11 lines
173 B
GLSL
11 lines
173 B
GLSL
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// Multi-texture vertex shader
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// Brian Paul
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void main()
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{
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gl_TexCoord[0] = gl_MultiTexCoord0;
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gl_TexCoord[1] = gl_MultiTexCoord1;
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gl_Position = ftransform();
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}
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