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third_party_mesa3d/src/gallium/drivers/iris/iris_blit.c

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/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/ralloc.h"
#include "intel/blorp/blorp.h"
#include "iris_context.h"
#include "iris_resource.h"
#include "iris_screen.h"
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void
iris_blorp_surf_for_resource(struct blorp_surf *surf,
struct pipe_resource *p_res,
enum isl_aux_usage aux_usage,
bool is_render_target)
{
struct iris_resource *res = (void *) p_res;
*surf = (struct blorp_surf) {
.surf = &res->surf,
.addr = (struct blorp_address) {
.buffer = res->bo,
.offset = 0, // XXX: ???
.reloc_flags = is_render_target ? EXEC_OBJECT_WRITE : 0,
.mocs = I915_MOCS_CACHED, // XXX: BDW MOCS, PTE MOCS
},
.aux_usage = aux_usage,
};
assert(surf->aux_usage == ISL_AUX_USAGE_NONE);
}
/**
* The pipe->blit() driver hook.
*
* This performs a blit between two surfaces, which copies data but may
* also perform format conversion, scaling, flipping, and so on.
*/
static void
iris_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
{
struct iris_context *ice = (void *) ctx;
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struct iris_screen *screen = (struct iris_screen *)ctx->screen;
const struct gen_device_info *devinfo = &screen->devinfo;
struct blorp_surf src_surf, dst_surf;
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iris_blorp_surf_for_resource(&src_surf, info->src.resource,
ISL_AUX_USAGE_NONE, false);
iris_blorp_surf_for_resource(&dst_surf, info->dst.resource,
ISL_AUX_USAGE_NONE, true);
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struct iris_format_info src_fmt =
iris_format_for_usage(devinfo, info->src.format,
ISL_SURF_USAGE_TEXTURE_BIT);
struct iris_format_info dst_fmt =
iris_format_for_usage(devinfo, info->dst.format,
ISL_SURF_USAGE_RENDER_TARGET_BIT);
int src_x0 = info->src.box.x;
int src_x1 = info->src.box.x + info->src.box.width;
int src_y0 = info->src.box.y;
int src_y1 = info->src.box.y + info->src.box.height;
int dst_x0 = info->dst.box.x;
int dst_x1 = info->dst.box.x + info->dst.box.width;
int dst_y0 = info->dst.box.y;
int dst_y1 = info->dst.box.y + info->dst.box.height;
bool mirror_x = false;
bool mirror_y = false;
enum blorp_filter filter;
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if (abs(info->dst.box.width) == abs(info->src.box.width) &&
abs(info->dst.box.height) == abs(info->src.box.height)) {
if (src_surf.surf->samples > 1 && dst_surf.surf->samples <= 1) {
/* The OpenGL ES 3.2 specification, section 16.2.1, says:
*
* "If the read framebuffer is multisampled (its effective
* value of SAMPLE_BUFFERS is one) and the draw framebuffer
* is not (its value of SAMPLE_BUFFERS is zero), the samples
* corresponding to each pixel location in the source are
* converted to a single sample before being written to the
* destination. The filter parameter is ignored. If the
* source formats are integer types or stencil values, a
* single samples value is selected for each pixel. If the
* source formats are floating-point or normalized types,
* the sample values for each pixel are resolved in an
* implementation-dependent manner. If the source formats
* are depth values, sample values are resolved in an
* implementation-dependent manner where the result will be
* between the minimum and maximum depth values in the pixel."
*
* When selecting a single sample, we always choose sample 0.
*/
if (util_format_is_depth_or_stencil(info->src.format) ||
util_format_is_pure_integer(info->src.format)) {
filter = BLORP_FILTER_SAMPLE_0;
} else {
filter = BLORP_FILTER_AVERAGE;
}
} else {
/* The OpenGL 4.6 specification, section 18.3.1, says:
*
* "If the source and destination dimensions are identical,
* no filtering is applied."
*
* Using BLORP_FILTER_NONE will also handle the upsample case by
* replicating the one value in the source to all values in the
* destination.
*/
filter = BLORP_FILTER_NONE;
}
} else if (info->filter == PIPE_TEX_FILTER_LINEAR) {
filter = BLORP_FILTER_BILINEAR;
} else {
filter = BLORP_FILTER_NEAREST;
}
struct iris_batch *batch = &ice->render_batch;
struct blorp_batch blorp_batch;
blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
for (int slice = 0; slice < info->dst.box.depth; slice++) {
iris_batch_maybe_flush(batch, 1500);
blorp_blit(&blorp_batch,
&src_surf, info->src.level, info->src.box.z + slice,
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src_fmt.fmt, src_fmt.swizzle,
&dst_surf, info->dst.level, info->dst.box.z + slice,
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dst_fmt.fmt, ISL_SWIZZLE_IDENTITY,
src_x0, src_y0, src_x1, src_y1,
dst_x0, dst_y0, dst_x1, dst_y1,
filter, mirror_x, mirror_y);
}
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if (util_format_is_depth_and_stencil(info->dst.format) &&
util_format_has_stencil(util_format_description(info->src.format))) {
struct iris_resource *src_res, *dst_res, *junk;
iris_get_depth_stencil_resources(info->src.resource, &junk, &src_res);
iris_get_depth_stencil_resources(info->dst.resource, &junk, &dst_res);
iris_blorp_surf_for_resource(&src_surf, &src_res->base,
ISL_AUX_USAGE_NONE, false);
iris_blorp_surf_for_resource(&dst_surf, &dst_res->base,
ISL_AUX_USAGE_NONE, true);
for (int slice = 0; slice < info->dst.box.depth; slice++) {
iris_batch_maybe_flush(batch, 1500);
blorp_blit(&blorp_batch,
&src_surf, info->src.level, info->src.box.z + slice,
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ISL_FORMAT_R8_UINT, ISL_SWIZZLE_IDENTITY,
&dst_surf, info->dst.level, info->dst.box.z + slice,
ISL_FORMAT_R8_UINT, ISL_SWIZZLE_IDENTITY,
src_x0, src_y0, src_x1, src_y1,
dst_x0, dst_y0, dst_x1, dst_y1,
filter, mirror_x, mirror_y);
}
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}
blorp_batch_finish(&blorp_batch);
}
/**
* The pipe->resource_copy_region() driver hook.
*
* This implements ARB_copy_image semantics - a raw memory copy between
* compatible view classes.
*/
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static void
iris_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box)
{
struct iris_context *ice = (void *) ctx;
struct blorp_surf src_surf, dst_surf;
iris_blorp_surf_for_resource(&src_surf, src, ISL_AUX_USAGE_NONE, false);
iris_blorp_surf_for_resource(&dst_surf, dst, ISL_AUX_USAGE_NONE, true);
// XXX: ???
unsigned dst_layer = dstz;
unsigned src_layer = src_box->z;
assert(src_box->depth == 1);
struct iris_batch *batch = &ice->render_batch;
iris_batch_maybe_flush(batch, 1500);
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struct blorp_batch blorp_batch;
blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
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blorp_copy(&blorp_batch, &src_surf, src_level, src_layer,
&dst_surf, dst_level, dst_layer,
src_box->x, src_box->y, dstx, dsty,
src_box->width, src_box->height);
blorp_batch_finish(&blorp_batch);
}
void
iris_init_blit_functions(struct pipe_context *ctx)
{
ctx->blit = iris_blit;
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ctx->resource_copy_region = iris_resource_copy_region;
}