2007-05-24 10:41:34 +01:00
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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#include "st_context.h"
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2007-06-14 18:23:43 +01:00
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#include "pipe/p_context.h"
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2007-06-22 12:47:04 -06:00
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#include "pipe/p_defines.h"
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2007-05-24 10:41:34 +01:00
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#include "st_atom.h"
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static GLuint translate_fill( GLenum mode )
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{
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switch (mode) {
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2007-06-22 12:47:04 -06:00
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case GL_POINT:
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return PIPE_POLYGON_MODE_POINT;
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case GL_LINE:
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return PIPE_POLYGON_MODE_LINE;
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case GL_FILL:
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return PIPE_POLYGON_MODE_FILL;
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default:
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assert(0);
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return 0;
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2007-05-24 10:41:34 +01:00
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}
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}
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static GLboolean get_offset_flag( GLuint fill_mode,
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const struct gl_polygon_attrib *p )
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{
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switch (fill_mode) {
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case PIPE_POLYGON_MODE_POINT:
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return p->OffsetPoint;
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2007-06-22 12:47:04 -06:00
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case PIPE_POLYGON_MODE_LINE:
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return p->OffsetLine;
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case PIPE_POLYGON_MODE_FILL:
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return p->OffsetFill;
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default:
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assert(0);
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return 0;
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2007-05-24 10:41:34 +01:00
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}
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}
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static void update_setup_state( struct st_context *st )
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{
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GLcontext *ctx = st->ctx;
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2007-06-14 18:23:43 +01:00
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struct pipe_setup_state setup;
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2007-05-24 10:41:34 +01:00
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memset(&setup, 0, sizeof(setup));
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/* _NEW_POLYGON, _NEW_BUFFERS
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*/
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{
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setup.front_winding = PIPE_WINDING_CW;
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2007-05-24 10:41:34 +01:00
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if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
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setup.front_winding ^= PIPE_WINDING_BOTH;
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2007-05-24 10:41:34 +01:00
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if (ctx->Polygon.FrontFace != GL_CCW)
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setup.front_winding ^= PIPE_WINDING_BOTH;
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2007-05-24 10:41:34 +01:00
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}
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/* _NEW_LIGHT
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*/
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if (ctx->Light.ShadeModel == GL_FLAT)
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setup.flatshade = 1;
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/* _NEW_LIGHT
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*
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* Not sure about the light->enabled requirement - does this still
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* apply??
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*/
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if (ctx->Light.Enabled &&
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ctx->Light.Model.TwoSide)
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setup.light_twoside = 1;
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/* _NEW_POLYGON
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*/
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if (ctx->Polygon.CullFlag) {
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if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
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setup.cull_mode = PIPE_WINDING_BOTH;
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2007-05-24 10:41:34 +01:00
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}
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else if (ctx->Polygon.CullFaceMode == GL_FRONT) {
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setup.cull_mode = setup.front_winding;
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}
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else {
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2007-06-22 12:47:04 -06:00
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setup.cull_mode = setup.front_winding ^ PIPE_WINDING_BOTH;
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2007-05-24 10:41:34 +01:00
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}
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}
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/* _NEW_POLYGON
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*/
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{
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GLuint fill_front = translate_fill( ctx->Polygon.FrontMode );
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GLuint fill_back = translate_fill( ctx->Polygon.BackMode );
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2007-06-22 12:47:04 -06:00
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if (setup.front_winding == PIPE_WINDING_CW) {
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2007-05-24 10:41:34 +01:00
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setup.fill_cw = fill_front;
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setup.fill_ccw = fill_back;
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}
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else {
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setup.fill_cw = fill_back;
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setup.fill_ccw = fill_front;
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}
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/* Simplify when culling is active:
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*/
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2007-06-22 12:47:04 -06:00
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if (setup.cull_mode & PIPE_WINDING_CW) {
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2007-05-24 10:41:34 +01:00
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setup.fill_cw = setup.fill_ccw;
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}
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2007-06-22 12:47:04 -06:00
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if (setup.cull_mode & PIPE_WINDING_CCW) {
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2007-05-24 10:41:34 +01:00
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setup.fill_ccw = setup.fill_cw;
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}
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}
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2007-07-10 13:34:23 -06:00
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/* _NEW_POLYGON
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2007-05-24 10:41:34 +01:00
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*/
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2007-07-10 13:34:23 -06:00
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if (ctx->Polygon.OffsetUnits != 0.0 ||
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ctx->Polygon.OffsetFactor != 0.0) {
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2007-06-22 12:47:04 -06:00
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setup.offset_cw = get_offset_flag( setup.fill_cw, &ctx->Polygon );
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setup.offset_ccw = get_offset_flag( setup.fill_ccw, &ctx->Polygon );
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2007-07-10 13:34:23 -06:00
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setup.offset_units = ctx->Polygon.OffsetUnits;
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setup.offset_scale = ctx->Polygon.OffsetFactor;
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}
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2007-05-24 10:41:34 +01:00
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2007-06-26 17:35:24 -06:00
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if (ctx->Polygon.SmoothFlag)
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setup.poly_smooth = 1;
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if (ctx->Polygon.StippleFlag)
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setup.poly_stipple_enable = 1;
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2007-05-24 10:41:34 +01:00
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/* _NEW_BUFFERS, _NEW_POLYGON
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*/
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2007-06-22 12:47:04 -06:00
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if (setup.fill_cw != PIPE_POLYGON_MODE_FILL ||
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setup.fill_ccw != PIPE_POLYGON_MODE_FILL)
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2007-05-24 10:41:34 +01:00
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{
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GLfloat mrd = (ctx->DrawBuffer ?
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ctx->DrawBuffer->_MRD :
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1.0);
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setup.offset_units = ctx->Polygon.OffsetFactor * mrd;
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setup.offset_scale = (ctx->Polygon.OffsetUnits * mrd *
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st->polygon_offset_scale);
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}
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2007-06-26 17:35:24 -06:00
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/* _NEW_POINT
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*/
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setup.point_size = ctx->Point.Size;
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setup.point_smooth = ctx->Point.SmoothFlag;
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/* _NEW_LINE
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*/
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setup.line_width = ctx->Line.Width;
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setup.line_smooth = ctx->Line.SmoothFlag;
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setup.line_stipple_enable = ctx->Line.StippleFlag;
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setup.line_stipple_pattern = ctx->Line.StipplePattern;
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2007-07-03 10:58:03 -06:00
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/* GL stipple factor is in [1,256], remap to [0, 255] here */
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setup.line_stipple_factor = ctx->Line.StippleFactor - 1;
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2007-06-26 17:35:24 -06:00
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2007-07-12 12:20:14 -06:00
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/* _NEW_MULTISAMPLE */
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if (ctx->Multisample.Enabled)
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setup.multisample = 1;
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2007-05-24 10:41:34 +01:00
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if (memcmp(&setup, &st->state.setup, sizeof(setup)) != 0) {
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st->state.setup = setup;
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2007-06-14 18:23:43 +01:00
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st->pipe->set_setup_state( st->pipe, &setup );
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2007-05-24 10:41:34 +01:00
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}
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}
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const struct st_tracked_state st_update_setup = {
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.dirty = {
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2007-06-26 17:35:24 -06:00
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.mesa = (_NEW_LIGHT | _NEW_POLYGON | _NEW_LINE |
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_NEW_POINT | _NEW_BUFFERS | _NEW_MULTISAMPLE),
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2007-05-24 10:41:34 +01:00
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.st = 0,
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},
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.update = update_setup_state
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};
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