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third_party_mesa3d/src/imagination/rogue/rogue_compile.c

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/*
* Copyright © 2022 Imagination Technologies Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "compiler/spirv/nir_spirv.h"
#include "nir/nir.h"
#include "rogue.h"
#include "rogue_builder.h"
#include "util/macros.h"
/**
* \file rogue_compile.c
*
* \brief Contains NIR to Rogue translation functions, and Rogue passes.
*/
/* For ALU scalars */
static rogue_ref nir_ssa_reg(rogue_shader *shader,
unsigned index,
unsigned num_components,
unsigned component)
{
if (num_components > 1) {
return rogue_ref_regarray(
rogue_ssa_vec_regarray(shader, 1, index, component));
}
return rogue_ref_reg(rogue_ssa_reg(shader, index));
}
static rogue_ref nir_ssa_regarray(rogue_shader *shader,
unsigned index,
unsigned num_components,
unsigned component)
{
return rogue_ref_regarray(
rogue_ssa_vec_regarray(shader, num_components, index, component));
}
static rogue_ref nir_ssa_reg_alu_src(rogue_shader *shader,
const nir_alu_instr *alu,
unsigned src_num,
bool vec)
{
unsigned index = alu->src[src_num].src.ssa->index;
unsigned num_components = alu->src[src_num].src.ssa->num_components;
unsigned write_mask = alu->dest.write_mask;
unsigned bit_pos = ffs(write_mask) - 1;
assert(util_is_power_of_two_nonzero(write_mask));
unsigned component = alu->src[src_num].swizzle[bit_pos];
return vec ? nir_ssa_regarray(shader, index, num_components, component)
: nir_ssa_reg(shader, index, num_components, component);
}
static rogue_ref
nir_ssa_reg_alu_dst(rogue_shader *shader, const nir_alu_instr *alu, bool vec)
{
unsigned num_components = alu->dest.dest.ssa.num_components;
unsigned index = alu->dest.dest.ssa.index;
unsigned write_mask = alu->dest.write_mask;
unsigned component = ffs(write_mask) - 1;
assert(util_is_power_of_two_nonzero(write_mask));
return vec ? nir_ssa_regarray(shader, index, num_components, component)
: nir_ssa_reg(shader, index, num_components, component);
}
static void trans_nir_jump_return(rogue_builder *b, nir_jump_instr *jump)
{
rogue_END(b);
}
static void trans_nir_jump(rogue_builder *b, nir_jump_instr *jump)
{
switch (jump->type) {
case nir_jump_return:
return trans_nir_jump_return(b, jump);
default:
break;
}
unreachable("Unimplemented NIR jump instruction type.");
}
static void trans_nir_load_const(rogue_builder *b,
nir_load_const_instr *load_const)
{
rogue_reg *dst = rogue_ssa_reg(b->shader, load_const->def.index);
if (load_const->def.bit_size == 32) {
uint32_t imm = nir_const_value_as_uint(load_const->value[0], 32);
rogue_MOV(b, rogue_ref_reg(dst), rogue_ref_imm(imm));
} else {
unreachable("Unimplemented NIR load_const bit size.");
}
}
static void trans_nir_intrinsic_load_input_fs(rogue_builder *b,
nir_intrinsic_instr *intr)
{
struct rogue_fs_build_data *fs_data = &b->shader->ctx->stage_data.fs;
unsigned load_size = nir_dest_num_components(intr->dest);
assert(load_size == 1); /* TODO: We can support larger load sizes. */
rogue_reg *dst = rogue_ssa_reg(b->shader, intr->dest.ssa.index);
struct nir_io_semantics io_semantics = nir_intrinsic_io_semantics(intr);
unsigned component = nir_intrinsic_component(intr);
unsigned coeff_index = rogue_coeff_index_fs(&fs_data->iterator_args,
io_semantics.location,
component);
unsigned wcoeff_index = rogue_coeff_index_fs(&fs_data->iterator_args, ~0, 0);
rogue_regarray *coeffs = rogue_coeff_regarray(b->shader,
ROGUE_COEFF_ALIGN * load_size,
coeff_index);
rogue_regarray *wcoeffs =
rogue_coeff_regarray(b->shader, ROGUE_COEFF_ALIGN, wcoeff_index);
rogue_instr *instr = &rogue_FITRP_PIXEL(b,
rogue_ref_reg(dst),
rogue_ref_drc(0),
rogue_ref_regarray(coeffs),
rogue_ref_regarray(wcoeffs),
rogue_ref_val(load_size))
->instr;
rogue_add_instr_comment(instr, "load_input_fs");
}
static void trans_nir_intrinsic_load_input_vs(rogue_builder *b,
nir_intrinsic_instr *intr)
{
ASSERTED unsigned load_size = nir_dest_num_components(intr->dest);
assert(load_size == 1); /* TODO: We can support larger load sizes. */
rogue_reg *dst = rogue_ssa_reg(b->shader, intr->dest.ssa.index);
struct nir_io_semantics io_semantics = nir_intrinsic_io_semantics(intr);
unsigned component = nir_intrinsic_component(intr);
/* TODO: Get these properly with the intrinsic index (ssa argument) */
unsigned vtxin_index =
((io_semantics.location - VERT_ATTRIB_GENERIC0) * 3) + component;
rogue_reg *src = rogue_vtxin_reg(b->shader, vtxin_index);
rogue_instr *instr =
&rogue_MOV(b, rogue_ref_reg(dst), rogue_ref_reg(src))->instr;
rogue_add_instr_comment(instr, "load_input_vs");
}
static void trans_nir_intrinsic_load_input(rogue_builder *b,
nir_intrinsic_instr *intr)
{
switch (b->shader->stage) {
case MESA_SHADER_FRAGMENT:
return trans_nir_intrinsic_load_input_fs(b, intr);
case MESA_SHADER_VERTEX:
return trans_nir_intrinsic_load_input_vs(b, intr);
default:
break;
}
unreachable("Unimplemented NIR load_input variant.");
}
static void trans_nir_intrinsic_store_output_fs(rogue_builder *b,
nir_intrinsic_instr *intr)
{
ASSERTED unsigned store_size = nir_src_num_components(intr->src[0]);
assert(store_size == 1);
/* TODO: When hoisting I/O allocation to the driver, check if this is
* correct.
*/
unsigned pixout_index = nir_src_as_uint(intr->src[1]);
rogue_reg *dst = rogue_pixout_reg(b->shader, pixout_index);
rogue_reg *src = rogue_ssa_reg(b->shader, intr->src[0].ssa->index);
rogue_instr *instr =
&rogue_MOV(b, rogue_ref_reg(dst), rogue_ref_reg(src))->instr;
rogue_add_instr_comment(instr, "store_output_fs");
}
static void trans_nir_intrinsic_store_output_vs(rogue_builder *b,
nir_intrinsic_instr *intr)
{
struct rogue_vs_build_data *vs_data = &b->shader->ctx->stage_data.vs;
ASSERTED unsigned store_size = nir_src_num_components(intr->src[0]);
assert(store_size == 1);
struct nir_io_semantics io_semantics = nir_intrinsic_io_semantics(intr);
unsigned component = nir_intrinsic_component(intr);
unsigned vtxout_index = rogue_output_index_vs(&vs_data->outputs,
io_semantics.location,
component);
rogue_reg *dst = rogue_vtxout_reg(b->shader, vtxout_index);
rogue_reg *src = rogue_ssa_reg(b->shader, intr->src[0].ssa->index);
rogue_instr *instr =
&rogue_MOV(b, rogue_ref_reg(dst), rogue_ref_reg(src))->instr;
rogue_add_instr_comment(instr, "store_output_vs");
}
static void trans_nir_intrinsic_store_output(rogue_builder *b,
nir_intrinsic_instr *intr)
{
switch (b->shader->stage) {
case MESA_SHADER_FRAGMENT:
return trans_nir_intrinsic_store_output_fs(b, intr);
case MESA_SHADER_VERTEX:
return trans_nir_intrinsic_store_output_vs(b, intr);
default:
break;
}
unreachable("Unimplemented NIR store_output variant.");
}
static void trans_nir_intrinsic_load_ubo(rogue_builder *b,
nir_intrinsic_instr *intr)
{
struct rogue_ubo_data *ubo_data =
&b->shader->ctx->common_data[b->shader->stage].ubo_data;
unsigned desc_set = nir_src_comp_as_uint(intr->src[0], 0);
unsigned binding = nir_src_comp_as_uint(intr->src[1], 0);
unsigned offset = nir_intrinsic_range_base(intr);
unsigned sh_index = rogue_ubo_reg(ubo_data, desc_set, binding, offset);
rogue_reg *dst = rogue_ssa_reg(b->shader, intr->dest.ssa.index);
rogue_reg *src = rogue_shared_reg(b->shader, sh_index);
rogue_instr *instr =
&rogue_MOV(b, rogue_ref_reg(dst), rogue_ref_reg(src))->instr;
rogue_add_instr_comment(instr, "load_ubo");
}
static void trans_nir_intrinsic(rogue_builder *b, nir_intrinsic_instr *intr)
{
switch (intr->intrinsic) {
case nir_intrinsic_load_input:
return trans_nir_intrinsic_load_input(b, intr);
case nir_intrinsic_store_output:
return trans_nir_intrinsic_store_output(b, intr);
case nir_intrinsic_load_ubo:
return trans_nir_intrinsic_load_ubo(b, intr);
default:
break;
}
unreachable("Unimplemented NIR intrinsic instruction.");
}
static void trans_nir_alu_pack_unorm_4x8(rogue_builder *b, nir_alu_instr *alu)
{
rogue_ref dst = nir_ssa_reg_alu_dst(b->shader, alu, false);
rogue_ref src = nir_ssa_reg_alu_src(b->shader, alu, 0, true);
rogue_alu_instr *pck_u8888 = rogue_PCK_U8888(b, dst, src);
rogue_set_instr_repeat(&pck_u8888->instr, 4);
rogue_set_alu_op_mod(pck_u8888, ROGUE_ALU_OP_MOD_SCALE);
}
static void trans_nir_alu_fmul(rogue_builder *b, nir_alu_instr *alu)
{
rogue_ref dst = nir_ssa_reg_alu_dst(b->shader, alu, false);
rogue_ref src0 = nir_ssa_reg_alu_src(b->shader, alu, 0, false);
rogue_ref src1 = nir_ssa_reg_alu_src(b->shader, alu, 1, false);
rogue_FMUL(b, dst, src0, src1);
}
static void trans_nir_alu_ffma(rogue_builder *b, nir_alu_instr *alu)
{
rogue_ref dst = nir_ssa_reg_alu_dst(b->shader, alu, false);
rogue_ref src0 = nir_ssa_reg_alu_src(b->shader, alu, 0, false);
rogue_ref src1 = nir_ssa_reg_alu_src(b->shader, alu, 1, false);
rogue_ref src2 = nir_ssa_reg_alu_src(b->shader, alu, 2, false);
rogue_FMAD(b, dst, src0, src1, src2);
}
static void trans_nir_alu_vecN(rogue_builder *b, nir_alu_instr *alu, unsigned n)
{
unsigned dst_index = alu->dest.dest.ssa.index;
rogue_regarray *dst;
rogue_reg *src;
for (unsigned u = 0; u < n; ++u) {
dst = rogue_ssa_vec_regarray(b->shader, 1, dst_index, u);
src = rogue_ssa_reg(b->shader, alu->src[u].src.ssa->index);
rogue_MOV(b, rogue_ref_regarray(dst), rogue_ref_reg(src));
}
}
static void trans_nir_alu(rogue_builder *b, nir_alu_instr *alu)
{
switch (alu->op) {
case nir_op_pack_unorm_4x8:
return trans_nir_alu_pack_unorm_4x8(b, alu);
return;
case nir_op_fmul:
return trans_nir_alu_fmul(b, alu);
case nir_op_ffma:
return trans_nir_alu_ffma(b, alu);
case nir_op_vec4:
return trans_nir_alu_vecN(b, alu, 4);
default:
break;
}
unreachable("Unimplemented NIR ALU instruction.");
}
static inline void rogue_feedback_used_regs(rogue_build_ctx *ctx,
const rogue_shader *shader)
{
/* TODO NEXT: Use this counting method elsewhere as well. */
ctx->common_data[shader->stage].temps =
__bitset_count(shader->regs_used[ROGUE_REG_CLASS_TEMP],
BITSET_WORDS(rogue_reg_infos[ROGUE_REG_CLASS_TEMP].num));
ctx->common_data[shader->stage].internals = __bitset_count(
shader->regs_used[ROGUE_REG_CLASS_INTERNAL],
BITSET_WORDS(rogue_reg_infos[ROGUE_REG_CLASS_INTERNAL].num));
}
static bool index_ssa_def_cb(nir_ssa_def *ssa, void *state)
{
rogue_shader *shader = (rogue_shader *)state;
if (ssa->num_components == 1) {
if (ssa->bit_size == 32) {
rogue_ssa_reg(shader, ssa->index);
} else if (ssa->bit_size == 64) {
rogue_ssa_vec_regarray(shader, 2, ssa->index, 0);
}
} else {
rogue_ssa_vec_regarray(shader, ssa->num_components, ssa->index, 0);
}
return true;
}
/**
* \brief Translates a NIR shader to Rogue.
*
* \param[in] ctx Shared multi-stage build context.
* \param[in] nir NIR shader.
* \return A rogue_shader* if successful, or NULL if unsuccessful.
*/
PUBLIC
rogue_shader *rogue_nir_to_rogue(rogue_build_ctx *ctx, const nir_shader *nir)
{
gl_shader_stage stage = nir->info.stage;
rogue_shader *shader = rogue_shader_create(ctx, stage);
if (!shader)
return NULL;
shader->ctx = ctx;
/* Make sure we only have a single function. */
assert(exec_list_length(&nir->functions) == 1);
rogue_builder b;
rogue_builder_init(&b, shader);
nir_function_impl *entry = nir_shader_get_entrypoint((nir_shader *)nir);
/* Go through SSA used by NIR and "reserve" them so that sub-arrays won't be
* declared before the parent arrays. */
nir_foreach_block_unstructured (block, entry) {
nir_foreach_instr (instr, block) {
nir_foreach_ssa_def(instr, index_ssa_def_cb, shader);
}
}
/* Translate shader entrypoint. */
nir_foreach_block (block, entry) {
rogue_push_block(&b);
nir_foreach_instr (instr, block) {
switch (instr->type) {
case nir_instr_type_alu:
trans_nir_alu(&b, nir_instr_as_alu(instr));
break;
case nir_instr_type_intrinsic:
trans_nir_intrinsic(&b, nir_instr_as_intrinsic(instr));
break;
case nir_instr_type_load_const:
trans_nir_load_const(&b, nir_instr_as_load_const(instr));
break;
case nir_instr_type_jump:
trans_nir_jump(&b, nir_instr_as_jump(instr));
break;
default:
unreachable("Unimplemented NIR instruction type.");
}
}
}
/* Apply passes. */
rogue_shader_passes(shader);
rogue_feedback_used_regs(ctx, shader);
return shader;
}
/**
* \brief Performs Rogue passes on a shader.
*
* \param[in] shader The shader.
*/
PUBLIC
void rogue_shader_passes(rogue_shader *shader)
{
rogue_validate_shader(shader, "before passes");
if (ROGUE_DEBUG(IR_PASSES))
rogue_print_pass_debug(shader, "before passes", stdout);
/* Passes */
ROGUE_PASS_V(shader, rogue_constreg);
ROGUE_PASS_V(shader, rogue_copy_prop);
ROGUE_PASS_V(shader, rogue_dce);
ROGUE_PASS_V(shader, rogue_lower_pseudo_ops);
ROGUE_PASS_V(shader, rogue_schedule_wdf, false);
ROGUE_PASS_V(shader, rogue_schedule_uvsw, false);
ROGUE_PASS_V(shader, rogue_trim);
ROGUE_PASS_V(shader, rogue_regalloc);
ROGUE_PASS_V(shader, rogue_dce);
ROGUE_PASS_V(shader, rogue_schedule_instr_groups, false);
if (ROGUE_DEBUG(IR))
rogue_print_pass_debug(shader, "after passes", stdout);
}