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third_party_mesa3d/src/gallium/drivers/iris/iris_blorp.c

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/*
* Copyright © 2018 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <assert.h>
#include "iris_batch.h"
#include "iris_resource.h"
#include "iris_context.h"
#include "util/u_upload_mgr.h"
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#include "intel/common/gen_l3_config.h"
#define BLORP_USE_SOFTPIN
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#include "blorp/blorp_genX_exec.h"
static uint32_t *
stream_state(struct iris_batch *batch,
struct u_upload_mgr *uploader,
unsigned size,
unsigned alignment,
uint32_t *out_offset,
struct iris_bo **out_bo)
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{
struct pipe_resource *res = NULL;
void *ptr = NULL;
u_upload_alloc(uploader, 0, size, alignment, out_offset, &res, &ptr);
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struct iris_bo *bo = iris_resource_bo(res);
iris_use_pinned_bo(batch, bo, false);
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/* If the caller has asked for a BO, we leave them the responsibility of
* adding bo->gtt_offset (say, by handing an address to genxml). If not,
* we assume they want the offset from a base address.
*/
if (out_bo)
*out_bo = bo;
else
*out_offset += iris_bo_offset_from_base_address(bo);
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pipe_resource_reference(&res, NULL);
return ptr;
}
static void *
blorp_emit_dwords(struct blorp_batch *blorp_batch, unsigned n)
{
struct iris_batch *batch = blorp_batch->driver_batch;
return iris_get_command_space(batch, n * sizeof(uint32_t));
}
static uint64_t
combine_and_pin_address(struct blorp_batch *blorp_batch,
struct blorp_address addr)
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{
struct iris_batch *batch = blorp_batch->driver_batch;
struct iris_bo *bo = addr.buffer;
iris_use_pinned_bo(batch, bo, addr.reloc_flags & RELOC_WRITE);
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/* Assume this is a general address, not relative to a base. */
return bo->gtt_offset + addr.offset;
}
static uint64_t
blorp_emit_reloc(struct blorp_batch *blorp_batch, UNUSED void *location,
struct blorp_address addr, uint32_t delta)
{
return combine_and_pin_address(blorp_batch, addr) + delta;
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}
static void
blorp_surface_reloc(struct blorp_batch *blorp_batch, uint32_t ss_offset,
struct blorp_address addr, uint32_t delta)
{
/* Let blorp_get_surface_address do the pinning. */
}
static uint64_t
blorp_get_surface_address(struct blorp_batch *blorp_batch,
struct blorp_address addr)
{
return combine_and_pin_address(blorp_batch, addr);
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}
UNUSED static struct blorp_address
blorp_get_surface_base_address(UNUSED struct blorp_batch *blorp_batch)
{
return (struct blorp_address) { .offset = IRIS_MEMZONE_SURFACE_START };
}
static void *
blorp_alloc_dynamic_state(struct blorp_batch *blorp_batch,
uint32_t size,
uint32_t alignment,
uint32_t *offset)
{
struct iris_context *ice = blorp_batch->blorp->driver_ctx;
struct iris_batch *batch = blorp_batch->driver_batch;
return stream_state(batch, ice->state.dynamic_uploader,
size, alignment, offset, NULL);
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}
static void
blorp_alloc_binding_table(struct blorp_batch *blorp_batch,
unsigned num_entries,
unsigned state_size,
unsigned state_alignment,
uint32_t *bt_offset,
uint32_t *surface_offsets,
void **surface_maps)
{
struct iris_context *ice = blorp_batch->blorp->driver_ctx;
struct iris_batch *batch = blorp_batch->driver_batch;
*bt_offset = iris_binder_reserve(batch, num_entries * sizeof(uint32_t));
uint32_t *bt_map = batch->binder.map + *bt_offset;
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for (unsigned i = 0; i < num_entries; i++) {
surface_maps[i] = stream_state(batch, ice->state.surface_uploader,
state_size, state_alignment,
&surface_offsets[i], NULL);
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bt_map[i] = surface_offsets[i];
}
}
static void *
blorp_alloc_vertex_buffer(struct blorp_batch *blorp_batch,
uint32_t size,
struct blorp_address *addr)
{
struct iris_context *ice = blorp_batch->blorp->driver_ctx;
struct iris_batch *batch = blorp_batch->driver_batch;
struct iris_bo *bo;
uint32_t offset;
void *map = stream_state(batch, ice->ctx.stream_uploader, size, 64,
&offset, &bo);
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*addr = (struct blorp_address) {
.buffer = bo,
.offset = offset,
// XXX: Broadwell MOCS
.mocs = I915_MOCS_CACHED,
};
return map;
}
/**
* See vf_invalidate_for_vb_48b_transitions in iris_state.c.
* XXX: actually add this
*/
static void
blorp_vf_invalidate_for_vb_48b_transitions(struct blorp_batch *batch,
const struct blorp_address *addrs,
unsigned num_vbs)
{
#if 0
struct iris_context *ice = blorp_batch->blorp->driver_ctx;
struct iris_batch *batch = blorp_batch->driver_batch;
bool need_invalidate = false;
for (unsigned i = 0; i < num_vbs; i++) {
struct iris_bo *bo = addrs[i].buffer;
uint16_t high_bits = bo ? bo->gtt_offset >> 32u : 0;
if (high_bits != ice->state.last_vbo_high_bits[i]) {
need_invalidate = true;
ice->state.last_vbo_high_bits[i] = high_bits;
}
}
if (need_invalidate) {
iris_emit_pipe_control_flush(batch, PIPE_CONTROL_VF_CACHE_INVALIDATE);
}
#endif
}
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static struct blorp_address
blorp_get_workaround_page(struct blorp_batch *blorp_batch)
{
struct iris_batch *batch = blorp_batch->driver_batch;
return (struct blorp_address) { .buffer = batch->screen->workaround_bo };
}
static void
blorp_flush_range(UNUSED struct blorp_batch *blorp_batch,
UNUSED void *start,
UNUSED size_t size)
{
/* All allocated states come from the batch which we will flush before we
* submit it. There's nothing for us to do here.
*/
}
static void
blorp_emit_urb_config(struct blorp_batch *blorp_batch,
unsigned vs_entry_size,
UNUSED unsigned sf_entry_size)
{
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struct iris_context *ice = blorp_batch->blorp->driver_ctx;
struct iris_batch *batch = blorp_batch->driver_batch;
const struct gen_device_info *devinfo = &batch->screen->devinfo;
// XXX: Track last URB config and avoid re-emitting it if it's good enough
const unsigned push_size_kB = 32;
unsigned entries[4];
unsigned start[4];
unsigned size[4] = { vs_entry_size, 1, 1, 1 };
gen_get_urb_config(devinfo, 1024 * push_size_kB,
1024 * ice->shaders.urb_size,
false, false, size, entries, start);
for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
blorp_emit(blorp_batch, GENX(3DSTATE_URB_VS), urb) {
urb._3DCommandSubOpcode += i;
urb.VSURBStartingAddress = start[i];
urb.VSURBEntryAllocationSize = size[i] - 1;
urb.VSNumberofURBEntries = entries[i];
}
}
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}
static void
iris_blorp_exec(struct blorp_batch *blorp_batch,
const struct blorp_params *params)
{
struct iris_context *ice = blorp_batch->blorp->driver_ctx;
struct iris_batch *batch = blorp_batch->driver_batch;
/* Flush the sampler and render caches. We definitely need to flush the
* sampler cache so that we get updated contents from the render cache for
* the glBlitFramebuffer() source. Also, we are sometimes warned in the
* docs to flush the cache between reinterpretations of the same surface
* data with different formats, which blorp does for stencil and depth
* data.
*/
if (params->src.enabled)
iris_cache_flush_for_read(batch, params->src.addr.buffer);
if (params->dst.enabled) {
iris_cache_flush_for_render(batch, params->dst.addr.buffer,
params->dst.view.format,
params->dst.aux_usage);
}
if (params->depth.enabled)
iris_cache_flush_for_depth(batch, params->depth.addr.buffer);
if (params->stencil.enabled)
iris_cache_flush_for_depth(batch, params->stencil.addr.buffer);
iris_require_command_space(batch, 1400);
// XXX: Emit L3 state
#if GEN_GEN == 8
// XXX: PMA - gen8_write_pma_stall_bits(ice, 0);
#endif
// XXX: TODO...drawing rectangle...unrevert Jason's patches on master
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blorp_exec(blorp_batch, params);
// XXX: aperture checks?
/* We've smashed all state compared to what the normal 3D pipeline
* rendering tracks for GL.
*/
// XXX: skip some if (!(batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL))
ice->state.dirty |= ~(IRIS_DIRTY_POLYGON_STIPPLE |
IRIS_DIRTY_LINE_STIPPLE);
#if 0
ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS |
IRIS_DIRTY_COLOR_CALC_STATE |
IRIS_DIRTY_CONSTANTS_VS |
IRIS_DIRTY_CONSTANTS_TCS |
IRIS_DIRTY_CONSTANTS_TES |
IRIS_DIRTY_CONSTANTS_GS |
IRIS_DIRTY_CONSTANTS_PS |
IRIS_DIRTY_CONSTANTS_PS |
IRIS_DIRTY_SAMPLER_STATES_VS |
IRIS_DIRTY_SAMPLER_STATES_TCS |
IRIS_DIRTY_SAMPLER_STATES_TES |
IRIS_DIRTY_SAMPLER_STATES_GS |
IRIS_DIRTY_SAMPLER_STATES_PS |
IRIS_DIRTY_SAMPLER_STATES_PS |
IRIS_DIRTY_MULTISAMPLE |
IRIS_DIRTY_SAMPLE_MASK |
IRIS_DIRTY_VS |
IRIS_DIRTY_TCS |
IRIS_DIRTY_TES |
// IRIS_DIRTY_STREAMOUT |
IRIS_DIRTY_GS |
IRIS_DIRTY_CLIP |
IRIS_DIRTY_FS |
IRIS_DIRTY_CC_VIEWPORT |
#endif
if (params->dst.enabled) {
iris_render_cache_add_bo(batch, params->dst.addr.buffer,
params->dst.view.format,
params->dst.aux_usage);
}
if (params->depth.enabled)
iris_depth_cache_add_bo(batch, params->depth.addr.buffer);
if (params->stencil.enabled)
iris_depth_cache_add_bo(batch, params->stencil.addr.buffer);
}
void
genX(init_blorp)(struct iris_context *ice)
{
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
blorp_init(&ice->blorp, ice, &screen->isl_dev);
ice->blorp.compiler = screen->compiler;
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ice->blorp.lookup_shader = iris_blorp_lookup_shader;
ice->blorp.upload_shader = iris_blorp_upload_shader;
ice->blorp.exec = iris_blorp_exec;
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}