2007-06-20 14:29:14 -06:00
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#include "sp_context.h"
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void
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sp_build_quad_pipeline(struct softpipe_context *sp)
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{
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2007-06-20 17:20:02 -06:00
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/* build up the pipeline in reverse order... */
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2007-06-20 14:29:14 -06:00
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sp->quad.first = sp->quad.output;
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if (sp->blend.blend_enable) {
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sp->quad.blend->next = sp->quad.first;
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sp->quad.first = sp->quad.blend;
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}
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2007-07-10 16:37:18 -06:00
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if ( sp->stencil.front_enabled
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|| sp->stencil.front_enabled) {
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sp->quad.stencil_test->next = sp->quad.first;
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sp->quad.first = sp->quad.stencil_test;
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}
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else if (sp->depth_test.enabled) {
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2007-06-20 17:20:02 -06:00
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sp->quad.depth_test->next = sp->quad.first;
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sp->quad.first = sp->quad.depth_test;
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}
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2007-06-21 20:08:10 -06:00
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if (sp->alpha_test.enabled) {
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sp->quad.alpha_test->next = sp->quad.first;
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sp->quad.first = sp->quad.alpha_test;
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}
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2007-06-20 14:29:14 -06:00
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/* XXX always enable shader? */
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if (1) {
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sp->quad.shade->next = sp->quad.first;
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sp->quad.first = sp->quad.shade;
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}
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}
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