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third_party_mesa3d/src/compiler/Makefile.sources

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compiler: introduce a libcompiler static library Currently it's an empty library, although it'll be used to store common code between GLSL and NIR that is compiler specific (rather than generic as the one in src/util). XXX: strictly speaking we could add a python/mako parser to generate the relevant files instead including builtin_type_macros.h in such a manner. Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Jose Fonseca <jfonseca@vmware.com>
2015-11-23 17:03:04 +00:00
LIBCOMPILER_FILES = \
nir: move shader_enums.[ch] to compiler This way one can reuse it in glsl, nir or other infrastructure without pulling nir as dependency. Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Jose Fonseca <jfonseca@vmware.com>
2016-01-18 10:47:13 +02:00
builtin_type_macros.h \
shader_enums.c \
shader_enums.h
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