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third_party_mesa3d/src/glsl/nir/nir_intrinsics.h

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/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Connor Abbott (cwabbott0@gmail.com)
*
*/
/**
* This header file defines all the available intrinsics in one place. It
* expands to a list of macros of the form:
*
* INTRINSIC(name, num_srcs, src_components, has_dest, dest_components,
* num_variables, num_indices, flags)
*
* Which should correspond one-to-one with the nir_intrinsic_info structure. It
* is included in both ir.h to create the nir_intrinsic enum (with members of
* the form nir_intrinsic_(name)) and and in opcodes.c to create
* nir_intrinsic_infos, which is a const array of nir_intrinsic_info structures
* for each intrinsic.
*/
#define ARR(...) { __VA_ARGS__ }
INTRINSIC(load_var, 0, ARR(), true, 0, 1, 0, NIR_INTRINSIC_CAN_ELIMINATE)
INTRINSIC(store_var, 1, ARR(0), false, 0, 1, 0, 0)
INTRINSIC(copy_var, 0, ARR(), false, 0, 2, 0, 0)
/*
* Interpolation of input. The interp_var_at* intrinsics are similar to the
* load_var intrinsic acting an a shader input except that they interpolate
* the input differently. The at_sample and at_offset intrinsics take an
* aditional source that is a integer sample id or a vec2 position offset
* respectively.
*/
INTRINSIC(interp_var_at_centroid, 0, ARR(0), true, 0, 1, 0,
NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
INTRINSIC(interp_var_at_sample, 1, ARR(1), true, 0, 1, 0,
NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
INTRINSIC(interp_var_at_offset, 1, ARR(2), true, 0, 1, 0,
NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
/*
* a barrier is an intrinsic with no inputs/outputs but which can't be moved
* around/optimized in general
*/
#define BARRIER(name) INTRINSIC(name, 0, ARR(), false, 0, 0, 0, 0)
BARRIER(discard)
INTRINSIC(emit_vertex, 0, ARR(), false, 0, 0, 1, 0)
INTRINSIC(end_primitive, 0, ARR(), false, 0, 0, 1, 0)
/*
* Atomic counters
*
* The *_var variants take an atomic_uint nir_variable, while the other,
* lowered, variants take a constant buffer index and register offset.
*/
#define ATOMIC(name, flags) \
INTRINSIC(atomic_counter_##name##_var, 0, ARR(), true, 1, 1, 0, flags) \
INTRINSIC(atomic_counter_##name, 1, ARR(1), true, 1, 0, 1, flags)
ATOMIC(inc, 0)
ATOMIC(dec, 0)
ATOMIC(read, NIR_INTRINSIC_CAN_ELIMINATE)
#define SYSTEM_VALUE(name, components) \
INTRINSIC(load_##name, 0, ARR(), true, components, 0, 0, \
NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
SYSTEM_VALUE(front_face, 1)
SYSTEM_VALUE(vertex_id, 1)
SYSTEM_VALUE(instance_id, 1)
SYSTEM_VALUE(sample_id, 1)
SYSTEM_VALUE(sample_pos, 2)
SYSTEM_VALUE(sample_mask_in, 1)
SYSTEM_VALUE(invocation_id, 1)
/*
* The first index is the address to load from, and the second index is the
* number of array elements to load. Indirect loads have an additional
* register input, which is added to the constant address to compute the
* final address to load from. For UBO's (and SSBO's), the first source is
* the (possibly constant) UBO buffer index and the indirect (if it exists)
* is the second source.
*
* For vector backends, the address is in terms of one vec4, and so each array
* element is +4 scalar components from the previous array element. For scalar
* backends, the address is in terms of a single 4-byte float/int and arrays
* elements begin immediately after the previous array element.
*/
#define LOAD(name, extra_srcs, flags) \
INTRINSIC(load_##name, extra_srcs, ARR(1), true, 0, 0, 2, flags) \
INTRINSIC(load_##name##_indirect, extra_srcs + 1, ARR(1, 1), \
true, 0, 0, 2, flags)
LOAD(uniform, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
LOAD(ubo, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
LOAD(input, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
/* LOAD(ssbo, 1, 0) */
/*
* Stores work the same way as loads, except now the first register input is
* the value or array to store and the optional second input is the indirect
* offset.
*/
#define STORE(name, num_indices, flags) \
INTRINSIC(store_##name, 1, ARR(0), false, 0, 0, num_indices, flags) \
INTRINSIC(store_##name##_indirect, 2, ARR(0, 1), false, 0, 0, \
num_indices, flags) \
STORE(output, 2, 0)
/* STORE(ssbo, 3, 0) */
LAST_INTRINSIC(store_output_indirect)