2003-07-17 13:43:59 +00:00
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/**
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* \file matrix.c
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* Matrix operations.
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*
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* \note
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* -# 4x4 transformation matrices are stored in memory in column major order.
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* -# Points/vertices are to be thought of as column vectors.
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* -# Transformation of a point p by a matrix M is: p' = M * p
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*/
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1999-08-19 00:55:39 +00:00
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/*
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* Mesa 3-D graphics library
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2004-03-13 16:32:58 +00:00
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* Version: 6.1
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2000-11-22 07:32:16 +00:00
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*
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2004-03-13 16:32:58 +00:00
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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2000-11-22 07:32:16 +00:00
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*
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1999-08-19 00:55:39 +00:00
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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2000-11-22 07:32:16 +00:00
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*
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1999-08-19 00:55:39 +00:00
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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2000-11-22 07:32:16 +00:00
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*
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1999-08-19 00:55:39 +00:00
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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1999-11-11 01:22:25 +00:00
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#include "glheader.h"
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2002-10-24 23:57:19 +00:00
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#include "imports.h"
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2000-02-02 19:28:27 +00:00
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#include "buffers.h"
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1999-08-19 00:55:39 +00:00
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#include "context.h"
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#include "enums.h"
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2000-10-29 18:23:16 +00:00
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#include "macros.h"
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1999-08-19 00:55:39 +00:00
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#include "matrix.h"
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2000-11-22 07:32:16 +00:00
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#include "mtypes.h"
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2000-11-16 21:05:34 +00:00
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#include "math/m_matrix.h"
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2003-07-18 15:22:16 +00:00
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#include "math/m_xform.h"
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2002-10-24 23:57:19 +00:00
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2000-09-17 21:56:07 +00:00
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2003-07-17 13:43:59 +00:00
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/**
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* Apply a perspective projection matrix.
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*
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* \param left left clipping plane coordinate.
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* \param right right clipping plane coordinate.
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* \param bottom bottom clipping plane coordinate.
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* \param top top clipping plane coordinate.
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* \param nearval distance to the near clipping plane.
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* \param farval distance to the far clipping plane.
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*
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* \sa glFrustum().
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*
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* Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
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* the top matrix of the current matrix stack and sets
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* __GLcontextRec::NewState.
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*/
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2003-10-21 22:22:17 +00:00
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void GLAPIENTRY
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1999-11-11 01:22:25 +00:00
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_mesa_Frustum( GLdouble left, GLdouble right,
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GLdouble bottom, GLdouble top,
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GLdouble nearval, GLdouble farval )
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1999-08-19 00:55:39 +00:00
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{
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1999-11-11 01:22:25 +00:00
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GET_CURRENT_CONTEXT(ctx);
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2000-12-26 05:09:27 +00:00
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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1999-08-19 00:55:39 +00:00
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2000-11-16 21:05:34 +00:00
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if (nearval <= 0.0 ||
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2000-11-22 07:32:16 +00:00
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farval <= 0.0 ||
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nearval == farval ||
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left == right ||
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top == bottom)
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2000-11-16 21:05:34 +00:00
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{
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2001-03-03 20:33:27 +00:00
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_mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" );
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1999-09-09 18:49:36 +00:00
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return;
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1999-08-19 00:55:39 +00:00
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}
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2000-11-22 07:32:16 +00:00
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2001-12-18 04:06:44 +00:00
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_math_matrix_frustum( ctx->CurrentStack->Top,
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(GLfloat) left, (GLfloat) right,
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2001-09-18 16:16:21 +00:00
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(GLfloat) bottom, (GLfloat) top,
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(GLfloat) nearval, (GLfloat) farval );
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2001-12-18 04:06:44 +00:00
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ctx->NewState |= ctx->CurrentStack->DirtyFlag;
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1999-08-19 00:55:39 +00:00
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}
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2003-07-17 13:43:59 +00:00
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/**
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* Apply an orthographic projection matrix.
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*
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* \param left left clipping plane coordinate.
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* \param right right clipping plane coordinate.
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* \param bottom bottom clipping plane coordinate.
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* \param top top clipping plane coordinate.
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* \param nearval distance to the near clipping plane.
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* \param farval distance to the far clipping plane.
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*
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* \sa glOrtho().
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*
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* Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
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* the top matrix of the current matrix stack and sets
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* __GLcontextRec::NewState.
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*/
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2003-10-21 22:22:17 +00:00
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void GLAPIENTRY
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1999-11-11 01:22:25 +00:00
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_mesa_Ortho( GLdouble left, GLdouble right,
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GLdouble bottom, GLdouble top,
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GLdouble nearval, GLdouble farval )
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1999-08-19 00:55:39 +00:00
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{
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1999-11-11 01:22:25 +00:00
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GET_CURRENT_CONTEXT(ctx);
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2000-12-26 05:09:27 +00:00
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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1999-08-19 00:55:39 +00:00
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2002-06-23 02:52:18 +00:00
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glFrustum(%f, %f, %f, %f, %f, %f)\n",
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left, right, bottom, top, nearval, farval);
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2000-11-22 07:32:16 +00:00
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if (left == right ||
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bottom == top ||
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nearval == farval)
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2000-11-16 21:05:34 +00:00
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{
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2001-03-03 20:33:27 +00:00
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_mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" );
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1999-09-09 18:49:36 +00:00
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return;
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}
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1999-08-19 00:55:39 +00:00
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2001-12-18 04:06:44 +00:00
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_math_matrix_ortho( ctx->CurrentStack->Top,
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(GLfloat) left, (GLfloat) right,
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2001-09-18 16:16:21 +00:00
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(GLfloat) bottom, (GLfloat) top,
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(GLfloat) nearval, (GLfloat) farval );
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2001-12-18 04:06:44 +00:00
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ctx->NewState |= ctx->CurrentStack->DirtyFlag;
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1999-08-19 00:55:39 +00:00
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}
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2003-07-17 13:43:59 +00:00
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/**
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* Set the current matrix stack.
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*
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* \param mode matrix stack.
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*
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* \sa glMatrixMode().
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*
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* Flushes the vertices, validates the parameter and updates
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* __GLcontextRec::CurrentStack and gl_transform_attrib::MatrixMode with the
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* specified matrix stack.
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*/
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2003-10-21 22:22:17 +00:00
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void GLAPIENTRY
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1999-11-11 01:22:25 +00:00
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_mesa_MatrixMode( GLenum mode )
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1999-08-19 00:55:39 +00:00
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{
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1999-11-11 01:22:25 +00:00
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GET_CURRENT_CONTEXT(ctx);
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2000-12-26 05:09:27 +00:00
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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2002-02-15 16:24:37 +00:00
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if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
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2001-12-18 04:06:44 +00:00
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return;
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FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
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1999-08-19 00:55:39 +00:00
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switch (mode) {
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2001-12-18 04:06:44 +00:00
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case GL_MODELVIEW:
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ctx->CurrentStack = &ctx->ModelviewMatrixStack;
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break;
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case GL_PROJECTION:
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ctx->CurrentStack = &ctx->ProjectionMatrixStack;
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break;
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case GL_TEXTURE:
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ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
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break;
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case GL_COLOR:
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ctx->CurrentStack = &ctx->ColorMatrixStack;
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break;
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case GL_MATRIX0_NV:
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case GL_MATRIX1_NV:
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case GL_MATRIX2_NV:
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case GL_MATRIX3_NV:
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case GL_MATRIX4_NV:
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case GL_MATRIX5_NV:
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case GL_MATRIX6_NV:
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case GL_MATRIX7_NV:
|
2003-04-18 18:02:43 +00:00
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if (ctx->Extensions.NV_vertex_program) {
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ctx->CurrentStack = &ctx->ProgramMatrixStack[mode - GL_MATRIX0_NV];
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}
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else {
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_mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
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return;
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}
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break;
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case GL_MATRIX0_ARB:
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case GL_MATRIX1_ARB:
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case GL_MATRIX2_ARB:
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case GL_MATRIX3_ARB:
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case GL_MATRIX4_ARB:
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case GL_MATRIX5_ARB:
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case GL_MATRIX6_ARB:
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case GL_MATRIX7_ARB:
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if (ctx->Extensions.ARB_vertex_program ||
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ctx->Extensions.ARB_fragment_program) {
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2003-08-30 14:45:04 +00:00
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const GLuint m = mode - GL_MATRIX0_ARB;
|
2003-04-18 18:02:43 +00:00
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if (m > ctx->Const.MaxProgramMatrices) {
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_mesa_error(ctx, GL_INVALID_ENUM,
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"glMatrixMode(GL_MATRIX%d_ARB)", m);
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return;
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}
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ctx->CurrentStack = &ctx->ProgramMatrixStack[m];
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}
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else {
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_mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
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2001-12-18 04:06:44 +00:00
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return;
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}
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break;
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default:
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2003-04-18 18:02:43 +00:00
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_mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
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2001-12-18 04:06:44 +00:00
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return;
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1999-08-19 00:55:39 +00:00
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}
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2001-12-18 04:06:44 +00:00
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ctx->Transform.MatrixMode = mode;
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1999-08-19 00:55:39 +00:00
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}
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2003-07-17 13:43:59 +00:00
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/**
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* Push the current matrix stack.
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*
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* \sa glPushMatrix().
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*
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* Verifies the current matrix stack is not full, and duplicates the top-most
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* matrix in the stack. Marks __GLcontextRec::NewState with the stack dirty
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* flag.
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*/
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2003-10-21 22:22:17 +00:00
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void GLAPIENTRY
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1999-11-11 01:22:25 +00:00
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_mesa_PushMatrix( void )
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1999-08-19 00:55:39 +00:00
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{
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1999-11-11 01:22:25 +00:00
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GET_CURRENT_CONTEXT(ctx);
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2001-12-18 04:06:44 +00:00
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struct matrix_stack *stack = ctx->CurrentStack;
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2000-12-26 05:09:27 +00:00
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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1999-08-19 00:55:39 +00:00
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if (MESA_VERBOSE&VERBOSE_API)
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2002-06-15 02:38:15 +00:00
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_mesa_debug(ctx, "glPushMatrix %s\n",
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_mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
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1999-08-19 00:55:39 +00:00
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2001-12-18 04:06:44 +00:00
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if (stack->Depth + 1 >= stack->MaxDepth) {
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2004-03-13 16:32:58 +00:00
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if (ctx->Transform.MatrixMode == GL_TEXTURE) {
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_mesa_error(ctx, GL_STACK_OVERFLOW,
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"glPushMatrix(mode=GL_TEXTURE, unit=%d)",
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ctx->Texture.CurrentUnit);
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}
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else {
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_mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
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_mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
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}
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2001-12-18 04:06:44 +00:00
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return;
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1999-08-19 00:55:39 +00:00
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}
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2001-12-18 04:06:44 +00:00
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_math_matrix_copy( &stack->Stack[stack->Depth + 1],
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&stack->Stack[stack->Depth] );
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stack->Depth++;
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stack->Top = &(stack->Stack[stack->Depth]);
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ctx->NewState |= stack->DirtyFlag;
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1999-08-19 00:55:39 +00:00
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}
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2003-07-17 13:43:59 +00:00
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/**
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* Pop the current matrix stack.
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*
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* \sa glPopMatrix().
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*
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* Flushes the vertices, verifies the current matrix stack is not empty, and
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* moves the stack head down. Marks __GLcontextRec::NewState with the dirty
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* stack flag.
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*/
|
2003-10-21 22:22:17 +00:00
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|
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void GLAPIENTRY
|
1999-11-11 01:22:25 +00:00
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_mesa_PopMatrix( void )
|
1999-08-19 00:55:39 +00:00
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{
|
1999-11-11 01:22:25 +00:00
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GET_CURRENT_CONTEXT(ctx);
|
2001-12-18 04:06:44 +00:00
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struct matrix_stack *stack = ctx->CurrentStack;
|
2000-12-26 05:09:27 +00:00
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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1999-08-19 00:55:39 +00:00
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if (MESA_VERBOSE&VERBOSE_API)
|
2002-06-15 02:38:15 +00:00
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_mesa_debug(ctx, "glPopMatrix %s\n",
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_mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
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1999-08-19 00:55:39 +00:00
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2001-12-18 04:06:44 +00:00
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if (stack->Depth == 0) {
|
2004-03-13 16:32:58 +00:00
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if (ctx->Transform.MatrixMode == GL_TEXTURE) {
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_mesa_error(ctx, GL_STACK_UNDERFLOW,
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"glPopMatrix(mode=GL_TEXTURE, unit=%d)",
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ctx->Texture.CurrentUnit);
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}
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else {
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_mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
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_mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
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}
|
2001-12-18 04:06:44 +00:00
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return;
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1999-08-19 00:55:39 +00:00
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}
|
2001-12-18 04:06:44 +00:00
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stack->Depth--;
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stack->Top = &(stack->Stack[stack->Depth]);
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ctx->NewState |= stack->DirtyFlag;
|
1999-08-19 00:55:39 +00:00
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|
}
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|
2003-07-17 13:43:59 +00:00
|
|
|
/**
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|
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|
* Replace the current matrix with the identity matrix.
|
|
|
|
*
|
|
|
|
* \sa glLoadIdentity().
|
|
|
|
*
|
|
|
|
* Flushes the vertices and calls _math_matrix_set_identity() with the top-most
|
|
|
|
* matrix in the current stack. Marks __GLcontextRec::NewState with the stack
|
|
|
|
* dirty flag.
|
|
|
|
*/
|
2003-10-21 22:22:17 +00:00
|
|
|
void GLAPIENTRY
|
1999-11-11 01:22:25 +00:00
|
|
|
_mesa_LoadIdentity( void )
|
1999-08-19 00:55:39 +00:00
|
|
|
{
|
1999-11-11 01:22:25 +00:00
|
|
|
GET_CURRENT_CONTEXT(ctx);
|
2000-12-26 05:09:27 +00:00
|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
2002-06-23 02:52:18 +00:00
|
|
|
|
|
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
|
|
_mesa_debug(ctx, "glLoadIdentity()");
|
|
|
|
|
2001-12-18 04:06:44 +00:00
|
|
|
_math_matrix_set_identity( ctx->CurrentStack->Top );
|
|
|
|
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-07-17 13:43:59 +00:00
|
|
|
/**
|
|
|
|
* Replace the current matrix with a given matrix.
|
|
|
|
*
|
|
|
|
* \param m matrix.
|
|
|
|
*
|
|
|
|
* \sa glLoadMatrixf().
|
|
|
|
*
|
|
|
|
* Flushes the vertices and calls _math_matrix_loadf() with the top-most matrix
|
|
|
|
* in the current stack and the given matrix. Marks __GLcontextRec::NewState
|
|
|
|
* with the dirty stack flag.
|
|
|
|
*/
|
2003-10-21 22:22:17 +00:00
|
|
|
void GLAPIENTRY
|
1999-11-11 01:22:25 +00:00
|
|
|
_mesa_LoadMatrixf( const GLfloat *m )
|
1999-08-19 00:55:39 +00:00
|
|
|
{
|
1999-11-11 01:22:25 +00:00
|
|
|
GET_CURRENT_CONTEXT(ctx);
|
2002-04-22 20:00:16 +00:00
|
|
|
if (!m) return;
|
2002-06-23 02:52:18 +00:00
|
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
|
|
_mesa_debug(ctx,
|
|
|
|
"glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
|
|
|
|
m[0], m[4], m[8], m[12],
|
|
|
|
m[1], m[5], m[9], m[13],
|
|
|
|
m[2], m[6], m[10], m[14],
|
|
|
|
m[3], m[7], m[11], m[15]);
|
|
|
|
|
2000-12-26 05:09:27 +00:00
|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
2001-12-18 04:06:44 +00:00
|
|
|
_math_matrix_loadf( ctx->CurrentStack->Top, m );
|
|
|
|
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-07-17 13:43:59 +00:00
|
|
|
/**
|
|
|
|
* Multiply the current matrix with a given matrix.
|
|
|
|
*
|
|
|
|
* \param m matrix.
|
|
|
|
*
|
|
|
|
* \sa glMultMatrixf().
|
|
|
|
*
|
|
|
|
* Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
|
|
|
|
* matrix in the current stack and the given matrix. Marks
|
|
|
|
* __GLcontextRec::NewState with the dirty stack flag.
|
1999-08-19 00:55:39 +00:00
|
|
|
*/
|
2003-10-21 22:22:17 +00:00
|
|
|
void GLAPIENTRY
|
1999-11-11 01:22:25 +00:00
|
|
|
_mesa_MultMatrixf( const GLfloat *m )
|
1999-08-19 00:55:39 +00:00
|
|
|
{
|
1999-11-11 01:22:25 +00:00
|
|
|
GET_CURRENT_CONTEXT(ctx);
|
2002-04-22 20:00:16 +00:00
|
|
|
if (!m) return;
|
2002-06-23 02:52:18 +00:00
|
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
|
|
_mesa_debug(ctx,
|
|
|
|
"glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
|
|
|
|
m[0], m[4], m[8], m[12],
|
|
|
|
m[1], m[5], m[9], m[13],
|
|
|
|
m[2], m[6], m[10], m[14],
|
|
|
|
m[3], m[7], m[11], m[15]);
|
2000-12-26 05:09:27 +00:00
|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
2001-12-18 04:06:44 +00:00
|
|
|
_math_matrix_mul_floats( ctx->CurrentStack->Top, m );
|
|
|
|
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-07-17 13:43:59 +00:00
|
|
|
/**
|
|
|
|
* Multiply the current matrix with a rotation matrix.
|
|
|
|
*
|
|
|
|
* \param angle angle of rotation, in degrees.
|
|
|
|
* \param x rotation vector x coordinate.
|
|
|
|
* \param y rotation vector y coordinate.
|
|
|
|
* \param z rotation vector z coordinate.
|
|
|
|
*
|
|
|
|
* \sa glRotatef().
|
|
|
|
*
|
|
|
|
* Flushes the vertices and calls _math_matrix_rotate() with the top-most
|
|
|
|
* matrix in the current stack and the given parameters. Marks
|
|
|
|
* __GLcontextRec::NewState with the dirty stack flag.
|
1999-08-19 00:55:39 +00:00
|
|
|
*/
|
2003-10-21 22:22:17 +00:00
|
|
|
void GLAPIENTRY
|
1999-11-11 01:22:25 +00:00
|
|
|
_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
|
1999-08-19 00:55:39 +00:00
|
|
|
{
|
1999-11-11 01:22:25 +00:00
|
|
|
GET_CURRENT_CONTEXT(ctx);
|
2000-12-26 05:09:27 +00:00
|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
1999-08-19 00:55:39 +00:00
|
|
|
if (angle != 0.0F) {
|
2001-12-18 04:06:44 +00:00
|
|
|
_math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
|
|
|
|
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2003-07-17 13:43:59 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Multiply the current matrix with a general scaling matrix.
|
|
|
|
*
|
|
|
|
* \param x x axis scale factor.
|
|
|
|
* \param y y axis scale factor.
|
|
|
|
* \param z z axis scale factor.
|
|
|
|
*
|
|
|
|
* \sa glScalef().
|
|
|
|
*
|
|
|
|
* Flushes the vertices and calls _math_matrix_scale() with the top-most
|
|
|
|
* matrix in the current stack and the given parameters. Marks
|
|
|
|
* __GLcontextRec::NewState with the dirty stack flag.
|
|
|
|
*/
|
2003-10-21 22:22:17 +00:00
|
|
|
void GLAPIENTRY
|
2003-07-17 13:43:59 +00:00
|
|
|
_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
|
1999-11-11 01:22:25 +00:00
|
|
|
{
|
2003-07-17 13:43:59 +00:00
|
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
|
|
|
_math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
|
|
|
|
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
1999-11-11 01:22:25 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-07-17 13:43:59 +00:00
|
|
|
/**
|
|
|
|
* Multiply the current matrix with a general scaling matrix.
|
|
|
|
*
|
|
|
|
* \param x translation vector x coordinate.
|
|
|
|
* \param y translation vector y coordinate.
|
|
|
|
* \param z translation vector z coordinate.
|
|
|
|
*
|
|
|
|
* \sa glTranslatef().
|
|
|
|
*
|
|
|
|
* Flushes the vertices and calls _math_matrix_translate() with the top-most
|
|
|
|
* matrix in the current stack and the given parameters. Marks
|
|
|
|
* __GLcontextRec::NewState with the dirty stack flag.
|
1999-08-19 00:55:39 +00:00
|
|
|
*/
|
2003-10-21 22:22:17 +00:00
|
|
|
void GLAPIENTRY
|
2003-07-17 13:43:59 +00:00
|
|
|
_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
|
1999-08-19 00:55:39 +00:00
|
|
|
{
|
1999-11-11 01:22:25 +00:00
|
|
|
GET_CURRENT_CONTEXT(ctx);
|
2000-12-26 05:09:27 +00:00
|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
2003-07-17 13:43:59 +00:00
|
|
|
_math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
|
2001-12-18 04:06:44 +00:00
|
|
|
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
|
|
|
|
2003-07-17 13:43:59 +00:00
|
|
|
|
|
|
|
#if _HAVE_FULL_GL
|
2003-10-21 22:22:17 +00:00
|
|
|
void GLAPIENTRY
|
2003-07-17 13:43:59 +00:00
|
|
|
_mesa_LoadMatrixd( const GLdouble *m )
|
|
|
|
{
|
|
|
|
GLint i;
|
|
|
|
GLfloat f[16];
|
|
|
|
if (!m) return;
|
|
|
|
for (i = 0; i < 16; i++)
|
|
|
|
f[i] = (GLfloat) m[i];
|
|
|
|
_mesa_LoadMatrixf(f);
|
|
|
|
}
|
1999-11-11 01:22:25 +00:00
|
|
|
|
2003-10-21 22:22:17 +00:00
|
|
|
void GLAPIENTRY
|
2003-07-17 13:43:59 +00:00
|
|
|
_mesa_MultMatrixd( const GLdouble *m )
|
1999-11-11 01:22:25 +00:00
|
|
|
{
|
2003-07-17 13:43:59 +00:00
|
|
|
GLint i;
|
|
|
|
GLfloat f[16];
|
|
|
|
if (!m) return;
|
|
|
|
for (i = 0; i < 16; i++)
|
|
|
|
f[i] = (GLfloat) m[i];
|
|
|
|
_mesa_MultMatrixf( f );
|
1999-11-11 01:22:25 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-10-21 22:22:17 +00:00
|
|
|
void GLAPIENTRY
|
2003-07-17 13:43:59 +00:00
|
|
|
_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
|
1999-08-19 00:55:39 +00:00
|
|
|
{
|
2003-07-17 13:43:59 +00:00
|
|
|
_mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-10-21 22:22:17 +00:00
|
|
|
void GLAPIENTRY
|
2003-07-17 13:43:59 +00:00
|
|
|
_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
|
|
|
|
{
|
|
|
|
_mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-10-21 22:22:17 +00:00
|
|
|
void GLAPIENTRY
|
1999-11-11 01:22:25 +00:00
|
|
|
_mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
|
|
|
|
{
|
2001-09-18 16:16:21 +00:00
|
|
|
_mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
|
1999-11-11 01:22:25 +00:00
|
|
|
}
|
2003-07-17 13:43:59 +00:00
|
|
|
#endif
|
1999-11-11 01:22:25 +00:00
|
|
|
|
|
|
|
|
2003-07-17 13:43:59 +00:00
|
|
|
#if _HAVE_FULL_GL
|
2003-10-21 22:22:17 +00:00
|
|
|
void GLAPIENTRY
|
1999-12-10 20:01:06 +00:00
|
|
|
_mesa_LoadTransposeMatrixfARB( const GLfloat *m )
|
|
|
|
{
|
|
|
|
GLfloat tm[16];
|
2002-04-22 20:00:16 +00:00
|
|
|
if (!m) return;
|
2000-11-16 21:05:34 +00:00
|
|
|
_math_transposef(tm, m);
|
1999-12-10 20:01:06 +00:00
|
|
|
_mesa_LoadMatrixf(tm);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-10-21 22:22:17 +00:00
|
|
|
void GLAPIENTRY
|
1999-12-10 20:01:06 +00:00
|
|
|
_mesa_LoadTransposeMatrixdARB( const GLdouble *m )
|
|
|
|
{
|
2000-11-16 21:05:34 +00:00
|
|
|
GLfloat tm[16];
|
2002-04-22 20:00:16 +00:00
|
|
|
if (!m) return;
|
2000-11-16 21:05:34 +00:00
|
|
|
_math_transposefd(tm, m);
|
|
|
|
_mesa_LoadMatrixf(tm);
|
1999-12-10 20:01:06 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-10-21 22:22:17 +00:00
|
|
|
void GLAPIENTRY
|
1999-12-10 20:01:06 +00:00
|
|
|
_mesa_MultTransposeMatrixfARB( const GLfloat *m )
|
|
|
|
{
|
|
|
|
GLfloat tm[16];
|
2002-04-22 20:00:16 +00:00
|
|
|
if (!m) return;
|
2000-11-16 21:05:34 +00:00
|
|
|
_math_transposef(tm, m);
|
1999-12-10 20:01:06 +00:00
|
|
|
_mesa_MultMatrixf(tm);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-10-21 22:22:17 +00:00
|
|
|
void GLAPIENTRY
|
1999-12-10 20:01:06 +00:00
|
|
|
_mesa_MultTransposeMatrixdARB( const GLdouble *m )
|
|
|
|
{
|
2000-11-16 21:05:34 +00:00
|
|
|
GLfloat tm[16];
|
2002-04-22 20:00:16 +00:00
|
|
|
if (!m) return;
|
2000-11-16 21:05:34 +00:00
|
|
|
_math_transposefd(tm, m);
|
|
|
|
_mesa_MultMatrixf(tm);
|
1999-12-10 20:01:06 +00:00
|
|
|
}
|
2003-07-17 13:43:59 +00:00
|
|
|
#endif
|
1999-12-10 20:01:06 +00:00
|
|
|
|
2003-07-17 13:43:59 +00:00
|
|
|
/**
|
|
|
|
* Set the viewport.
|
|
|
|
*
|
|
|
|
* \param x, y coordinates of the lower-left corner of the viewport rectangle.
|
|
|
|
* \param width width of the viewport rectangle.
|
|
|
|
* \param height height of the viewport rectangle.
|
|
|
|
*
|
|
|
|
* \sa Called via glViewport() or display list execution.
|
|
|
|
*
|
|
|
|
* Flushes the vertices and calls _mesa_set_viewport() with the given
|
|
|
|
* parameters.
|
1999-08-19 00:55:39 +00:00
|
|
|
*/
|
2003-10-21 22:22:17 +00:00
|
|
|
void GLAPIENTRY
|
1999-11-11 01:22:25 +00:00
|
|
|
_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height )
|
1999-08-19 00:55:39 +00:00
|
|
|
{
|
1999-11-11 01:22:25 +00:00
|
|
|
GET_CURRENT_CONTEXT(ctx);
|
2000-12-26 05:09:27 +00:00
|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
2001-03-03 20:33:27 +00:00
|
|
|
_mesa_set_viewport(ctx, x, y, width, height);
|
1999-11-12 18:10:47 +00:00
|
|
|
}
|
|
|
|
|
2003-06-04 17:18:09 +00:00
|
|
|
/**
|
|
|
|
* Set new viewport parameters and update derived state (the _WindowMap
|
|
|
|
* matrix). Usually called from _mesa_Viewport().
|
2003-07-17 13:43:59 +00:00
|
|
|
*
|
2003-06-04 17:18:09 +00:00
|
|
|
* \note We also call _mesa_ResizeBuffersMESA() because this is a good
|
|
|
|
* time to check if the window has been resized. Many device drivers
|
|
|
|
* can't get direct notification from the window system of size changes
|
|
|
|
* so this is an ad-hoc solution to that problem.
|
2003-07-17 13:43:59 +00:00
|
|
|
*
|
|
|
|
* \param ctx GL context.
|
|
|
|
* \param x, y coordinates of the lower left corner of the viewport rectangle.
|
|
|
|
* \param width width of the viewport rectangle.
|
|
|
|
* \param height height of the viewport rectangle.
|
|
|
|
*
|
|
|
|
* Verifies the parameters, clamps them to the implementation dependent range
|
|
|
|
* and updates __GLcontextRec::Viewport. Computes the scale and bias values for
|
|
|
|
* the drivers and notifies the driver via the dd_function_table::Viewport
|
|
|
|
* callback.
|
1999-11-12 18:10:47 +00:00
|
|
|
*/
|
|
|
|
void
|
2001-03-03 20:33:27 +00:00
|
|
|
_mesa_set_viewport( GLcontext *ctx, GLint x, GLint y,
|
|
|
|
GLsizei width, GLsizei height )
|
1999-11-12 18:10:47 +00:00
|
|
|
{
|
2001-03-19 22:45:52 +00:00
|
|
|
const GLfloat n = ctx->Viewport.Near;
|
|
|
|
const GLfloat f = ctx->Viewport.Far;
|
|
|
|
|
2002-08-21 16:39:39 +00:00
|
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
|
|
_mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height);
|
|
|
|
|
2001-03-03 20:33:27 +00:00
|
|
|
if (width < 0 || height < 0) {
|
2002-08-21 16:39:39 +00:00
|
|
|
_mesa_error( ctx, GL_INVALID_VALUE,
|
|
|
|
"glViewport(%d, %d, %d, %d)", x, y, width, height );
|
1999-08-19 00:55:39 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* clamp width, and height to implementation dependent range */
|
|
|
|
width = CLAMP( width, 1, MAX_WIDTH );
|
|
|
|
height = CLAMP( height, 1, MAX_HEIGHT );
|
|
|
|
|
|
|
|
/* Save viewport */
|
|
|
|
ctx->Viewport.X = x;
|
|
|
|
ctx->Viewport.Width = width;
|
|
|
|
ctx->Viewport.Y = y;
|
|
|
|
ctx->Viewport.Height = height;
|
|
|
|
|
2004-03-18 18:17:33 +00:00
|
|
|
/* XXX send transposed width/height to Driver.Viewport() below??? */
|
2003-07-17 13:43:59 +00:00
|
|
|
if (ctx->_RotateMode) {
|
|
|
|
GLint tmp, tmps;
|
|
|
|
tmp = x; x = y; y = tmp;
|
|
|
|
tmps = width; width = height; height = tmps;
|
|
|
|
}
|
|
|
|
|
2000-12-26 05:09:27 +00:00
|
|
|
/* compute scale and bias values :: This is really driver-specific
|
2003-07-17 13:43:59 +00:00
|
|
|
* and should be maintained elsewhere if at all. NOTE: RasterPos
|
|
|
|
* uses this.
|
2000-12-26 05:09:27 +00:00
|
|
|
*/
|
2000-11-05 18:40:57 +00:00
|
|
|
ctx->Viewport._WindowMap.m[MAT_SX] = (GLfloat) width / 2.0F;
|
|
|
|
ctx->Viewport._WindowMap.m[MAT_TX] = ctx->Viewport._WindowMap.m[MAT_SX] + x;
|
|
|
|
ctx->Viewport._WindowMap.m[MAT_SY] = (GLfloat) height / 2.0F;
|
|
|
|
ctx->Viewport._WindowMap.m[MAT_TY] = ctx->Viewport._WindowMap.m[MAT_SY] + y;
|
2001-09-18 16:16:21 +00:00
|
|
|
ctx->Viewport._WindowMap.m[MAT_SZ] = ctx->DepthMaxF * ((f - n) / 2.0F);
|
|
|
|
ctx->Viewport._WindowMap.m[MAT_TZ] = ctx->DepthMaxF * ((f - n) / 2.0F + n);
|
2000-11-05 18:40:57 +00:00
|
|
|
ctx->Viewport._WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION;
|
|
|
|
ctx->Viewport._WindowMap.type = MATRIX_3D_NO_ROT;
|
2000-10-30 13:31:59 +00:00
|
|
|
ctx->NewState |= _NEW_VIEWPORT;
|
1999-08-19 00:55:39 +00:00
|
|
|
|
|
|
|
/* Check if window/buffer has been resized and if so, reallocate the
|
2003-06-04 17:18:09 +00:00
|
|
|
* ancillary buffers. This is an ad-hoc solution to detecting window
|
|
|
|
* size changes. 99% of all GL apps call glViewport when a window is
|
|
|
|
* resized so this is a good time to check for new window dims and
|
|
|
|
* reallocate color buffers and ancilliary buffers.
|
1999-08-19 00:55:39 +00:00
|
|
|
*/
|
1999-11-11 01:22:25 +00:00
|
|
|
_mesa_ResizeBuffersMESA();
|
1999-08-19 00:55:39 +00:00
|
|
|
|
|
|
|
if (ctx->Driver.Viewport) {
|
|
|
|
(*ctx->Driver.Viewport)( ctx, x, y, width, height );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-07-17 13:43:59 +00:00
|
|
|
#if _HAVE_FULL_GL
|
2003-10-21 22:22:17 +00:00
|
|
|
void GLAPIENTRY
|
1999-11-11 01:22:25 +00:00
|
|
|
_mesa_DepthRange( GLclampd nearval, GLclampd farval )
|
1999-08-19 00:55:39 +00:00
|
|
|
{
|
|
|
|
/*
|
|
|
|
* nearval - specifies mapping of the near clipping plane to window
|
|
|
|
* coordinates, default is 0
|
|
|
|
* farval - specifies mapping of the far clipping plane to window
|
|
|
|
* coordinates, default is 1
|
|
|
|
*
|
|
|
|
* After clipping and div by w, z coords are in -1.0 to 1.0,
|
|
|
|
* corresponding to near and far clipping planes. glDepthRange
|
|
|
|
* specifies a linear mapping of the normalized z coords in
|
|
|
|
* this range to window z coords.
|
|
|
|
*/
|
|
|
|
GLfloat n, f;
|
1999-11-11 01:22:25 +00:00
|
|
|
GET_CURRENT_CONTEXT(ctx);
|
2000-12-26 05:09:27 +00:00
|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
|
1999-08-19 00:55:39 +00:00
|
|
|
|
|
|
|
if (MESA_VERBOSE&VERBOSE_API)
|
2002-06-15 02:38:15 +00:00
|
|
|
_mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
|
1999-08-19 00:55:39 +00:00
|
|
|
|
|
|
|
n = (GLfloat) CLAMP( nearval, 0.0, 1.0 );
|
|
|
|
f = (GLfloat) CLAMP( farval, 0.0, 1.0 );
|
|
|
|
|
|
|
|
ctx->Viewport.Near = n;
|
|
|
|
ctx->Viewport.Far = f;
|
2001-09-18 16:16:21 +00:00
|
|
|
ctx->Viewport._WindowMap.m[MAT_SZ] = ctx->DepthMaxF * ((f - n) / 2.0F);
|
|
|
|
ctx->Viewport._WindowMap.m[MAT_TZ] = ctx->DepthMaxF * ((f - n) / 2.0F + n);
|
2000-10-30 13:31:59 +00:00
|
|
|
ctx->NewState |= _NEW_VIEWPORT;
|
1999-08-19 00:55:39 +00:00
|
|
|
|
|
|
|
if (ctx->Driver.DepthRange) {
|
|
|
|
(*ctx->Driver.DepthRange)( ctx, nearval, farval );
|
|
|
|
}
|
|
|
|
}
|
2003-07-17 13:43:59 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**********************************************************************/
|
|
|
|
/** \name State management */
|
|
|
|
/*@{*/
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Update the projection matrix stack.
|
|
|
|
*
|
|
|
|
* \param ctx GL context.
|
|
|
|
*
|
|
|
|
* Calls _math_matrix_analyse() with the top-matrix of the projection matrix
|
|
|
|
* stack, and recomputes user clip positions if necessary.
|
|
|
|
*
|
|
|
|
* \note This routine references __GLcontextRec::Tranform attribute values to
|
|
|
|
* compute userclip positions in clip space, but is only called on
|
|
|
|
* _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to
|
|
|
|
* date across changes to the __GLcontextRec::Transform attributes.
|
|
|
|
*/
|
|
|
|
static void
|
|
|
|
update_projection( GLcontext *ctx )
|
|
|
|
{
|
|
|
|
_math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
|
|
|
|
|
|
|
|
#if FEATURE_userclip
|
|
|
|
/* Recompute clip plane positions in clipspace. This is also done
|
|
|
|
* in _mesa_ClipPlane().
|
|
|
|
*/
|
|
|
|
if (ctx->Transform.ClipPlanesEnabled) {
|
|
|
|
GLuint p;
|
|
|
|
for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
|
|
|
|
if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
|
|
|
|
_mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
|
|
|
|
ctx->Transform.EyeUserPlane[p],
|
|
|
|
ctx->ProjectionMatrixStack.Top->inv );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate the combined modelview-projection matrix.
|
|
|
|
*
|
|
|
|
* \param ctx GL context.
|
|
|
|
*
|
|
|
|
* Multiplies the top matrices of the projection and model view stacks into
|
|
|
|
* __GLcontextRec::_ModelProjectMatrix via _math_matrix_mul_matrix() and
|
|
|
|
* analyzes the resulting matrix via _math_matrix_analyse().
|
|
|
|
*/
|
|
|
|
static void
|
|
|
|
calculate_model_project_matrix( GLcontext *ctx )
|
|
|
|
{
|
|
|
|
_math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
|
|
|
|
ctx->ProjectionMatrixStack.Top,
|
|
|
|
ctx->ModelviewMatrixStack.Top );
|
|
|
|
|
|
|
|
_math_matrix_analyse( &ctx->_ModelProjectMatrix );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Updates the combined modelview-projection matrix.
|
|
|
|
*
|
|
|
|
* \param ctx GL context.
|
|
|
|
* \param new_state new state bit mask.
|
|
|
|
*
|
|
|
|
* If there is a new model view matrix then analyzes it. If there is a new
|
|
|
|
* projection matrix, updates it. Finally calls
|
|
|
|
* calculate_model_project_matrix() to recalculate the modelview-projection
|
|
|
|
* matrix.
|
|
|
|
*/
|
|
|
|
void _mesa_update_modelview_project( GLcontext *ctx, GLuint new_state )
|
|
|
|
{
|
2004-05-10 18:16:03 +00:00
|
|
|
if (new_state & _NEW_MODELVIEW) {
|
2003-07-17 13:43:59 +00:00
|
|
|
_math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
|
2004-05-10 18:16:03 +00:00
|
|
|
|
|
|
|
/* Bring cull position uptodate.
|
|
|
|
*/
|
|
|
|
TRANSFORM_POINT3( ctx->Transform.CullObjPos,
|
|
|
|
ctx->ModelviewMatrixStack.Top->inv,
|
|
|
|
ctx->Transform.CullEyePos );
|
|
|
|
}
|
|
|
|
|
2003-07-17 13:43:59 +00:00
|
|
|
|
|
|
|
if (new_state & _NEW_PROJECTION)
|
|
|
|
update_projection( ctx );
|
|
|
|
|
|
|
|
/* Keep ModelviewProject uptodate always to allow tnl
|
|
|
|
* implementations that go model->clip even when eye is required.
|
|
|
|
*/
|
|
|
|
calculate_model_project_matrix(ctx);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*@}*/
|
|
|
|
|
|
|
|
|
|
|
|
/**********************************************************************/
|
|
|
|
/** Matrix stack initialization */
|
|
|
|
/*@{*/
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Initialize a matrix stack.
|
|
|
|
*
|
|
|
|
* \param stack matrix stack.
|
|
|
|
* \param maxDepth maximum stack depth.
|
|
|
|
* \param dirtyFlag dirty flag.
|
|
|
|
*
|
|
|
|
* Allocates an array of \p maxDepth elements for the matrix stack and calls
|
|
|
|
* _math_matrix_ctr() and _math_matrix_alloc_inv() for each element to
|
|
|
|
* initialize it.
|
|
|
|
*/
|
|
|
|
static void
|
|
|
|
init_matrix_stack( struct matrix_stack *stack,
|
|
|
|
GLuint maxDepth, GLuint dirtyFlag )
|
|
|
|
{
|
|
|
|
GLuint i;
|
|
|
|
|
|
|
|
stack->Depth = 0;
|
|
|
|
stack->MaxDepth = maxDepth;
|
|
|
|
stack->DirtyFlag = dirtyFlag;
|
|
|
|
/* The stack */
|
|
|
|
stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix));
|
|
|
|
for (i = 0; i < maxDepth; i++) {
|
|
|
|
_math_matrix_ctr(&stack->Stack[i]);
|
|
|
|
_math_matrix_alloc_inv(&stack->Stack[i]);
|
|
|
|
}
|
|
|
|
stack->Top = stack->Stack;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Free matrix stack.
|
|
|
|
*
|
|
|
|
* \param stack matrix stack.
|
|
|
|
*
|
|
|
|
* Calls _math_matrix_dtr() for each element of the matrix stack and
|
|
|
|
* frees the array.
|
|
|
|
*/
|
|
|
|
static void
|
|
|
|
free_matrix_stack( struct matrix_stack *stack )
|
|
|
|
{
|
|
|
|
GLuint i;
|
|
|
|
for (i = 0; i < stack->MaxDepth; i++) {
|
|
|
|
_math_matrix_dtr(&stack->Stack[i]);
|
|
|
|
}
|
|
|
|
FREE(stack->Stack);
|
|
|
|
stack->Stack = stack->Top = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*@}*/
|
|
|
|
|
|
|
|
|
|
|
|
/**********************************************************************/
|
|
|
|
/** \name Initialization */
|
|
|
|
/*@{*/
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Initialize the context matrix data.
|
|
|
|
*
|
|
|
|
* \param ctx GL context.
|
|
|
|
*
|
|
|
|
* Initializes each of the matrix stacks and the combined modelview-projection
|
|
|
|
* matrix.
|
|
|
|
*/
|
|
|
|
void _mesa_init_matrix( GLcontext * ctx )
|
|
|
|
{
|
|
|
|
GLint i;
|
|
|
|
|
|
|
|
/* Initialize matrix stacks */
|
|
|
|
init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
|
|
|
|
_NEW_MODELVIEW);
|
|
|
|
init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
|
|
|
|
_NEW_PROJECTION);
|
|
|
|
init_matrix_stack(&ctx->ColorMatrixStack, MAX_COLOR_STACK_DEPTH,
|
|
|
|
_NEW_COLOR_MATRIX);
|
|
|
|
for (i = 0; i < MAX_TEXTURE_UNITS; i++)
|
|
|
|
init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
|
|
|
|
_NEW_TEXTURE_MATRIX);
|
|
|
|
for (i = 0; i < MAX_PROGRAM_MATRICES; i++)
|
|
|
|
init_matrix_stack(&ctx->ProgramMatrixStack[i],
|
|
|
|
MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
|
|
|
|
ctx->CurrentStack = &ctx->ModelviewMatrixStack;
|
|
|
|
|
|
|
|
/* Init combined Modelview*Projection matrix */
|
|
|
|
_math_matrix_ctr( &ctx->_ModelProjectMatrix );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Free the context matrix data.
|
|
|
|
*
|
|
|
|
* \param ctx GL context.
|
|
|
|
*
|
|
|
|
* Frees each of the matrix stacks and the combined modelview-projection
|
|
|
|
* matrix.
|
|
|
|
*/
|
|
|
|
void _mesa_free_matrix_data( GLcontext *ctx )
|
|
|
|
{
|
|
|
|
GLint i;
|
|
|
|
|
|
|
|
free_matrix_stack(&ctx->ModelviewMatrixStack);
|
|
|
|
free_matrix_stack(&ctx->ProjectionMatrixStack);
|
|
|
|
free_matrix_stack(&ctx->ColorMatrixStack);
|
|
|
|
for (i = 0; i < MAX_TEXTURE_UNITS; i++)
|
|
|
|
free_matrix_stack(&ctx->TextureMatrixStack[i]);
|
|
|
|
for (i = 0; i < MAX_PROGRAM_MATRICES; i++)
|
|
|
|
free_matrix_stack(&ctx->ProgramMatrixStack[i]);
|
|
|
|
/* combined Modelview*Projection matrix */
|
|
|
|
_math_matrix_dtr( &ctx->_ModelProjectMatrix );
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Initialize the context transform attribute group.
|
|
|
|
*
|
|
|
|
* \param ctx GL context.
|
|
|
|
*
|
|
|
|
* \todo Move this to a new file with other 'transform' routines.
|
|
|
|
*/
|
|
|
|
void _mesa_init_transform( GLcontext *ctx )
|
|
|
|
{
|
|
|
|
GLint i;
|
|
|
|
|
|
|
|
/* Transformation group */
|
|
|
|
ctx->Transform.MatrixMode = GL_MODELVIEW;
|
|
|
|
ctx->Transform.Normalize = GL_FALSE;
|
|
|
|
ctx->Transform.RescaleNormals = GL_FALSE;
|
|
|
|
ctx->Transform.RasterPositionUnclipped = GL_FALSE;
|
|
|
|
for (i=0;i<MAX_CLIP_PLANES;i++) {
|
|
|
|
ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
|
|
|
|
}
|
|
|
|
ctx->Transform.ClipPlanesEnabled = 0;
|
2004-05-10 18:16:03 +00:00
|
|
|
|
|
|
|
ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 );
|
|
|
|
ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 );
|
2003-07-17 13:43:59 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Initialize the context viewport attribute group.
|
|
|
|
*
|
|
|
|
* \param ctx GL context.
|
|
|
|
*
|
|
|
|
* \todo Move this to a new file with other 'viewport' routines.
|
|
|
|
*/
|
|
|
|
void _mesa_init_viewport( GLcontext *ctx )
|
|
|
|
{
|
|
|
|
/* Viewport group */
|
|
|
|
ctx->Viewport.X = 0;
|
|
|
|
ctx->Viewport.Y = 0;
|
|
|
|
ctx->Viewport.Width = 0;
|
|
|
|
ctx->Viewport.Height = 0;
|
|
|
|
ctx->Viewport.Near = 0.0;
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ctx->Viewport.Far = 1.0;
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_math_matrix_ctr(&ctx->Viewport._WindowMap);
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#define Sz 10
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#define Tz 14
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ctx->Viewport._WindowMap.m[Sz] = 0.5F * ctx->DepthMaxF;
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ctx->Viewport._WindowMap.m[Tz] = 0.5F * ctx->DepthMaxF;
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#undef Sz
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#undef Tz
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ctx->Viewport._WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION;
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ctx->Viewport._WindowMap.type = MATRIX_3D_NO_ROT;
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}
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/**
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* Free the context viewport attribute group data.
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*
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* \param ctx GL context.
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*
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|
* \todo Move this to a new file with other 'viewport' routines.
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|
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|
*/
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void _mesa_free_viewport_data( GLcontext *ctx )
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|
{
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|
_math_matrix_dtr(&ctx->Viewport._WindowMap);
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|
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|
}
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|
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/*@}*/
|