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third_party_mesa3d/subprojects/DirectX-Headers.wrap

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d3d12: Use DirectX-Headers wrap for d3d12.h This does 2 things for us: 1. Allows us to compile-time depend on any features from new headers, instead of having to conditionally compile based on Windows SDK version. 2. Allows us to reference d3d12.h when compiling for non-Windows. Reviewed-by: Bill Kristiansen <billkris@microsoft.com> Reviewed-by: Dylan Baker <dylan@pnwbakers.com> Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-11-24 11:54:07 -08:00
[wrap-git]
directory = DirectX-Headers-1.0
url = https://github.com/microsoft/DirectX-Headers.git
ci: Bump DirectX-Headers and Agility SDK dependencies to 1.614.1 Reviewed-By: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31092>
2024-09-06 18:19:27 -04:00
revision = v1.614.1
subprojects: Use depth=1 in the git wrap files Acked-by: David Heidelberg <david.heidelberg@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29361>
2024-05-23 12:25:56 -07:00
depth = 1
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