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third_party_mesa3d/tests/constructor-09.glsl

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2010-03-26 16:41:43 -07:00
/* PASS */
uniform int a;
uniform float b;
uniform bool c;
void main()
{
float x;
int y;
bool z;
x = float(a);
x = float(b);
x = float(c);
y = int(a);
y = int(b);
y = int(c);
z = bool(a);
z = bool(b);
z = bool(c);
gl_Position = gl_Vertex;
}