL };
nir_def *preamble_descs[2] = { NULL, NULL };
get_descriptors(instr, descs);
/* We must have found at least one descriptor */
if (!descs[0] && !descs[1])
continue;
/* The instruction itself must be hoistable.
* TODO: If the descriptor is statically referenced and in-bounds, then
* we should be able to hoist the descriptor load even if the
* descriptor contents aren't guaranteed. This would require more
* plumbing.
* TODO: Textures. This is broken in nir_opt_preamble at the moment and
* handling them would also require more plumbing.
*/
if (instr->type == nir_instr_type_intrinsic &&
nir_intrinsic_has_access(nir_instr_as_intrinsic(instr)) &&
!(nir_intrinsic_access(nir_instr_as_intrinsic(instr)) &
ACCESS_CAN_SPECULATE) &&
block->cf_node.parent->type != nir_cf_node_function)
continue;
/* Each descriptor must be rematerializable */
if (descs[0] &&
!ir3_def_is_rematerializable_for_preamble(descs[0], preamble_defs))
continue;
if (descs[1] &&
!ir3_def_is_rematerializable_for_preamble(descs[1], preamble_defs))
continue;
/* If the preamble hasn't been created then this descriptor isn't a
* duplicate and we will definitely insert an instruction, so create
* the preamble if it hasn't already been created.
*/
if (!preamble) {
preamble = nir_shader_get_preamble(nir);
}
b = nir_builder_at(nir_after_impl(preamble));
/* Materialize descriptors for the prefetch. Note that we deduplicate
* descriptors so that we don't blow our budget when repeatedly loading
* from the same descriptor, even if the calculation of the descriptor
* offset hasn't been CSE'd because the accesses are in different
* blocks. This is common because we emit the bindless_resource_ir3
* intrinsic right before the access.
*/
for (unsigned i = 0; i < 2; i++) {
if (!descs[i])
continue;
preamble_descs[i] =
ir3_rematerialize_def_for_preamble(&b, descs[i], instr_set,
preamble_defs);
}
progress |= emit_descriptor_prefetch(&b, instr, preamble_descs, &state);
if (state.sampler.num_prefetches == MAX_PREFETCHES &&
state.tex.num_prefetches == MAX_PREFETCHES)
goto finished;
}
}
finished:
nir_metadata_preserve(main, nir_metadata_all);
if (preamble) {
nir_metadata_preserve(preamble,
nir_metadata_block_index |
nir_metadata_dominance);
}
nir_instr_set_destroy(instr_set);
free(preamble_defs);
return progress;
}
bool
ir3_nir_lower_preamble(nir_shader *nir, struct ir3_shader_variant *v)
{
nir_function_impl *main = nir_shader_get_entrypoint(nir);
if (!main->preamble)
return false;
nir_function_impl *preamble = main->preamble->impl;
/* First, lower load/store_preamble. */
const struct ir3_const_state *const_state = ir3_const_state(v);
unsigned preamble_base =
const_state->allocs.consts[IR3_CONST_ALLOC_PREAMBLE].offset_vec4 * 4;
unsigned preamble_size =
const_state->allocs.consts[IR3_CONST_ALLOC_PREAMBLE].size_vec4 * 4;
BITSET_DECLARE(promoted_to_float, preamble_size);
memset(promoted_to_float, 0, sizeof(promoted_to_float));
nir_builder builder_main = nir_builder_create(main);
nir_builder *b = &builder_main;
nir_foreach_block (block, main) {
nir_foreach_instr_safe (instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic != nir_intrinsic_load_preamble)
continue;
nir_def *dest = &intrin->def;
unsigned offset = preamble_base + nir_intrinsic_base(intrin);
b->cursor = nir_before_instr(instr);
nir_def *new_dest = nir_load_const_ir3(
b, dest->num_components, 32, nir_imm_int(b, 0), .base = offset);
if (dest->bit_size == 1) {
new_dest = nir_i2b(b, new_dest);
} else if (dest->bit_size != 32) {
if (all_uses_float(dest, true)) {
assert(dest->bit_size == 16);
new_dest = nir_f2f16(b, new_dest);
BITSET_SET(promoted_to_float, nir_intrinsic_base(intrin));
} else {
new_dest = nir_u2uN(b, new_dest, dest->bit_size);
}
}
nir_def_rewrite_uses(dest, new_dest);
nir_instr_remove(instr);
nir_instr_free(instr);
}
}
nir_builder builder_preamble = nir_builder_create(preamble);
b = &builder_preamble;
nir_foreach_block (block, preamble) {
nir_foreach_instr_safe (instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic != nir_intrinsic_store_preamble)
continue;
nir_def *src = intrin->src[0].ssa;
unsigned offset = preamble_base + nir_intrinsic_base(intrin);
b->cursor = nir_before_instr(instr);
if (src->bit_size == 1)
src = nir_b2i32(b, src);
if (src->bit_size != 32) {
if (BITSET_TEST(promoted_to_float, nir_intrinsic_base(intrin))){
assert(src->bit_size == 16);
src = nir_f2f32(b, src);
} else {
src = nir_u2u32(b, src);
}
}
nir_store_const_ir3(b, src, .base = offset);
nir_instr_remove(instr);
nir_instr_free(instr);
}
}
/* Now, create the preamble sequence and move the preamble into the main
* shader:
*
* if (preamble_start_ir3()) {
* if (subgroupElect()) {
* preamble();
* preamble_end_ir3();
* }
* }
* ...
*/
/* @decl_regs need to stay in the first block. */
b->cursor = nir_after_reg_decls(main);
nir_if *outer_if = nir_push_if(b, nir_preamble_start_ir3(b, 1));
{
nir_if *inner_if = nir_push_if(b, nir_elect_any_ir3(b, 1));
{
nir_call_instr *call = nir_call_instr_create(nir, main->preamble);
nir_builder_instr_insert(b, &call->instr);
nir_preamble_end_ir3(b);
}
nir_pop_if(b, inner_if);
}
nir_pop_if(b, outer_if);
nir_inline_functions(nir);
exec_node_remove(&main->preamble->node);
main->preamble = NULL;
nir_metadata_preserve(main, nir_metadata_none);
return true;
}