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third_party_mesa3d/src/intel/compiler/brw_nir_rt.c

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/*
* Copyright © 2020 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "brw_nir_rt.h"
void
brw_nir_lower_raygen(nir_shader *nir)
{
assert(nir->info.stage == MESA_SHADER_RAYGEN);
}
void
brw_nir_lower_any_hit(nir_shader *nir, const struct gen_device_info *devinfo)
{
assert(nir->info.stage == MESA_SHADER_ANY_HIT);
}
void
brw_nir_lower_closest_hit(nir_shader *nir)
{
assert(nir->info.stage == MESA_SHADER_CLOSEST_HIT);
}
void
brw_nir_lower_miss(nir_shader *nir)
{
assert(nir->info.stage == MESA_SHADER_MISS);
}
void
brw_nir_lower_callable(nir_shader *nir)
{
assert(nir->info.stage == MESA_SHADER_CALLABLE);
}
void
brw_nir_lower_combined_intersection_any_hit(nir_shader *intersection,
const nir_shader *any_hit,
const struct gen_device_info *devinfo)
{
assert(intersection->info.stage == MESA_SHADER_INTERSECTION);
assert(any_hit == NULL || any_hit->info.stage == MESA_SHADER_ANY_HIT);
}