2008-09-21 19:29:15 -07:00
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/*
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* Mesa 3-D graphics library
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* Version: 7.1
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*
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* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file mfeatures.h
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* Flags to enable/disable specific parts of the API.
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*/
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#ifndef FEATURES_H
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#define FEATURES_H
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#ifndef _HAVE_FULL_GL
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#define _HAVE_FULL_GL 1
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#endif
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#define FEATURE_accum _HAVE_FULL_GL
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2008-06-13 09:10:09 -06:00
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#define FEATURE_attrib_stack _HAVE_FULL_GL
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2008-09-21 19:29:15 -07:00
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#define FEATURE_colortable _HAVE_FULL_GL
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#define FEATURE_convolution _HAVE_FULL_GL
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#define FEATURE_dlist _HAVE_FULL_GL
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#define FEATURE_draw_read_buffer _HAVE_FULL_GL
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#define FEATURE_drawpix _HAVE_FULL_GL
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#define FEATURE_evaluators _HAVE_FULL_GL
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#define FEATURE_feedback _HAVE_FULL_GL
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#define FEATURE_histogram _HAVE_FULL_GL
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2008-06-10 16:43:49 -06:00
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#define FEATURE_pixel_transfer _HAVE_FULL_GL
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2008-09-21 19:29:15 -07:00
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#define FEATURE_texgen _HAVE_FULL_GL
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#define FEATURE_texture_fxt1 _HAVE_FULL_GL
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#define FEATURE_texture_s3tc _HAVE_FULL_GL
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#define FEATURE_userclip _HAVE_FULL_GL
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#define FEATURE_windowpos _HAVE_FULL_GL
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#define FEATURE_es2_glsl 0
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#define FEATURE_ARB_occlusion_query _HAVE_FULL_GL
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#define FEATURE_ARB_fragment_program _HAVE_FULL_GL
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#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL
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#define FEATURE_ARB_vertex_program _HAVE_FULL_GL
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#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL
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#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
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#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
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#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
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#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects
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#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL
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#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
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#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL
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#define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL
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#define FEATURE_EXT_timer_query _HAVE_FULL_GL
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#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL
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#define FEATURE_MESA_program_debug _HAVE_FULL_GL
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#define FEATURE_NV_fence _HAVE_FULL_GL
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#define FEATURE_NV_fragment_program _HAVE_FULL_GL
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#define FEATURE_NV_vertex_program _HAVE_FULL_GL
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#endif /* FEATURES_H */
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