2012-11-14 10:40:22 -08:00
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/*
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* Copyright © 2012 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/** \file marshal.c
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*
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* Custom functions for marshalling GL calls from the main thread to a worker
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* thread when automatic code generation isn't appropriate.
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*/
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#include "marshal.h"
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#include "dispatch.h"
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#include "marshal_generated.h"
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2012-11-16 11:43:08 -08:00
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struct marshal_cmd_Flush
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{
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struct marshal_cmd_base cmd_base;
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};
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void
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_mesa_unmarshal_Flush(struct gl_context *ctx,
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const struct marshal_cmd_Flush *cmd)
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{
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CALL_Flush(ctx->CurrentServerDispatch, ());
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}
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void GLAPIENTRY
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_mesa_marshal_Flush(void)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct marshal_cmd_Flush *cmd =
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_mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Flush,
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sizeof(struct marshal_cmd_Flush));
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(void) cmd;
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_mesa_post_marshal_hook(ctx);
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/* Flush() needs to be handled specially. In addition to telling the
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* background thread to flush, we need to ensure that our own buffer is
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* submitted to the background thread so that it will complete in a finite
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* amount of time.
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*/
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_mesa_glthread_flush_batch(ctx);
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}
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2012-11-14 10:40:22 -08:00
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struct marshal_cmd_ShaderSource
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{
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struct marshal_cmd_base cmd_base;
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GLuint shader;
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GLsizei count;
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/* Followed by GLint length[count], then the contents of all strings,
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* concatenated.
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*/
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};
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void
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_mesa_unmarshal_ShaderSource(struct gl_context *ctx,
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const struct marshal_cmd_ShaderSource *cmd)
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{
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const GLint *cmd_length = (const GLint *) (cmd + 1);
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const GLchar *cmd_strings = (const GLchar *) (cmd_length + cmd->count);
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/* TODO: how to deal with malloc failure? */
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const GLchar * *string = malloc(cmd->count * sizeof(const GLchar *));
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int i;
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for (i = 0; i < cmd->count; ++i) {
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string[i] = cmd_strings;
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cmd_strings += cmd_length[i];
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}
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CALL_ShaderSource(ctx->CurrentServerDispatch,
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(cmd->shader, cmd->count, string, cmd_length));
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free(string);
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}
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static size_t
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measure_ShaderSource_strings(GLsizei count, const GLchar * const *string,
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const GLint *length_in, GLint *length_out)
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{
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int i;
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size_t total_string_length = 0;
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for (i = 0; i < count; ++i) {
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if (length_in == NULL || length_in[i] < 0) {
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if (string[i])
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length_out[i] = strlen(string[i]);
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} else {
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length_out[i] = length_in[i];
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}
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total_string_length += length_out[i];
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}
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return total_string_length;
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}
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void GLAPIENTRY
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_mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
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const GLchar * const *string, const GLint *length)
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{
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/* TODO: how to report an error if count < 0? */
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GET_CURRENT_CONTEXT(ctx);
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/* TODO: how to deal with malloc failure? */
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const size_t fixed_cmd_size = sizeof(struct marshal_cmd_ShaderSource);
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STATIC_ASSERT(sizeof(struct marshal_cmd_ShaderSource) % sizeof(GLint) == 0);
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size_t length_size = count * sizeof(GLint);
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GLint *length_tmp = malloc(length_size);
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size_t total_string_length =
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measure_ShaderSource_strings(count, string, length, length_tmp);
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size_t total_cmd_size = fixed_cmd_size + length_size + total_string_length;
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if (total_cmd_size <= MARSHAL_MAX_CMD_SIZE) {
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struct marshal_cmd_ShaderSource *cmd =
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_mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ShaderSource,
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total_cmd_size);
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GLint *cmd_length = (GLint *) (cmd + 1);
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GLchar *cmd_strings = (GLchar *) (cmd_length + count);
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int i;
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cmd->shader = shader;
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cmd->count = count;
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memcpy(cmd_length, length_tmp, length_size);
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for (i = 0; i < count; ++i) {
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memcpy(cmd_strings, string[i], cmd_length[i]);
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cmd_strings += cmd_length[i];
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}
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_mesa_post_marshal_hook(ctx);
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} else {
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_mesa_glthread_finish(ctx);
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CALL_ShaderSource(ctx->CurrentServerDispatch,
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(shader, count, string, length_tmp));
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}
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free(length_tmp);
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}
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