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third_party_mesa3d/src/mesa/state_tracker/st_extensions.c

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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright (c) 2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/imports.h"
#include "main/context.h"
#include "main/macros.h"
#include "main/mfeatures.h"
#include "main/version.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "st_context.h"
#include "st_extensions.h"
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static int _min(int a, int b)
{
return (a < b) ? a : b;
}
static float _maxf(float a, float b)
{
return (a > b) ? a : b;
}
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static int _clamp(int a, int min, int max)
{
if (a < min)
return min;
else if (a > max)
return max;
else
return a;
}
/**
* Query driver to get implementation limits.
* Note that we have to limit/clamp against Mesa's internal limits too.
*/
void st_init_limits(struct st_context *st)
{
struct pipe_screen *screen = st->pipe->screen;
struct gl_constants *c = &st->ctx->Const;
gl_shader_type sh;
c->MaxTextureLevels
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= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
MAX_TEXTURE_LEVELS);
c->Max3DTextureLevels
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= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
MAX_3D_TEXTURE_LEVELS);
c->MaxCubeTextureLevels
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= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
MAX_CUBE_TEXTURE_LEVELS);
c->MaxTextureRectSize
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= _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
c->MaxArrayTextureLayers
= screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
c->MaxTextureImageUnits
= _min(screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
MAX_TEXTURE_IMAGE_UNITS);
c->MaxVertexTextureImageUnits
= _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
MAX_VERTEX_TEXTURE_IMAGE_UNITS);
c->MaxCombinedTextureImageUnits
= _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
MAX_COMBINED_TEXTURE_IMAGE_UNITS);
c->MaxTextureCoordUnits
= _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
c->MaxDrawBuffers
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= _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
1, MAX_DRAW_BUFFERS);
c->MaxLineWidth
= _maxf(1.0f, screen->get_paramf(screen,
PIPE_CAPF_MAX_LINE_WIDTH));
c->MaxLineWidthAA
= _maxf(1.0f, screen->get_paramf(screen,
PIPE_CAPF_MAX_LINE_WIDTH_AA));
c->MaxPointSize
= _maxf(1.0f, screen->get_paramf(screen,
PIPE_CAPF_MAX_POINT_WIDTH));
c->MaxPointSizeAA
= _maxf(1.0f, screen->get_paramf(screen,
PIPE_CAPF_MAX_POINT_WIDTH_AA));
/* called after _mesa_create_context/_mesa_init_point, fix default user
* settable max point size up
*/
st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
/* these are not queryable. Note that GL basically mandates a 1.0 minimum
* for non-aa sizes, but we can go down to 0.0 for aa points.
*/
c->MinPointSize = 1.0f;
c->MinPointSizeAA = 0.0f;
c->MaxTextureMaxAnisotropy
= _maxf(2.0f, screen->get_paramf(screen,
PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
c->MaxTextureLodBias
= screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
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c->MaxDrawBuffers
= CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
1, MAX_DRAW_BUFFERS);
/* Quads always follow GL provoking rules. */
c->QuadsFollowProvokingVertexConvention = GL_FALSE;
for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
struct gl_shader_compiler_options *options =
&st->ctx->ShaderCompilerOptions[sh];
struct gl_program_constants *pc;
switch (sh) {
case PIPE_SHADER_FRAGMENT:
pc = &c->FragmentProgram;
break;
case PIPE_SHADER_VERTEX:
pc = &c->VertexProgram;
break;
case PIPE_SHADER_GEOMETRY:
pc = &c->GeometryProgram;
break;
default:
assert(0);
continue;
}
pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
/* raise MaxParameters if native support is higher */
pc->MaxParameters = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
/* Gallium doesn't really care about local vs. env parameters so use the
* same limits.
*/
pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
options->EmitNoNoise = TRUE;
/* TODO: make these more fine-grained if anyone needs it */
options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
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if (options->EmitNoLoops)
options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
}
/* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
* of inputs. It's always 2 colors + N generic inputs. */
c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
PIPE_SHADER_CAP_MAX_INPUTS);
c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
c->UniformBooleanTrue = ~0;
c->MaxTransformFeedbackSeparateAttribs =
screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
c->MaxTransformFeedbackSeparateComponents =
screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
c->MaxTransformFeedbackInterleavedComponents =
screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
c->StripTextureBorder = GL_TRUE;
c->GLSLSkipStrictMaxUniformLimitCheck =
screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
c->GLSLSkipStrictMaxVaryingLimitCheck =
screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS);
}
static GLboolean st_get_s3tc_override(void)
{
const char *override = _mesa_getenv("force_s3tc_enable");
if (override && !strcmp(override, "true"))
return GL_TRUE;
return GL_FALSE;
}
/**
* Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
* which GL extensions are supported.
* Quite a few extensions are always supported because they are standard
* features or can be built on top of other gallium features.
* Some fine tuning may still be needed.
*/
void st_init_extensions(struct st_context *st)
{
struct pipe_screen *screen = st->pipe->screen;
struct gl_context *ctx = st->ctx;
int i, glsl_feature_level;
/*
* Extensions that are supported by all Gallium drivers:
*/
ctx->Extensions.ARB_copy_buffer = GL_TRUE;
ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
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ctx->Extensions.ARB_fragment_program = GL_TRUE;
ctx->Extensions.ARB_fragment_shader = GL_TRUE;
ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
ctx->Extensions.ARB_sampler_objects = GL_TRUE;
ctx->Extensions.ARB_shader_objects = GL_TRUE;
ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
ctx->Extensions.ARB_texture_storage = GL_TRUE;
ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
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ctx->Extensions.ARB_vertex_program = GL_TRUE;
ctx->Extensions.ARB_vertex_shader = GL_TRUE;
ctx->Extensions.ARB_window_pos = GL_TRUE;
ctx->Extensions.EXT_blend_color = GL_TRUE;
ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
ctx->Extensions.EXT_blend_minmax = GL_TRUE;
ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
ctx->Extensions.EXT_fog_coord = GL_TRUE;
ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
ctx->Extensions.EXT_point_parameters = GL_TRUE;
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ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
ctx->Extensions.EXT_secondary_color = GL_TRUE;
ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
ctx->Extensions.MESA_pack_invert = GL_TRUE;
ctx->Extensions.NV_blend_square = GL_TRUE;
ctx->Extensions.NV_fog_distance = GL_TRUE;
ctx->Extensions.NV_texgen_reflection = GL_TRUE;
ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
ctx->Extensions.NV_texture_rectangle = GL_TRUE;
#if 0
/* possibly could support the following two */
ctx->Extensions.NV_vertex_program = GL_TRUE;
ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
#endif
#if FEATURE_OES_EGL_image
ctx->Extensions.OES_EGL_image = GL_TRUE;
if (ctx->API != API_OPENGL)
ctx->Extensions.OES_EGL_image_external = GL_TRUE;
#endif
#if FEATURE_OES_draw_texture
ctx->Extensions.OES_draw_texture = GL_TRUE;
#endif
/* Figure out GLSL support. */
glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
if (glsl_feature_level >= 130) {
ctx->Const.GLSLVersion = 130;
} else {
ctx->Const.GLSLVersion = 120;
}
_mesa_override_glsl_version(st->ctx);
if (ctx->Const.GLSLVersion >= 130) {
ctx->Const.NativeIntegers = GL_TRUE;
ctx->Const.MaxClipPlanes = 8;
/* Extensions that only depend on GLSL 1.3. */
ctx->Extensions.ARB_conservative_depth = GL_TRUE;
} else {
/* Optional integer support for GLSL 1.2. */
if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
PIPE_SHADER_CAP_INTEGERS) &&
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
PIPE_SHADER_CAP_INTEGERS)) {
ctx->Const.NativeIntegers = GL_TRUE;
}
}
/*
* Extensions that depend on the driver/hardware:
*/
if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
}
if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
}
if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
}
if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
}
if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
ctx->Extensions.ATI_separate_stencil = GL_TRUE;
ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
}
if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
}
if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
ctx->Extensions.ARB_point_sprite = GL_TRUE;
/* GL_NV_point_sprite is not supported by gallium because we don't
* support the GL_POINT_SPRITE_R_MODE_NV option.
*/
}
if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
ctx->Extensions.ARB_occlusion_query = GL_TRUE;
ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
}
if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
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ctx->Extensions.EXT_timer_query = GL_TRUE;
}
if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
ctx->Extensions.ARB_depth_texture = GL_TRUE;
ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
ctx->Extensions.ARB_shadow = GL_TRUE;
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ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
/*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
}
/* GL_EXT_packed_depth_stencil requires both the ability to render to
* a depth/stencil buffer and texture from depth/stencil source.
*/
if (screen->is_format_supported(screen, PIPE_FORMAT_S8_UINT_Z24_UNORM,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_DEPTH_STENCIL |
PIPE_BIND_SAMPLER_VIEW) ||
screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_UINT,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_DEPTH_STENCIL |
PIPE_BIND_SAMPLER_VIEW)) {
ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
}
/* float support - assume nothing exclusively supports 64-bit floats */
if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW |
PIPE_BIND_RENDER_TARGET) &&
screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW |
PIPE_BIND_RENDER_TARGET)) {
ctx->Extensions.ARB_texture_float = GL_TRUE;
}
/* sRGB support */
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if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW) ||
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screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW)) {
ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_RENDER_TARGET) ||
screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_RENDER_TARGET)) {
ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
}
}
if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW)) {
ctx->Extensions.ARB_texture_rg = GL_TRUE;
}
/* s3tc support */
if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGB,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW) &&
screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGBA,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW) &&
screen->is_format_supported(screen, PIPE_FORMAT_DXT3_RGBA,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW) &&
screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW) &&
(ctx->Mesa_DXTn || st_get_s3tc_override())) {
ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
ctx->Extensions.S3_s3tc = GL_TRUE;
}
if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW) &&
screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW) &&
screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW) &&
screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW)
) {
ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
}
if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW) &&
screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW) &&
screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW) &&
screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW)) {
ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
}
if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW)) {
ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
}
if (ctx->API != API_OPENGL) {
if (screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW)) {
ctx->Extensions.OES_compressed_ETC1_RGB8_texture = GL_TRUE;
}
}
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if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW)) {
ctx->Extensions.EXT_texture_snorm = GL_TRUE;
}
/* ycbcr support */
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if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW) ||
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screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW)) {
ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
}
/* GL_EXT_texture_array */
if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) > 1) {
ctx->Extensions.EXT_texture_array = GL_TRUE;
ctx->Extensions.MESA_texture_array = GL_TRUE;
}
if (screen->get_param(screen, PIPE_CAP_CONDITIONAL_RENDER)) {
ctx->Extensions.NV_conditional_render = GL_TRUE;
}
if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
}
if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
}
/* GL_ARB_half_float_vertex */
if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
PIPE_BUFFER, 0,
PIPE_BIND_VERTEX_BUFFER)) {
ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
}
if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FIXED,
PIPE_BUFFER, 0,
PIPE_BIND_VERTEX_BUFFER)) {
ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
}
if (screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_UNORM,
PIPE_BUFFER, 0,
PIPE_BIND_VERTEX_BUFFER) &&
screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_UNORM,
PIPE_BUFFER, 0,
PIPE_BIND_VERTEX_BUFFER) &&
screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SNORM,
PIPE_BUFFER, 0,
PIPE_BIND_VERTEX_BUFFER) &&
screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SNORM,
PIPE_BUFFER, 0,
PIPE_BIND_VERTEX_BUFFER) &&
screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_USCALED,
PIPE_BUFFER, 0,
PIPE_BIND_VERTEX_BUFFER) &&
screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_USCALED,
PIPE_BUFFER, 0,
PIPE_BIND_VERTEX_BUFFER) &&
screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SSCALED,
PIPE_BUFFER, 0,
PIPE_BIND_VERTEX_BUFFER) &&
screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SSCALED,
PIPE_BUFFER, 0,
PIPE_BIND_VERTEX_BUFFER)) {
ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = GL_TRUE;
}
if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
#endif
}
2010-07-21 09:14:43 +02:00
ctx->Extensions.NV_primitive_restart = GL_TRUE;
if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
st->sw_primitive_restart = GL_TRUE;
2010-10-21 19:03:38 -06:00
}
Squash-merge branch 'gallium-clip-state' Conflicts: src/gallium/auxiliary/tgsi/tgsi_strings.c src/mesa/state_tracker/st_atom_clip.c commit d919791f2742e913173d6b335128e7d4c63c0840 Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Fri Jan 6 17:59:22 2012 +0100 d3d1x: adapt to new clip state commit cfec82bca3fefcdefafca3f4555285ec1d1ae421 Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Fri Jan 6 14:16:51 2012 +0100 gallium/docs: update for clip state changes commit c02bfeb81ad9f62041a2285ea6373bbbd602912a Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Fri Jan 6 14:21:43 2012 +0100 tgsi: add TGSI_PROPERTY_PROHIBIT_UCPS commit d4e0a785a6a23ad2f6819fd72e236acb9750028d Author: Brian Paul <brianp@vmware.com> Date: Thu Jan 5 08:30:00 2012 -0700 tgsi: consolidate TGSI string arrays in new tgsi_strings.h There was some duplication between the tgsi_dump.c and tgsi_text.c files. Also use some static assertions to help catch errors when adding new TGSI values. v2: put strings in tgsi_strings.c file instead of the .h file. Reviewed-by: Dave Airlie <airlied@redhat.com> commit c28584ce0d8c62bd92c8f140729d344f88a0b3cd Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Fri Jan 6 12:48:09 2012 +0100 gallium: extend user_clip_plane_enable to apply to clip distances commit f1d5016c07f786229ed057effbe55fbfd160b019 Author: Marek Olšák <maraeo@gmail.com> Date: Fri Jan 6 02:39:09 2012 +0100 nvfx: adapt to new clip state commit 6f6fa1c26bd19f797c1996731708e3569c9bfe24 Author: Marek Olšák <maraeo@gmail.com> Date: Fri Jan 6 01:41:39 2012 +0100 st/mesa: fix DrawPixels with GL_DEPTH_CLAMP commit c86ad730aa1c017788ae88a55f54071bf222be12 Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Tue Jan 3 23:51:30 2012 +0100 nv50: adapt to new clip state commit 3a8ae6ac243bae5970729dc4057fe02d992543dc Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Tue Jan 3 23:32:36 2012 +0100 nvc0: adapt to new clip state commit 6243a8246997f8d2fcc69ab741a2c2dea080ff11 Author: Marek Olšák <maraeo@gmail.com> Date: Thu Dec 29 01:32:51 2011 +0100 draw: initalize pt.user.planes in draw_init This fixes a crash in glean/fpexceptions. commit e3056524b19b56d473f4faff84ffa0eb41497408 Author: Marek Olšák <maraeo@gmail.com> Date: Mon Dec 26 06:26:55 2011 +0100 svga: adapt to new clip state commit c5bfa8b37d6d489271df457229081d6bbb51b4b7 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 14:11:51 2011 +0100 r600g: adapt to new clip state commit f11890905362f62627c4a28a8255b76eb7de7df2 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 14:10:26 2011 +0100 r300g: adapt to new clip state commit e37465327c79a01112f15f6278d9accc5bf3103f Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 12:39:16 2011 +0100 draw: adapt to new clip state This adds a regression in the LLVM clipping path. Can anybody see anything wrong with the code? It works for every other case, just glean/fpexceptions crashes when doing the "Infinite clip plane test". commit b474d2b18c72d965eefae4e427c269cba5ce6ba2 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 13:14:59 2011 +0100 u_blitter: don't save/set/restore clip state commit 9dd240ea91f523a677af45e8d0adb9e661e28602 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 13:11:56 2011 +0100 gallium: don't cso_save/set/restore clip state The enable bits are in the rasterizer state. commit a4f7031179f5f4ad524b34b394214b984ac950f6 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 12:58:55 2011 +0100 gallium: default depth_clip to 1 depth_clip = !depth_clamp commit fe21147a00ab90e549d63fe12ee4625c9c2ffcc3 Author: Marek Olšák <maraeo@gmail.com> Date: Mon Dec 26 06:14:19 2011 +0100 trace,util: update state logging to new clip state Also dump the other missing flags. commit 2a3b96e84ac872dcc5bc1de049fe76bb58d64b23 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 10:43:43 2011 +0100 st/mesa: adapt to new clip state commit b7b656a42fca19d7c85267f42649a206a85a2c72 Author: Marek Olšák <maraeo@gmail.com> Date: Sat Dec 17 15:45:19 2011 +0100 gallium: move state enable bits from clip_state to rasterizer_state
2012-01-10 00:19:00 +01:00
if (screen->get_param(screen, PIPE_CAP_DEPTH_CLIP_DISABLE)) {
2010-07-21 09:14:43 +02:00
ctx->Extensions.ARB_depth_clamp = GL_TRUE;
}
if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
gallium: implement clamping controls (ARB_color_buffer_float) BTW this changes the gallium interface. Some rather cosmetic changes by Marek. Squashed commit of the following: commit 513b37d484f0318311e84bb86ed4c93cdff71f13 Author: Luca Barbieri <luca@luca-barbieri.com> Date: Thu Aug 26 18:17:54 2010 +0200 mesa/st: respect fragment clamping in st_DrawPixels commit 546a31e42cad459d7a7a10ebf77fc5ffcf89e9b8 Author: Luca Barbieri <luca@luca-barbieri.com> Date: Thu Aug 26 18:17:28 2010 +0200 mesa/st: support fragment and vertex color clamping commit c406514a1fbee6891da4cf9ac3eebe4e4407ec13 Author: Luca Barbieri <luca@luca-barbieri.com> Date: Tue Aug 24 21:56:37 2010 +0200 mesa/st: expose ARB_color_buffer_float if unclamping is supported commit d0c5ea11b6f75f3da2f4ca989115f150ebc7cf8d Author: Luca Barbieri <luca@luca-barbieri.com> Date: Thu Aug 26 17:53:41 2010 +0200 mesa/st: use unclamped colors This assumes that Gallium is to be interpreted as given drivers the responsibility to clamp these colors if necessary. commit aef5c3c6be6edd076e955e37c80905bc447f8a82 Author: Luca Barbieri <luca@luca-barbieri.com> Date: Thu Aug 26 18:12:34 2010 +0200 mesa, mesa/st: handle read color clamping properly We set IMAGE_CLAMP_BIT in the caller based on _ClampReadColor, where the operation mandates it. (see the removed XXX comment. -Marek) TODO: did I get the set of operations mandating it right? commit 76bdfcfe3ff4145a1818e6cb6e227b730a5f12d8 Author: Luca Barbieri <luca@luca-barbieri.com> Date: Thu Aug 26 18:18:25 2010 +0200 gallium: add color clamping to the interface
2011-02-16 00:14:49 +01:00
ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
st->clamp_vert_color_in_shader = TRUE;
}
if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
st->clamp_frag_color_in_shader = TRUE;
}
}
gallium: implement clamping controls (ARB_color_buffer_float) BTW this changes the gallium interface. Some rather cosmetic changes by Marek. Squashed commit of the following: commit 513b37d484f0318311e84bb86ed4c93cdff71f13 Author: Luca Barbieri <luca@luca-barbieri.com> Date: Thu Aug 26 18:17:54 2010 +0200 mesa/st: respect fragment clamping in st_DrawPixels commit 546a31e42cad459d7a7a10ebf77fc5ffcf89e9b8 Author: Luca Barbieri <luca@luca-barbieri.com> Date: Thu Aug 26 18:17:28 2010 +0200 mesa/st: support fragment and vertex color clamping commit c406514a1fbee6891da4cf9ac3eebe4e4407ec13 Author: Luca Barbieri <luca@luca-barbieri.com> Date: Tue Aug 24 21:56:37 2010 +0200 mesa/st: expose ARB_color_buffer_float if unclamping is supported commit d0c5ea11b6f75f3da2f4ca989115f150ebc7cf8d Author: Luca Barbieri <luca@luca-barbieri.com> Date: Thu Aug 26 17:53:41 2010 +0200 mesa/st: use unclamped colors This assumes that Gallium is to be interpreted as given drivers the responsibility to clamp these colors if necessary. commit aef5c3c6be6edd076e955e37c80905bc447f8a82 Author: Luca Barbieri <luca@luca-barbieri.com> Date: Thu Aug 26 18:12:34 2010 +0200 mesa, mesa/st: handle read color clamping properly We set IMAGE_CLAMP_BIT in the caller based on _ClampReadColor, where the operation mandates it. (see the removed XXX comment. -Marek) TODO: did I get the set of operations mandating it right? commit 76bdfcfe3ff4145a1818e6cb6e227b730a5f12d8 Author: Luca Barbieri <luca@luca-barbieri.com> Date: Thu Aug 26 18:18:25 2010 +0200 gallium: add color clamping to the interface
2011-02-16 00:14:49 +01:00
if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
}
if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
ctx->Extensions.ARB_draw_instanced = GL_TRUE;
}
if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
}
if (screen->fence_finish) {
ctx->Extensions.ARB_sync = GL_TRUE;
}
if (screen->get_param(screen, PIPE_CAP_TEXTURE_BARRIER)) {
ctx->Extensions.NV_texture_barrier = GL_TRUE;
}
if (screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW)) {
ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
}
if (screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_RENDER_TARGET |
PIPE_BIND_SAMPLER_VIEW)) {
ctx->Extensions.EXT_packed_float = GL_TRUE;
}
/* Maximum sample count. */
for (i = 16; i > 0; --i) {
if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
PIPE_TEXTURE_2D, i,
PIPE_BIND_RENDER_TARGET)) {
ctx->Const.MaxSamples = i;
break;
}
}
if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) {
ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE;
}
else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
}
if (screen->get_param(screen, PIPE_CAP_SM3)) {
ctx->Extensions.ARB_shader_texture_lod = GL_TRUE;
}
if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_DEPTH_STENCIL |
PIPE_BIND_SAMPLER_VIEW) &&
screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT_S8X24_UINT,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_DEPTH_STENCIL |
PIPE_BIND_SAMPLER_VIEW)) {
ctx->Extensions.ARB_depth_buffer_float = GL_TRUE;
}
if (screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_UINT,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW))
ctx->Extensions.ARB_texture_rgb10_a2ui = GL_TRUE;
if (screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0) {
ctx->Extensions.EXT_transform_feedback = GL_TRUE;
if (screen->get_param(screen,
PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME) != 0) {
ctx->Extensions.ARB_transform_feedback2 = GL_TRUE;
}
}
if (ctx->Const.NativeIntegers &&
screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_UINT, PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET) &&
screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_SINT, PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET))
ctx->Extensions.EXT_texture_integer = GL_TRUE;
}