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third_party_mesa3d/src/gallium/drivers/radeonsi/si_shader_internal.h

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/*
* Copyright 2016 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef SI_SHADER_PRIVATE_H
#define SI_SHADER_PRIVATE_H
#include "si_shader.h"
#include "ac_shader_abi.h"
#include <llvm-c/Core.h>
#include <llvm-c/TargetMachine.h>
struct pipe_debug_callback;
#define RADEON_LLVM_MAX_INPUTS 32 * 4
struct si_shader_output_values {
LLVMValueRef values[4];
unsigned semantic_name;
unsigned semantic_index;
ubyte vertex_stream[4];
};
struct si_shader_context {
struct ac_llvm_context ac;
struct si_shader *shader;
struct si_screen *screen;
unsigned type; /* PIPE_SHADER_* specifies the type of shader. */
/* For clamping the non-constant index in resource indexing: */
unsigned num_const_buffers;
unsigned num_shader_buffers;
unsigned num_images;
unsigned num_samplers;
struct ac_shader_args args;
struct ac_shader_abi abi;
LLVMValueRef inputs[RADEON_LLVM_MAX_INPUTS];
LLVMBasicBlockRef merged_wrap_if_entry_block;
int merged_wrap_if_label;
LLVMValueRef main_fn;
LLVMTypeRef return_type;
struct ac_arg const_and_shader_buffers;
struct ac_arg samplers_and_images;
/* For merged shaders, the per-stage descriptors for the stage other
* than the one we're processing, used to pass them through from the
* first stage to the second.
*/
struct ac_arg other_const_and_shader_buffers;
struct ac_arg other_samplers_and_images;
struct ac_arg rw_buffers;
struct ac_arg bindless_samplers_and_images;
/* Common inputs for merged shaders. */
struct ac_arg merged_wave_info;
struct ac_arg merged_scratch_offset;
/* API VS */
struct ac_arg vertex_buffers;
struct ac_arg vb_descriptors[5];
struct ac_arg rel_auto_id;
struct ac_arg vs_prim_id;
struct ac_arg vertex_index0;
/* VS states and layout of LS outputs / TCS inputs at the end
* [0] = clamp vertex color
* [1] = indexed
* [8:20] = stride between patches in DW = num_inputs * num_vertices * 4
* max = 32*32*4 + 32*4
* [24:31] = stride between vertices in DW = num_inputs * 4
* max = 32*4
*/
struct ac_arg vs_state_bits;
struct ac_arg vs_blit_inputs;
/* HW VS */
struct ac_arg streamout_config;
struct ac_arg streamout_write_index;
struct ac_arg streamout_offset[4];
/* API TCS & TES */
/* Layout of TCS outputs in the offchip buffer
* # 6 bits
* [0:5] = the number of patches per threadgroup, max = NUM_PATCHES (40)
* # 6 bits
* [6:11] = the number of output vertices per patch, max = 32
* # 20 bits
* [12:31] = the offset of per patch attributes in the buffer in bytes.
* max = NUM_PATCHES*32*32*16
*/
struct ac_arg tcs_offchip_layout;
/* API TCS */
/* Offsets where TCS outputs and TCS patch outputs live in LDS:
* [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
* [16:31] = TCS output patch0 offset for per-patch / 16
* max = (NUM_PATCHES + 1) * 32*32
*/
struct ac_arg tcs_out_lds_offsets;
/* Layout of TCS outputs / TES inputs:
* [0:12] = stride between output patches in DW, num_outputs * num_vertices * 4
* max = 32*32*4 + 32*4
* [13:18] = gl_PatchVerticesIn, max = 32
* [19:31] = high 13 bits of the 32-bit address of tessellation ring buffers
*/
struct ac_arg tcs_out_lds_layout;
struct ac_arg tcs_offchip_offset;
struct ac_arg tcs_factor_offset;
/* API TES */
struct ac_arg tes_offchip_addr;
struct ac_arg tes_u;
struct ac_arg tes_v;
struct ac_arg tes_rel_patch_id;
/* HW ES */
struct ac_arg es2gs_offset;
/* HW GS */
/* On gfx10:
* - bits 0..11: ordered_wave_id
* - bits 12..20: number of vertices in group
* - bits 22..30: number of primitives in group
*/
struct ac_arg gs_tg_info;
/* API GS */
struct ac_arg gs2vs_offset;
struct ac_arg gs_wave_id; /* GFX6 */
struct ac_arg gs_vtx_offset[6]; /* in dwords (GFX6) */
struct ac_arg gs_vtx01_offset; /* in dwords (GFX9) */
struct ac_arg gs_vtx23_offset; /* in dwords (GFX9) */
struct ac_arg gs_vtx45_offset; /* in dwords (GFX9) */
/* PS */
struct ac_arg pos_fixed_pt;
/* CS */
struct ac_arg block_size;
struct ac_arg cs_user_data;
struct ac_llvm_compiler *compiler;
/* Preloaded descriptors. */
LLVMValueRef esgs_ring;
LLVMValueRef gsvs_ring[4];
LLVMValueRef tess_offchip_ring;
LLVMValueRef invoc0_tess_factors[6]; /* outer[4], inner[2] */
LLVMValueRef gs_next_vertex[4];
LLVMValueRef gs_curprim_verts[4];
LLVMValueRef gs_generated_prims[4];
LLVMValueRef gs_ngg_emit;
LLVMValueRef gs_ngg_scratch;
LLVMValueRef postponed_kill;
LLVMValueRef return_value;
LLVMTypeRef voidt;
LLVMTypeRef i1;
LLVMTypeRef i8;
LLVMTypeRef i32;
LLVMTypeRef i64;
LLVMTypeRef i128;
LLVMTypeRef f32;
LLVMTypeRef v2i32;
LLVMTypeRef v4i32;
LLVMTypeRef v4f32;
LLVMTypeRef v8i32;
LLVMValueRef i32_0;
LLVMValueRef i32_1;
LLVMValueRef i1false;
LLVMValueRef i1true;
};
static inline struct si_shader_context *
si_shader_context_from_abi(struct ac_shader_abi *abi)
{
struct si_shader_context *ctx = NULL;
return container_of(abi, ctx, abi);
}
unsigned si_llvm_compile(LLVMModuleRef M, struct si_shader_binary *binary,
struct ac_llvm_compiler *compiler,
struct pipe_debug_callback *debug,
bool less_optimized, unsigned wave_size);
LLVMValueRef si_llvm_bound_index(struct si_shader_context *ctx,
LLVMValueRef index,
unsigned num);
void si_llvm_context_init(struct si_shader_context *ctx,
struct si_screen *sscreen,
struct ac_llvm_compiler *compiler,
unsigned wave_size,
unsigned ballot_mask_bits);
void si_llvm_context_set_ir(struct si_shader_context *ctx,
struct si_shader *shader);
void si_llvm_create_func(struct si_shader_context *ctx, const char *name,
LLVMTypeRef *return_types, unsigned num_return_elems,
unsigned max_workgroup_size);
void si_llvm_dispose(struct si_shader_context *ctx);
void si_llvm_optimize_module(struct si_shader_context *ctx);
LLVMValueRef si_nir_load_input_tes(struct ac_shader_abi *abi,
LLVMTypeRef type,
LLVMValueRef vertex_index,
LLVMValueRef param_index,
unsigned const_index,
unsigned location,
unsigned driver_location,
unsigned component,
unsigned num_components,
bool is_patch,
bool is_compact,
bool load_input);
LLVMValueRef si_nir_lookup_interp_param(struct ac_shader_abi *abi,
enum glsl_interp_mode interp,
unsigned location);
LLVMValueRef si_get_sample_id(struct si_shader_context *ctx);
LLVMValueRef si_load_sampler_desc(struct si_shader_context *ctx,
LLVMValueRef list, LLVMValueRef index,
enum ac_descriptor_type type);
LLVMValueRef si_load_image_desc(struct si_shader_context *ctx,
LLVMValueRef list, LLVMValueRef index,
enum ac_descriptor_type desc_type,
bool uses_store, bool bindless);
LLVMValueRef si_nir_emit_fbfetch(struct ac_shader_abi *abi);
void si_declare_compute_memory(struct si_shader_context *ctx);
LLVMValueRef si_get_primitive_id(struct si_shader_context *ctx,
unsigned swizzle);
void si_llvm_export_vs(struct si_shader_context *ctx,
struct si_shader_output_values *outputs,
unsigned noutput);
void si_emit_streamout_output(struct si_shader_context *ctx,
LLVMValueRef const *so_buffers,
LLVMValueRef const *so_write_offsets,
struct pipe_stream_output *stream_out,
struct si_shader_output_values *shader_out);
void si_llvm_load_input_vs(
struct si_shader_context *ctx,
unsigned input_index,
LLVMValueRef out[4]);
bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir);
LLVMValueRef si_unpack_param(struct si_shader_context *ctx,
struct ac_arg param, unsigned rshift,
unsigned bitwidth);
LLVMValueRef si_is_es_thread(struct si_shader_context *ctx);
LLVMValueRef si_is_gs_thread(struct si_shader_context *ctx);
void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi,
unsigned max_outputs,
LLVMValueRef *addrs);
void gfx10_ngg_gs_emit_vertex(struct si_shader_context *ctx,
unsigned stream,
LLVMValueRef *addrs);
void gfx10_ngg_gs_emit_prologue(struct si_shader_context *ctx);
void gfx10_ngg_gs_emit_epilogue(struct si_shader_context *ctx);
void gfx10_ngg_calculate_subgroup_info(struct si_shader *shader);
#endif