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third_party_mesa3d/src/gallium/drivers/iris/iris_context.h

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/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef IRIS_CONTEXT_H
#define IRIS_CONTEXT_H
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/u_debug.h"
#include "intel/blorp/blorp.h"
#include "intel/common/gen_debug.h"
#include "intel/compiler/brw_compiler.h"
#include "iris_batch.h"
#include "iris_binder.h"
#include "iris_fence.h"
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#include "iris_resource.h"
#include "iris_screen.h"
struct iris_bo;
struct iris_context;
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struct blorp_batch;
struct blorp_params;
#define IRIS_MAX_TEXTURE_BUFFER_SIZE (1 << 27)
#define IRIS_MAX_TEXTURE_SAMPLERS 32
/* IRIS_MAX_ABOS and IRIS_MAX_SSBOS must be the same. */
#define IRIS_MAX_ABOS 16
#define IRIS_MAX_SSBOS 16
#define IRIS_MAX_VIEWPORTS 16
#define IRIS_MAX_CLIP_PLANES 8
enum iris_param_domain {
BRW_PARAM_DOMAIN_BUILTIN = 0,
BRW_PARAM_DOMAIN_IMAGE,
};
#define BRW_PARAM(domain, val) (BRW_PARAM_DOMAIN_##domain << 24 | (val))
#define BRW_PARAM_DOMAIN(param) ((uint32_t)(param) >> 24)
#define BRW_PARAM_VALUE(param) ((uint32_t)(param) & 0x00ffffff)
#define BRW_PARAM_IMAGE(idx, offset) BRW_PARAM(IMAGE, ((idx) << 8) | (offset))
#define BRW_PARAM_IMAGE_IDX(value) (BRW_PARAM_VALUE(value) >> 8)
#define BRW_PARAM_IMAGE_OFFSET(value)(BRW_PARAM_VALUE(value) & 0xf)
/**
* Dirty flags. When state changes, we flag some combination of these
* to indicate that particular GPU commands need to be re-emitted.
*
* Each bit typically corresponds to a single 3DSTATE_* command packet, but
* in rare cases they map to a group of related packets that need to be
* emitted together.
*
* See iris_upload_render_state().
*/
#define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0)
#define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1)
#define IRIS_DIRTY_SCISSOR_RECT (1ull << 2)
#define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3)
#define IRIS_DIRTY_CC_VIEWPORT (1ull << 4)
#define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5)
#define IRIS_DIRTY_PS_BLEND (1ull << 6)
#define IRIS_DIRTY_BLEND_STATE (1ull << 7)
#define IRIS_DIRTY_RASTER (1ull << 8)
#define IRIS_DIRTY_CLIP (1ull << 9)
#define IRIS_DIRTY_SBE (1ull << 10)
#define IRIS_DIRTY_LINE_STIPPLE (1ull << 11)
#define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12)
#define IRIS_DIRTY_MULTISAMPLE (1ull << 13)
#define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14)
#define IRIS_DIRTY_SAMPLE_MASK (1ull << 15)
#define IRIS_DIRTY_SAMPLER_STATES_VS (1ull << 16)
#define IRIS_DIRTY_SAMPLER_STATES_TCS (1ull << 17)
#define IRIS_DIRTY_SAMPLER_STATES_TES (1ull << 18)
#define IRIS_DIRTY_SAMPLER_STATES_GS (1ull << 19)
#define IRIS_DIRTY_SAMPLER_STATES_PS (1ull << 20)
#define IRIS_DIRTY_SAMPLER_STATES_CS (1ull << 21)
#define IRIS_DIRTY_UNCOMPILED_VS (1ull << 22)
#define IRIS_DIRTY_UNCOMPILED_TCS (1ull << 23)
#define IRIS_DIRTY_UNCOMPILED_TES (1ull << 24)
#define IRIS_DIRTY_UNCOMPILED_GS (1ull << 25)
#define IRIS_DIRTY_UNCOMPILED_FS (1ull << 26)
#define IRIS_DIRTY_UNCOMPILED_CS (1ull << 27)
#define IRIS_DIRTY_VS (1ull << 28)
#define IRIS_DIRTY_TCS (1ull << 29)
#define IRIS_DIRTY_TES (1ull << 30)
#define IRIS_DIRTY_GS (1ull << 31)
#define IRIS_DIRTY_FS (1ull << 32)
#define IRIS_DIRTY_CS (1ull << 33)
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#define IRIS_DIRTY_URB (1ull << 34)
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#define IRIS_DIRTY_CONSTANTS_VS (1ull << 35)
#define IRIS_DIRTY_CONSTANTS_TCS (1ull << 36)
#define IRIS_DIRTY_CONSTANTS_TES (1ull << 37)
#define IRIS_DIRTY_CONSTANTS_GS (1ull << 38)
#define IRIS_DIRTY_CONSTANTS_FS (1ull << 39)
#define IRIS_DIRTY_CONSTANTS_CS (1ull << 40)
#define IRIS_DIRTY_DEPTH_BUFFER (1ull << 41)
#define IRIS_DIRTY_WM (1ull << 42)
#define IRIS_DIRTY_BINDINGS_VS (1ull << 43)
#define IRIS_DIRTY_BINDINGS_TCS (1ull << 44)
#define IRIS_DIRTY_BINDINGS_TES (1ull << 45)
#define IRIS_DIRTY_BINDINGS_GS (1ull << 46)
#define IRIS_DIRTY_BINDINGS_FS (1ull << 47)
#define IRIS_DIRTY_BINDINGS_CS (1ull << 48)
#define IRIS_DIRTY_SO_BUFFERS (1ull << 49)
#define IRIS_DIRTY_SO_DECL_LIST (1ull << 50)
#define IRIS_DIRTY_STREAMOUT (1ull << 51)
#define IRIS_DIRTY_VF_SGVS (1ull << 52)
#define IRIS_DIRTY_VF (1ull << 53)
#define IRIS_DIRTY_VF_TOPOLOGY (1ull << 54)
#define IRIS_ALL_DIRTY_FOR_COMPUTE (IRIS_DIRTY_CS | \
IRIS_DIRTY_SAMPLER_STATES_CS | \
IRIS_DIRTY_UNCOMPILED_CS | \
IRIS_DIRTY_CONSTANTS_CS | \
IRIS_DIRTY_BINDINGS_CS)
#define IRIS_ALL_DIRTY_FOR_RENDER ~IRIS_ALL_DIRTY_FOR_COMPUTE
#define IRIS_ALL_DIRTY_BINDINGS (IRIS_DIRTY_BINDINGS_VS | \
IRIS_DIRTY_BINDINGS_TCS | \
IRIS_DIRTY_BINDINGS_TES | \
IRIS_DIRTY_BINDINGS_GS | \
IRIS_DIRTY_BINDINGS_FS | \
IRIS_DIRTY_BINDINGS_CS)
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/**
* Non-orthogonal state (NOS) dependency flags.
*
* Shader programs may depend on non-orthogonal state. These flags are
* used to indicate that a shader's key depends on the state provided by
* a certain Gallium CSO. Changing any CSOs marked as a dependency will
* cause the driver to re-compute the shader key, possibly triggering a
* shader recompile.
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*/
enum iris_nos_dep {
IRIS_NOS_FRAMEBUFFER,
IRIS_NOS_DEPTH_STENCIL_ALPHA,
IRIS_NOS_RASTERIZER,
IRIS_NOS_BLEND,
IRIS_NOS_LAST_VUE_MAP,
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IRIS_NOS_COUNT,
};
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struct iris_depth_stencil_alpha_state;
/**
* Cache IDs for the in-memory program cache (ice->shaders.cache).
*/
enum iris_program_cache_id {
IRIS_CACHE_VS = MESA_SHADER_VERTEX,
IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
IRIS_CACHE_GS = MESA_SHADER_GEOMETRY,
IRIS_CACHE_FS = MESA_SHADER_FRAGMENT,
IRIS_CACHE_CS = MESA_SHADER_COMPUTE,
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IRIS_CACHE_BLORP,
};
/** @{
*
* Defines for PIPE_CONTROL operations, which trigger cache flushes,
* synchronization, pipelined memory writes, and so on.
*
* The bits here are not the actual hardware values. The actual fields
* move between various generations, so we just have flags for each
* potential operation, and use genxml to encode the actual packet.
*/
enum pipe_control_flags
{
PIPE_CONTROL_FLUSH_LLC = (1 << 1),
PIPE_CONTROL_LRI_POST_SYNC_OP = (1 << 2),
PIPE_CONTROL_STORE_DATA_INDEX = (1 << 3),
PIPE_CONTROL_CS_STALL = (1 << 4),
PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET = (1 << 5),
PIPE_CONTROL_SYNC_GFDT = (1 << 6),
PIPE_CONTROL_TLB_INVALIDATE = (1 << 7),
PIPE_CONTROL_MEDIA_STATE_CLEAR = (1 << 8),
PIPE_CONTROL_WRITE_IMMEDIATE = (1 << 9),
PIPE_CONTROL_WRITE_DEPTH_COUNT = (1 << 10),
PIPE_CONTROL_WRITE_TIMESTAMP = (1 << 11),
PIPE_CONTROL_DEPTH_STALL = (1 << 12),
PIPE_CONTROL_RENDER_TARGET_FLUSH = (1 << 13),
PIPE_CONTROL_INSTRUCTION_INVALIDATE = (1 << 14),
PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE = (1 << 15),
PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16),
PIPE_CONTROL_NOTIFY_ENABLE = (1 << 17),
PIPE_CONTROL_FLUSH_ENABLE = (1 << 18),
PIPE_CONTROL_DATA_CACHE_FLUSH = (1 << 19),
PIPE_CONTROL_VF_CACHE_INVALIDATE = (1 << 20),
PIPE_CONTROL_CONST_CACHE_INVALIDATE = (1 << 21),
PIPE_CONTROL_STATE_CACHE_INVALIDATE = (1 << 22),
PIPE_CONTROL_STALL_AT_SCOREBOARD = (1 << 23),
PIPE_CONTROL_DEPTH_CACHE_FLUSH = (1 << 24),
};
#define PIPE_CONTROL_CACHE_FLUSH_BITS \
(PIPE_CONTROL_DEPTH_CACHE_FLUSH | \
PIPE_CONTROL_DATA_CACHE_FLUSH | \
PIPE_CONTROL_RENDER_TARGET_FLUSH)
#define PIPE_CONTROL_CACHE_INVALIDATE_BITS \
(PIPE_CONTROL_STATE_CACHE_INVALIDATE | \
PIPE_CONTROL_CONST_CACHE_INVALIDATE | \
PIPE_CONTROL_VF_CACHE_INVALIDATE | \
PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
PIPE_CONTROL_INSTRUCTION_INVALIDATE)
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enum iris_predicate_state {
/* The first two states are used if we can determine whether to draw
* without having to look at the values in the query object buffer. This
* will happen if there is no conditional render in progress, if the query
* object is already completed or if something else has already added
* samples to the preliminary result.
*/
IRIS_PREDICATE_STATE_RENDER,
IRIS_PREDICATE_STATE_DONT_RENDER,
/* In this case whether to draw or not depends on the result of an
* MI_PREDICATE command so the predicate enable bit needs to be checked.
*/
IRIS_PREDICATE_STATE_USE_BIT,
};
/** @} */
/**
* A compiled shader variant, containing a pointer to the GPU assembly,
* as well as program data and other packets needed by state upload.
*
* There can be several iris_compiled_shader variants per API-level shader
* (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
*/
struct iris_compiled_shader {
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/** Reference to the uploaded assembly. */
struct iris_state_ref assembly;
/** Pointer to the assembly in the BO's map. */
void *map;
/** The program data (owned by the program cache hash table) */
struct brw_stage_prog_data *prog_data;
/** A list of system values to be uploaded as uniforms. */
enum brw_param_builtin *system_values;
unsigned num_system_values;
/** Number of constbufs expected by the shader. */
unsigned num_cbufs;
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/**
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* Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
* (the VUE-based information for transform feedback outputs).
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*/
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uint32_t *streamout;
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/**
* Shader packets and other data derived from prog_data. These must be
* completely determined from prog_data.
*/
uint8_t derived_data[0];
};
/**
* Constant buffer (UBO) information. See iris_set_const_buffer().
*/
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struct iris_const_buffer {
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/** The resource and offset for the actual constant data */
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struct iris_state_ref data;
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/** The resource and offset for the SURFACE_STATE for pull access. */
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struct iris_state_ref surface_state;
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};
/**
* API context state that is replicated per shader stage.
*/
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struct iris_shader_state {
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/** Uniform Buffers */
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struct iris_const_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS];
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struct pipe_constant_buffer cbuf0;
bool cbuf0_needs_upload;
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/** Shader Storage Buffers */
struct pipe_resource *ssbo[PIPE_MAX_SHADER_BUFFERS];
struct iris_state_ref ssbo_surface_state[PIPE_MAX_SHADER_BUFFERS];
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/** Shader Storage Images (image load store) */
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struct {
struct pipe_resource *res;
struct iris_state_ref surface_state;
unsigned access;
/** Gen8-only uniform data for image lowering */
struct brw_image_param param;
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} image[PIPE_MAX_SHADER_IMAGES];
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struct iris_state_ref sampler_table;
struct iris_sampler_state *samplers[IRIS_MAX_TEXTURE_SAMPLERS];
struct iris_sampler_view *textures[IRIS_MAX_TEXTURE_SAMPLERS];
/** Bitfield of which image views are bound (non-null). */
uint32_t bound_image_views;
/** Bitfield of which sampler views are bound (non-null). */
uint32_t bound_sampler_views;
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};
/**
* Gallium CSO for stream output (transform feedback) targets.
*/
struct iris_stream_output_target {
struct pipe_stream_output_target base;
/** Storage holding the offset where we're writing in the buffer */
struct iris_state_ref offset;
/** Stride (dwords-per-vertex) during this transform feedback operation */
uint16_t stride;
};
/**
* Virtual table for generation-specific (genxml) function calls.
*/
struct iris_vtable {
void (*destroy_state)(struct iris_context *ice);
void (*init_render_context)(struct iris_screen *screen,
struct iris_batch *batch,
struct iris_vtable *vtbl,
struct pipe_debug_callback *dbg);
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void (*init_compute_context)(struct iris_screen *screen,
struct iris_batch *batch,
struct iris_vtable *vtbl,
struct pipe_debug_callback *dbg);
void (*upload_render_state)(struct iris_context *ice,
struct iris_batch *batch,
const struct pipe_draw_info *draw);
void (*update_surface_base_address)(struct iris_batch *batch,
struct iris_binder *binder);
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void (*upload_compute_state)(struct iris_context *ice,
struct iris_batch *batch,
const struct pipe_grid_info *grid);
void (*load_register_reg32)(struct iris_batch *batch, uint32_t dst,
uint32_t src);
void (*load_register_reg64)(struct iris_batch *batch, uint32_t dst,
uint32_t src);
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void (*load_register_imm32)(struct iris_batch *batch, uint32_t reg,
uint32_t val);
void (*load_register_imm64)(struct iris_batch *batch, uint32_t reg,
uint64_t val);
void (*load_register_mem32)(struct iris_batch *batch, uint32_t reg,
struct iris_bo *bo, uint32_t offset);
void (*load_register_mem64)(struct iris_batch *batch, uint32_t reg,
struct iris_bo *bo, uint32_t offset);
void (*store_register_mem32)(struct iris_batch *batch, uint32_t reg,
struct iris_bo *bo, uint32_t offset,
bool predicated);
void (*store_register_mem64)(struct iris_batch *batch, uint32_t reg,
struct iris_bo *bo, uint32_t offset,
bool predicated);
void (*store_data_imm32)(struct iris_batch *batch,
struct iris_bo *bo, uint32_t offset,
uint32_t value);
void (*store_data_imm64)(struct iris_batch *batch,
struct iris_bo *bo, uint32_t offset,
uint64_t value);
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void (*copy_mem_mem)(struct iris_batch *batch,
struct iris_bo *dst_bo, uint32_t dst_offset,
struct iris_bo *src_bo, uint32_t src_offset,
unsigned bytes);
void (*emit_raw_pipe_control)(struct iris_batch *batch, uint32_t flags,
struct iris_bo *bo, uint32_t offset,
uint64_t imm);
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unsigned (*derived_program_state_size)(enum iris_program_cache_id id);
void (*store_derived_program_state)(struct iris_context *ice,
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enum iris_program_cache_id cache_id,
struct iris_compiled_shader *shader);
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uint32_t *(*create_so_decl_list)(const struct pipe_stream_output_info *sol,
const struct brw_vue_map *vue_map);
void (*populate_vs_key)(const struct iris_context *ice,
const struct shader_info *info,
struct brw_vs_prog_key *key);
void (*populate_tcs_key)(const struct iris_context *ice,
struct brw_tcs_prog_key *key);
void (*populate_tes_key)(const struct iris_context *ice,
struct brw_tes_prog_key *key);
void (*populate_gs_key)(const struct iris_context *ice,
struct brw_gs_prog_key *key);
void (*populate_fs_key)(const struct iris_context *ice,
struct brw_wm_prog_key *key);
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void (*populate_cs_key)(const struct iris_context *ice,
struct brw_cs_prog_key *key);
uint32_t (*mocs)(const struct iris_bo *bo);
};
/**
* A pool containing SAMPLER_BORDER_COLOR_STATE entries.
*
* See iris_border_color.c for more information.
*/
struct iris_border_color_pool {
struct iris_bo *bo;
void *map;
unsigned insert_point;
/** Map from border colors to offsets in the buffer. */
struct hash_table *ht;
};
/**
* The API context (derived from pipe_context).
*
* Most driver state is tracked here.
*/
struct iris_context {
struct pipe_context ctx;
/** A debug callback for KHR_debug output. */
struct pipe_debug_callback dbg;
/** Slab allocator for iris_transfer_map objects. */
struct slab_child_pool transfer_pool;
struct iris_vtable vtbl;
struct blorp_context blorp;
struct iris_batch batches[IRIS_BATCH_COUNT];
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struct u_upload_mgr *query_buffer_uploader;
struct {
struct {
/**
* Either the value of BaseVertex for indexed draw calls or the value
* of the argument <first> for non-indexed draw calls.
*/
int firstvertex;
int baseinstance;
} params;
/**
* Resource and offset that stores draw_parameters from the indirect
* buffer or to the buffer that stures the previous values for non
* indirect draws.
*/
struct pipe_resource *draw_params_res;
uint32_t draw_params_offset;
struct {
/**
* The value of DrawID. This always comes in from it's own vertex
* buffer since it's not part of the indirect draw parameters.
*/
int drawid;
/**
* Stores if an indexed or non-indexed draw (~0/0). Useful to
* calculate BaseVertex as an AND of firstvertex and is_indexed_draw.
*/
int is_indexed_draw;
} derived_params;
/**
* Resource and offset used for GL_ARB_shader_draw_parameters which
* contains parameters that are not present in the indirect buffer as
* drawid and is_indexed_draw. They will go in their own vertex element.
*/
struct pipe_resource *derived_draw_params_res;
uint32_t derived_draw_params_offset;
bool is_indirect;
} draw;
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struct {
struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES];
struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
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struct brw_vue_map *last_vue_map;
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struct u_upload_mgr *uploader;
struct hash_table *cache;
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unsigned urb_size;
/* Track last VS URB entry size */
unsigned last_vs_entry_size;
/**
* Scratch buffers for various sizes and stages.
*
* Indexed by the "Per-Thread Scratch Space" field's 4-bit encoding,
* and shader stage.
*/
struct iris_bo *scratch_bos[1 << 4][MESA_SHADER_STAGES];
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} shaders;
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struct {
struct iris_query *query;
bool condition;
} condition;
struct {
uint64_t dirty;
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uint64_t dirty_for_nos[IRIS_NOS_COUNT];
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unsigned num_viewports;
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unsigned sample_mask;
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struct iris_blend_state *cso_blend;
struct iris_rasterizer_state *cso_rast;
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struct iris_depth_stencil_alpha_state *cso_zsa;
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struct iris_vertex_element_state *cso_vertex_elements;
struct pipe_blend_color blend_color;
struct pipe_poly_stipple poly_stipple;
struct pipe_viewport_state viewports[IRIS_MAX_VIEWPORTS];
struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
struct pipe_stencil_ref stencil_ref;
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struct pipe_framebuffer_state framebuffer;
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struct pipe_clip_state clip_planes;
float default_outer_level[4];
float default_inner_level[2];
/** Bitfield of which vertex buffers are bound (non-null). */
uint64_t bound_vertex_buffers;
bool primitive_restart;
unsigned cut_index;
enum pipe_prim_type prim_mode:8;
uint8_t vertices_per_patch;
/** The last compute grid size */
uint32_t last_grid[3];
/** Reference to the BO containing the compute grid size */
struct iris_state_ref grid_size;
/** Reference to the SURFACE_STATE for the compute grid resource */
struct iris_state_ref grid_surf_state;
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/**
* Array of aux usages for drawing, altered to account for any
* self-dependencies from resources bound for sampling and rendering.
*/
enum isl_aux_usage draw_aux_usage[BRW_MAX_DRAW_BUFFERS];
/** Bitfield of whether color blending is enabled for RT[i] */
uint8_t blend_enables;
/** Are depth writes enabled? (Depth buffer may or may not exist.) */
bool depth_writes_enabled;
/** Are stencil writes enabled? (Stencil buffer may or may not exist.) */
bool stencil_writes_enabled;
/** GenX-specific current state */
struct iris_genx_state *genx;
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struct iris_shader_state shaders[MESA_SHADER_STAGES];
/** Do vertex shader uses shader draw parameters ? */
bool vs_uses_draw_params;
bool vs_uses_derived_draw_params;
bool vs_needs_sgvs_element;
/** Do vertex shader uses edge flag ? */
bool vs_needs_edge_flag;
/** Do any samplers need border color? One bit per shader stage. */
uint8_t need_border_colors;
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struct pipe_stream_output_target *so_target[PIPE_MAX_SO_BUFFERS];
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bool streamout_active;
bool statistics_counters_enabled;
/** Current conditional rendering mode */
enum iris_predicate_state predicate;
/**
* Query BO with a MI_PREDICATE_DATA snapshot calculated on the
* render context that needs to be uploaded to the compute context.
*/
struct iris_bo *compute_predicate;
/** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */
bool prims_generated_query_active;
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/** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
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uint32_t *streamout;
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/** Current strides for each streamout buffer */
uint16_t *streamout_strides;
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/** The SURFACE_STATE for a 1x1x1 null surface. */
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struct iris_state_ref unbound_tex;
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/** The SURFACE_STATE for a framebuffer-sized null surface. */
struct iris_state_ref null_fb;
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struct u_upload_mgr *surface_uploader;
// XXX: may want a separate uploader for "hey I made a CSO!" vs
// "I'm streaming this out at draw time and never want it again!"
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struct u_upload_mgr *dynamic_uploader;
struct iris_binder binder;
struct iris_border_color_pool border_color_pool;
/** The high 16-bits of the last VBO/index buffer addresses */
uint16_t last_vbo_high_bits[33];
uint16_t last_index_bo_high_bits;
/**
* Resources containing streamed state which our render context
* currently points to. Used to re-add these to the validation
* list when we start a new batch and haven't resubmitted commands.
*/
struct {
struct pipe_resource *cc_vp;
struct pipe_resource *sf_cl_vp;
struct pipe_resource *color_calc;
struct pipe_resource *scissor;
struct pipe_resource *blend;
struct pipe_resource *index_buffer;
} last_res;
} state;
};
#define perf_debug(dbg, ...) do { \
if (INTEL_DEBUG & DEBUG_PERF) \
dbg_printf(__VA_ARGS__); \
if (unlikely(dbg)) \
pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
} while(0)
double get_time(void);
struct pipe_context *
iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
void iris_init_blit_functions(struct pipe_context *ctx);
void iris_init_clear_functions(struct pipe_context *ctx);
void iris_init_program_functions(struct pipe_context *ctx);
void iris_init_resource_functions(struct pipe_context *ctx);
void iris_init_query_functions(struct pipe_context *ctx);
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void iris_update_compiled_shaders(struct iris_context *ice);
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void iris_update_compiled_compute_shader(struct iris_context *ice);
void iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
uint32_t *dst);
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/* iris_blit.c */
void iris_blorp_surf_for_resource(struct iris_vtable *vtbl,
struct blorp_surf *surf,
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struct pipe_resource *p_res,
enum isl_aux_usage aux_usage,
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unsigned level,
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bool is_render_target);
void iris_copy_region(struct blorp_context *blorp,
struct iris_batch *batch,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box);
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/* iris_draw.c */
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void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
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void iris_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
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/* iris_pipe_control.c */
void iris_emit_pipe_control_flush(struct iris_batch *batch,
uint32_t flags);
void iris_emit_pipe_control_write(struct iris_batch *batch, uint32_t flags,
struct iris_bo *bo, uint32_t offset,
uint64_t imm);
void iris_emit_end_of_pipe_sync(struct iris_batch *batch,
uint32_t flags);
void iris_init_flush_functions(struct pipe_context *ctx);
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/* iris_blorp.c */
void gen8_init_blorp(struct iris_context *ice);
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void gen9_init_blorp(struct iris_context *ice);
void gen10_init_blorp(struct iris_context *ice);
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void gen11_init_blorp(struct iris_context *ice);
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/* iris_border_color.c */
void iris_init_border_color_pool(struct iris_context *ice);
void iris_destroy_border_color_pool(struct iris_context *ice);
void iris_border_color_pool_reserve(struct iris_context *ice, unsigned count);
uint32_t iris_upload_border_color(struct iris_context *ice,
union pipe_color_union *color);
/* iris_state.c */
void gen8_init_state(struct iris_context *ice);
void gen9_init_state(struct iris_context *ice);
void gen10_init_state(struct iris_context *ice);
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void gen11_init_state(struct iris_context *ice);
void gen8_emit_urb_setup(struct iris_context *ice,
struct iris_batch *batch,
const unsigned size[4],
bool tess_present, bool gs_present);
void gen9_emit_urb_setup(struct iris_context *ice,
struct iris_batch *batch,
const unsigned size[4],
bool tess_present, bool gs_present);
void gen10_emit_urb_setup(struct iris_context *ice,
struct iris_batch *batch,
const unsigned size[4],
bool tess_present, bool gs_present);
void gen11_emit_urb_setup(struct iris_context *ice,
struct iris_batch *batch,
const unsigned size[4],
bool tess_present, bool gs_present);
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/* iris_program.c */
const struct shader_info *iris_get_shader_info(const struct iris_context *ice,
gl_shader_stage stage);
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struct iris_bo *iris_get_scratch_space(struct iris_context *ice,
unsigned per_thread_scratch,
gl_shader_stage stage);
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/* iris_program_cache.c */
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void iris_init_program_cache(struct iris_context *ice);
void iris_destroy_program_cache(struct iris_context *ice);
void iris_print_program_cache(struct iris_context *ice);
struct iris_compiled_shader *iris_find_cached_shader(struct iris_context *ice,
enum iris_program_cache_id,
uint32_t key_size,
const void *key);
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struct iris_compiled_shader *iris_upload_shader(struct iris_context *ice,
enum iris_program_cache_id,
uint32_t key_size,
const void *key,
const void *assembly,
struct brw_stage_prog_data *,
uint32_t *streamout,
enum brw_param_builtin *sysv,
unsigned num_system_values,
unsigned num_cbufs);
const void *iris_find_previous_compile(const struct iris_context *ice,
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enum iris_program_cache_id cache_id,
unsigned program_string_id);
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bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
const void *key,
uint32_t key_size,
uint32_t *kernel_out,
void *prog_data_out);
bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch,
const void *key, uint32_t key_size,
const void *kernel, uint32_t kernel_size,
const struct brw_stage_prog_data *prog_data,
uint32_t prog_data_size,
uint32_t *kernel_out,
void *prog_data_out);
/* iris_query.c */
void iris_math_div32_gpr0(struct iris_context *ice,
struct iris_batch *batch,
uint32_t D);
uint64_t iris_timebase_scale(const struct gen_device_info *devinfo,
uint64_t gpu_timestamp);
void iris_resolve_conditional_render(struct iris_context *ice);
/* iris_resolve.c */
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void iris_predraw_resolve_inputs(struct iris_context *ice,
struct iris_batch *batch,
bool *draw_aux_buffer_disabled,
gl_shader_stage stage,
bool consider_framebuffer);
void iris_predraw_resolve_framebuffer(struct iris_context *ice,
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struct iris_batch *batch,
bool *draw_aux_buffer_disabled);
void iris_postdraw_update_resolve_tracking(struct iris_context *ice,
struct iris_batch *batch);
void iris_cache_sets_clear(struct iris_batch *batch);
void iris_flush_depth_and_render_caches(struct iris_batch *batch);
void iris_cache_flush_for_read(struct iris_batch *batch, struct iris_bo *bo);
void iris_cache_flush_for_render(struct iris_batch *batch,
struct iris_bo *bo,
enum isl_format format,
enum isl_aux_usage aux_usage);
void iris_render_cache_add_bo(struct iris_batch *batch,
struct iris_bo *bo,
enum isl_format format,
enum isl_aux_usage aux_usage);
void iris_cache_flush_for_depth(struct iris_batch *batch, struct iris_bo *bo);
void iris_depth_cache_add_bo(struct iris_batch *batch, struct iris_bo *bo);
#endif