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third_party_mesa3d/src/mesa/drivers/dri/i965/brw_shader.h

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/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <stdint.h>
#include "brw_reg.h"
#include "brw_defines.h"
#include "brw_context.h"
#include "main/compiler.h"
#include "glsl/ir.h"
#include "program/prog_parameter.h"
#ifdef __cplusplus
#include "brw_ir_allocator.h"
#endif
#pragma once
#define MAX_SAMPLER_MESSAGE_SIZE 11
#define MAX_VGRF_SIZE 16
#ifdef __cplusplus
struct backend_reg : public brw_reg
{
backend_reg() {}
backend_reg(struct brw_reg reg) : brw_reg(reg) {}
bool equals(const backend_reg &r) const;
bool is_zero() const;
bool is_one() const;
bool is_negative_one() const;
bool is_null() const;
bool is_accumulator() const;
bool in_range(const backend_reg &r, unsigned n) const;
/**
* Offset within the virtual register.
*
* In the scalar backend, this is in units of a float per pixel for pre-
* register allocation registers (i.e., one register in SIMD8 mode and two
* registers in SIMD16 mode).
*
* For uniforms, this is in units of 1 float.
*/
uint16_t reg_offset;
};
#endif
struct cfg_t;
struct bblock_t;
#ifdef __cplusplus
struct backend_instruction : public exec_node {
bool is_3src() const;
bool is_tex() const;
bool is_math() const;
bool is_control_flow() const;
bool is_commutative() const;
bool can_do_source_mods() const;
bool can_do_saturate() const;
bool can_do_cmod() const;
bool reads_accumulator_implicitly() const;
bool writes_accumulator_implicitly(const struct brw_device_info *devinfo) const;
void remove(bblock_t *block);
void insert_after(bblock_t *block, backend_instruction *inst);
void insert_before(bblock_t *block, backend_instruction *inst);
void insert_before(bblock_t *block, exec_list *list);
/**
* True if the instruction has side effects other than writing to
* its destination registers. You are expected not to reorder or
* optimize these out unless you know what you are doing.
*/
bool has_side_effects() const;
/**
* True if the instruction might be affected by side effects of other
* instructions.
*/
bool is_volatile() const;
#else
struct backend_instruction {
struct exec_node link;
#endif
/** @{
* Annotation for the generated IR. One of the two can be set.
*/
const void *ir;
const char *annotation;
/** @} */
uint32_t offset; /**< spill/unspill offset or texture offset bitfield */
uint8_t mlen; /**< SEND message length */
int8_t base_mrf; /**< First MRF in the SEND message, if mlen is nonzero. */
uint8_t target; /**< MRT target. */
uint8_t regs_written; /**< Number of registers written by the instruction. */
enum opcode opcode; /* BRW_OPCODE_* or FS_OPCODE_* */
enum brw_conditional_mod conditional_mod; /**< BRW_CONDITIONAL_* */
enum brw_predicate predicate;
bool predicate_inverse:1;
bool writes_accumulator:1; /**< instruction implicitly writes accumulator */
bool force_writemask_all:1;
bool no_dd_clear:1;
bool no_dd_check:1;
bool saturate:1;
bool shadow_compare:1;
/* Chooses which flag subregister (f0.0 or f0.1) is used for conditional
* mod and predication.
*/
unsigned flag_subreg:1;
/** The number of hardware registers used for a message header. */
uint8_t header_size;
};
#ifdef __cplusplus
enum instruction_scheduler_mode {
SCHEDULE_PRE,
SCHEDULE_PRE_NON_LIFO,
SCHEDULE_PRE_LIFO,
SCHEDULE_POST,
};
struct backend_shader {
protected:
backend_shader(const struct brw_compiler *compiler,
void *log_data,
void *mem_ctx,
const nir_shader *shader,
struct brw_stage_prog_data *stage_prog_data);
public:
const struct brw_compiler *compiler;
void *log_data; /* Passed to compiler->*_log functions */
const struct brw_device_info * const devinfo;
const nir_shader *nir;
struct brw_stage_prog_data * const stage_prog_data;
/** ralloc context for temporary data used during compile */
void *mem_ctx;
/**
* List of either fs_inst or vec4_instruction (inheriting from
* backend_instruction)
*/
exec_list instructions;
cfg_t *cfg;
gl_shader_stage stage;
bool debug_enabled;
const char *stage_name;
const char *stage_abbrev;
brw::simple_allocator alloc;
virtual void dump_instruction(backend_instruction *inst) = 0;
virtual void dump_instruction(backend_instruction *inst, FILE *file) = 0;
virtual void dump_instructions();
virtual void dump_instructions(const char *name);
void calculate_cfg();
void invalidate_cfg();
virtual void invalidate_live_intervals() = 0;
};
uint32_t brw_texture_offset(int *offsets, unsigned num_components);
void brw_setup_image_uniform_values(gl_shader_stage stage,
struct brw_stage_prog_data *stage_prog_data,
unsigned param_start_index,
const gl_uniform_storage *storage);
#else
struct backend_shader;
#endif /* __cplusplus */
enum brw_reg_type brw_type_for_base_type(const struct glsl_type *type);
enum brw_conditional_mod brw_conditional_for_comparison(unsigned int op);
uint32_t brw_math_function(enum opcode op);
const char *brw_instruction_name(enum opcode op);
bool brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg);
bool brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg);
bool brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg);
bool opt_predicated_break(struct backend_shader *s);
#ifdef __cplusplus
extern "C" {
#endif
/**
* Scratch data used when compiling a GLSL geometry shader.
*/
struct brw_gs_compile
{
struct brw_gs_prog_key key;
struct brw_vue_map input_vue_map;
unsigned control_data_bits_per_vertex;
unsigned control_data_header_size_bits;
};
struct brw_compiler *
brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo);
void
brw_assign_common_binding_table_offsets(gl_shader_stage stage,
const struct brw_device_info *devinfo,
const struct gl_shader_program *shader_prog,
const struct gl_program *prog,
struct brw_stage_prog_data *stage_prog_data,
uint32_t next_binding_table_offset);
bool brw_vs_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
bool brw_gs_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
bool brw_fs_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
bool brw_cs_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
int type_size_scalar(const struct glsl_type *type);
int type_size_vec4(const struct glsl_type *type);
i965: Fix scalar VS float[] and vec2[] output arrays. The scalar VS backend has never handled float[] and vec2[] outputs correctly (my original code was broken). Outputs need to be padded out to vec4 slots. In fs_visitor::nir_setup_outputs(), we tried to process each vec4 slot by looping from 0 to ALIGN(type_size_scalar(type), 4) / 4. However, this is wrong: type_size_scalar() for a float[2] would return 2, or for vec2[2] it would return 4. This looked like a single slot, even though in reality each array element would be stored in separate vec4 slots. Because of this bug, outputs[] and output_components[] would not get initialized for the second element's VARYING_SLOT, which meant emit_urb_writes() would skip writing them. Nothing used those values, and dead code elimination threw a party. To fix this, we introduce a new type_size_vec4_times_4() function which pads array elements correctly, but still counts in scalar components, generating correct indices in store_output intrinsics. Normally, varying packing avoids this problem by turning varyings into vec4s. So this doesn't actually fix any Piglit or dEQP tests today. However, if varying packing is disabled, things would be broken. Tessellation shaders can't use varying packing, so this fixes various tcs-input Piglit tests on a branch of mine. v2: Shorten the implementation of type_size_4x to a single line (caught by Connor Abbott), and rename it to type_size_vec4_times_4() (renaming suggested by Jason Ekstrand). Use type_size_vec4 rather than using type_size_vec4_times_4 and then dividing by 4. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-10-13 15:30:03 -07:00
int type_size_vec4_times_4(const struct glsl_type *type);
#ifdef __cplusplus
}
#endif