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third_party_mesa3d/src/vulkan/image.c

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/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "private.h"
static const uint8_t anv_halign[] = {
[4] = HALIGN4,
[8] = HALIGN8,
[16] = HALIGN16,
};
static const uint8_t anv_valign[] = {
[4] = VALIGN4,
[8] = VALIGN8,
[16] = VALIGN16,
};
static const uint8_t anv_surf_type_from_image_type[] = {
[VK_IMAGE_TYPE_1D] = SURFTYPE_1D,
[VK_IMAGE_TYPE_2D] = SURFTYPE_2D,
[VK_IMAGE_TYPE_3D] = SURFTYPE_3D,
};
static const uint8_t anv_surf_type_from_image_view_type[] = {
[VK_IMAGE_VIEW_TYPE_1D] = SURFTYPE_1D,
[VK_IMAGE_VIEW_TYPE_2D] = SURFTYPE_2D,
[VK_IMAGE_VIEW_TYPE_3D] = SURFTYPE_3D,
[VK_IMAGE_VIEW_TYPE_CUBE] = SURFTYPE_CUBE,
};
static const struct anv_surf_type_limits {
int32_t width;
int32_t height;
int32_t depth;
} anv_surf_type_limits[] = {
[SURFTYPE_1D] = {16384, 0, 2048},
[SURFTYPE_2D] = {16384, 16384, 2048},
[SURFTYPE_3D] = {2048, 2048, 2048},
[SURFTYPE_CUBE] = {16384, 16384, 340},
[SURFTYPE_BUFFER] = {128, 16384, 64},
[SURFTYPE_STRBUF] = {128, 16384, 64},
};
static const struct anv_tile_info {
uint32_t width;
uint32_t height;
/**
* Alignment for RENDER_SURFACE_STATE.SurfaceBaseAddress.
*
* To simplify calculations, the alignments defined in the table are
* sometimes larger than required. For example, Skylake requires that X and
* Y tiled buffers be aligned to 4K, but Broadwell permits smaller
* alignment. We choose 4K to accomodate both chipsets. The alignment of
* a linear buffer depends on its element type and usage. Linear depth
* buffers have the largest alignment, 64B, so we choose that for all linear
* buffers.
*/
uint32_t surface_alignment;
} anv_tile_info_table[] = {
[LINEAR] = { 1, 1, 64 },
[XMAJOR] = { 512, 8, 4096 },
[YMAJOR] = { 128, 32, 4096 },
[WMAJOR] = { 128, 32, 4096 },
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};
static uint32_t
anv_image_choose_tile_mode(const struct anv_image_create_info *anv_info)
{
if (anv_info->force_tile_mode)
return anv_info->tile_mode;
switch (anv_info->vk_info->tiling) {
case VK_IMAGE_TILING_LINEAR:
return LINEAR;
case VK_IMAGE_TILING_OPTIMAL:
return YMAJOR;
default:
assert(!"bad VKImageTiling");
return LINEAR;
}
}
VkResult
anv_image_create(VkDevice _device,
const struct anv_image_create_info *create_info,
VkImage *pImage)
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{
struct anv_device *device = (struct anv_device *) _device;
const VkImageCreateInfo *pCreateInfo = create_info->vk_info;
const VkExtent3D *restrict extent = &pCreateInfo->extent;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO);
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/* XXX: We don't handle any of these */
anv_assert(pCreateInfo->imageType == VK_IMAGE_TYPE_2D);
anv_assert(pCreateInfo->mipLevels == 1);
anv_assert(pCreateInfo->arraySize == 1);
anv_assert(pCreateInfo->samples == 1);
anv_assert(pCreateInfo->extent.width > 0);
anv_assert(pCreateInfo->extent.height > 0);
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anv_assert(pCreateInfo->extent.depth == 1);
const uint32_t tile_mode = anv_image_choose_tile_mode(create_info);
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/* TODO(chadv): How should we validate inputs? */
const uint8_t surf_type =
anv_surf_type_from_image_type[pCreateInfo->imageType];
const struct anv_surf_type_limits *limits =
&anv_surf_type_limits[surf_type];
const struct anv_tile_info *tile_info =
&anv_tile_info_table[tile_mode];
if (extent->width > limits->width ||
extent->height > limits->height ||
extent->depth > limits->depth) {
/* TODO(chadv): What is the correct error? */
anv_loge("image extent is too large");
return vk_error(VK_ERROR_INVALID_MEMORY_SIZE);
}
const struct anv_format *format_info =
anv_format_for_vk_format(pCreateInfo->format);
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uint32_t image_stride = 0;
uint32_t image_size = 0;
uint32_t stencil_offset = 0;
uint32_t stencil_stride = 0;
if (!format_info->has_stencil || format_info->depth_format) {
/* The format has a color or depth component. Calculate space for it. */
uint32_t aligned_height;
image_stride = align_i32(extent->width * format_info->cpp,
tile_info->width);
aligned_height = align_i32(extent->height, tile_info->height);
image_size = image_stride * aligned_height;
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}
if (format_info->has_stencil) {
/* From the GPU's perspective, the depth buffer and stencil buffer are
* separate buffers. From Vulkan's perspective, though, depth and
* stencil reside in the same image. To satisfy Vulkan and the GPU, we
* place the depth and stencil buffers in the same bo.
*/
const struct anv_tile_info *w_info = &anv_tile_info_table[WMAJOR];
uint32_t aligned_height;
uint32_t stencil_size;
stencil_offset = align_u32(image_size, w_info->surface_alignment);
stencil_stride = align_i32(extent->width, w_info->width);
aligned_height = align_i32(extent->height, w_info->height);
stencil_size = stencil_stride * aligned_height;
image_size = stencil_offset + stencil_size;
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}
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struct anv_image *image = anv_device_alloc(device, sizeof(*image), 8,
VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
if (!image)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
/* To eliminate the risk of using unitialized struct members above, fill the
* image struct here at the function bottom instead of piecemeal throughout
* the function body.
*/
*image = (struct anv_image) {
.type = pCreateInfo->imageType,
.extent = pCreateInfo->extent,
.format = pCreateInfo->format,
.size = image_size,
.alignment = tile_info->surface_alignment,
.stride = image_stride,
.bo = NULL,
.offset = 0,
.stencil_offset = stencil_offset,
.stencil_stride = stencil_stride,
.tile_mode = tile_mode,
.surf_type = surf_type,
/* FINISHME: Stop hardcoding miptree image alignment */
.h_align = 4,
.v_align = 4,
.swap_chain = NULL,
};
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*pImage = (VkImage) image;
return VK_SUCCESS;
}
VkResult
anv_CreateImage(VkDevice device,
const VkImageCreateInfo *pCreateInfo,
VkImage *pImage)
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{
return anv_image_create(device,
&(struct anv_image_create_info) {
.vk_info = pCreateInfo,
},
pImage);
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}
VkResult
anv_GetImageSubresourceInfo(VkDevice device,
VkImage image,
const VkImageSubresource *pSubresource,
VkSubresourceInfoType infoType,
size_t *pDataSize,
void *pData)
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{
stub_return(VK_UNSUPPORTED);
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}
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void
anv_surface_view_destroy(struct anv_device *device,
struct anv_object *obj, VkObjectType obj_type)
{
struct anv_surface_view *view = (struct anv_surface_view *)obj;
assert(obj_type == VK_OBJECT_TYPE_BUFFER_VIEW ||
obj_type == VK_OBJECT_TYPE_IMAGE_VIEW ||
obj_type == VK_OBJECT_TYPE_COLOR_ATTACHMENT_VIEW);
anv_state_pool_free(&device->surface_state_pool, view->surface_state);
anv_device_free(device, view);
}
void
anv_image_view_init(struct anv_surface_view *view,
struct anv_device *device,
const VkImageViewCreateInfo* pCreateInfo,
struct anv_cmd_buffer *cmd_buffer)
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{
struct anv_image *image = (struct anv_image *) pCreateInfo->image;
const struct anv_format *format_info =
anv_format_for_vk_format(pCreateInfo->format);
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/* XXX: We don't handle any of these */
anv_assert(pCreateInfo->viewType == VK_IMAGE_VIEW_TYPE_2D);
anv_assert(pCreateInfo->subresourceRange.baseMipLevel == 0);
anv_assert(pCreateInfo->subresourceRange.mipLevels == 1);
anv_assert(pCreateInfo->subresourceRange.baseArraySlice == 0);
anv_assert(pCreateInfo->subresourceRange.arraySize == 1);
view->bo = image->bo;
switch (pCreateInfo->subresourceRange.aspect) {
case VK_IMAGE_ASPECT_STENCIL:
anv_finishme("stencil image views");
abort();
break;
case VK_IMAGE_ASPECT_DEPTH:
case VK_IMAGE_ASPECT_COLOR:
view->offset = image->offset;
break;
default:
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unreachable("");
break;
}
/* TODO: Miplevels */
view->extent = image->extent;
static const uint32_t vk_to_gen_swizzle[] = {
[VK_CHANNEL_SWIZZLE_ZERO] = SCS_ZERO,
[VK_CHANNEL_SWIZZLE_ONE] = SCS_ONE,
[VK_CHANNEL_SWIZZLE_R] = SCS_RED,
[VK_CHANNEL_SWIZZLE_G] = SCS_GREEN,
[VK_CHANNEL_SWIZZLE_B] = SCS_BLUE,
[VK_CHANNEL_SWIZZLE_A] = SCS_ALPHA
};
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struct GEN8_RENDER_SURFACE_STATE surface_state = {
.SurfaceType = anv_surf_type_from_image_view_type[pCreateInfo->viewType],
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.SurfaceArray = false,
.SurfaceFormat = format_info->surface_format,
.SurfaceVerticalAlignment = anv_valign[image->v_align],
.SurfaceHorizontalAlignment = anv_halign[image->h_align],
.TileMode = image->tile_mode,
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.VerticalLineStride = 0,
.VerticalLineStrideOffset = 0,
.SamplerL2BypassModeDisable = true,
.RenderCacheReadWriteMode = WriteOnlyCache,
.MemoryObjectControlState = GEN8_MOCS,
.BaseMipLevel = 0.0,
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.SurfaceQPitch = 0,
.Height = image->extent.height - 1,
.Width = image->extent.width - 1,
.Depth = image->extent.depth - 1,
.SurfacePitch = image->stride - 1,
.MinimumArrayElement = 0,
.NumberofMultisamples = MULTISAMPLECOUNT_1,
.XOffset = 0,
.YOffset = 0,
.SurfaceMinLOD = 0,
.MIPCountLOD = 0,
.AuxiliarySurfaceMode = AUX_NONE,
.RedClearColor = 0,
.GreenClearColor = 0,
.BlueClearColor = 0,
.AlphaClearColor = 0,
.ShaderChannelSelectRed = vk_to_gen_swizzle[pCreateInfo->channels.r],
.ShaderChannelSelectGreen = vk_to_gen_swizzle[pCreateInfo->channels.g],
.ShaderChannelSelectBlue = vk_to_gen_swizzle[pCreateInfo->channels.b],
.ShaderChannelSelectAlpha = vk_to_gen_swizzle[pCreateInfo->channels.a],
.ResourceMinLOD = 0.0,
.SurfaceBaseAddress = { NULL, view->offset },
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};
if (cmd_buffer)
view->surface_state =
anv_state_stream_alloc(&cmd_buffer->surface_state_stream, 64, 64);
else
view->surface_state =
anv_state_pool_alloc(&device->surface_state_pool, 64, 64);
GEN8_RENDER_SURFACE_STATE_pack(NULL, view->surface_state.map, &surface_state);
}
VkResult
anv_CreateImageView(VkDevice _device,
const VkImageViewCreateInfo *pCreateInfo,
VkImageView *pView)
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{
struct anv_device *device = (struct anv_device *) _device;
struct anv_surface_view *view;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO);
view = anv_device_alloc(device, sizeof(*view), 8,
VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
if (view == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
anv_image_view_init(view, device, pCreateInfo, NULL);
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view->base.destructor = anv_surface_view_destroy;
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*pView = (VkImageView) view;
return VK_SUCCESS;
}
void
anv_color_attachment_view_init(struct anv_surface_view *view,
struct anv_device *device,
const VkColorAttachmentViewCreateInfo* pCreateInfo,
struct anv_cmd_buffer *cmd_buffer)
{
struct anv_image *image = (struct anv_image *) pCreateInfo->image;
const struct anv_format *format =
anv_format_for_vk_format(pCreateInfo->format);
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/* XXX: We don't handle any of these */
anv_assert(pCreateInfo->mipLevel == 0);
anv_assert(pCreateInfo->baseArraySlice == 0);
anv_assert(pCreateInfo->arraySize == 1);
anv_assert(pCreateInfo->msaaResolveImage == 0);
view->bo = image->bo;
view->offset = image->offset;
view->extent = image->extent;
view->format = pCreateInfo->format;
if (cmd_buffer)
view->surface_state =
anv_state_stream_alloc(&cmd_buffer->surface_state_stream, 64, 64);
else
view->surface_state =
anv_state_pool_alloc(&device->surface_state_pool, 64, 64);
struct GEN8_RENDER_SURFACE_STATE surface_state = {
.SurfaceType = SURFTYPE_2D,
.SurfaceArray = false,
.SurfaceFormat = format->surface_format,
.SurfaceVerticalAlignment = anv_valign[image->v_align],
.SurfaceHorizontalAlignment = anv_halign[image->h_align],
.TileMode = image->tile_mode,
.VerticalLineStride = 0,
.VerticalLineStrideOffset = 0,
.SamplerL2BypassModeDisable = true,
.RenderCacheReadWriteMode = WriteOnlyCache,
.MemoryObjectControlState = GEN8_MOCS,
.BaseMipLevel = 0.0,
.SurfaceQPitch = 0,
.Height = image->extent.height - 1,
.Width = image->extent.width - 1,
.Depth = image->extent.depth - 1,
.SurfacePitch = image->stride - 1,
.MinimumArrayElement = 0,
.NumberofMultisamples = MULTISAMPLECOUNT_1,
.XOffset = 0,
.YOffset = 0,
.SurfaceMinLOD = 0,
.MIPCountLOD = 0,
.AuxiliarySurfaceMode = AUX_NONE,
.RedClearColor = 0,
.GreenClearColor = 0,
.BlueClearColor = 0,
.AlphaClearColor = 0,
.ShaderChannelSelectRed = SCS_RED,
.ShaderChannelSelectGreen = SCS_GREEN,
.ShaderChannelSelectBlue = SCS_BLUE,
.ShaderChannelSelectAlpha = SCS_ALPHA,
.ResourceMinLOD = 0.0,
.SurfaceBaseAddress = { NULL, view->offset },
};
GEN8_RENDER_SURFACE_STATE_pack(NULL, view->surface_state.map, &surface_state);
}
VkResult
anv_CreateColorAttachmentView(VkDevice _device,
const VkColorAttachmentViewCreateInfo *pCreateInfo,
VkColorAttachmentView *pView)
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{
struct anv_device *device = (struct anv_device *) _device;
struct anv_surface_view *view;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO);
view = anv_device_alloc(device, sizeof(*view), 8,
VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
if (view == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
anv_color_attachment_view_init(view, device, pCreateInfo, NULL);
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view->base.destructor = anv_surface_view_destroy;
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*pView = (VkColorAttachmentView) view;
return VK_SUCCESS;
}
VkResult
anv_CreateDepthStencilView(VkDevice _device,
const VkDepthStencilViewCreateInfo *pCreateInfo,
VkDepthStencilView *pView)
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{
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struct anv_device *device = (struct anv_device *) _device;
struct anv_depth_stencil_view *view;
struct anv_image *image = (struct anv_image *) pCreateInfo->image;
const struct anv_format *format =
anv_format_for_vk_format(image->format);
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO);
view = anv_device_alloc(device, sizeof(*view), 8,
VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
if (view == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
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/* XXX: We don't handle any of these */
anv_assert(pCreateInfo->mipLevel == 0);
anv_assert(pCreateInfo->baseArraySlice == 0);
anv_assert(pCreateInfo->arraySize == 1);
anv_assert(pCreateInfo->msaaResolveImage == 0);
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view->bo = image->bo;
view->depth_stride = image->stride;
view->depth_offset = image->offset;
view->depth_format = format->depth_format;
view->depth_qpitch = 0; /* FINISHME: QPitch */
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view->stencil_stride = image->stencil_stride;
view->stencil_offset = image->offset + image->stencil_offset;
view->stencil_qpitch = 0; /* FINISHME: QPitch */
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*pView = (VkDepthStencilView) view;
return VK_SUCCESS;
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}