321 lines
10 KiB
C
321 lines
10 KiB
C
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/*
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* Copyright © 2019 Valve Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "nir/nir.h"
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#include "gl_nir.h"
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/* This pass optimizes GL access qualifiers. So far it does two things:
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*
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* - Infer readonly when it's missing.
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* - Infer ACCESS_CAN_REORDER when the following are true:
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* - Either there are no writes, or ACCESS_NON_WRITEABLE and ACCESS_RESTRICT
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* are both set. In either case there are no writes to the underlying
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* memory.
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* - If ACCESS_COHERENT is set, then there must be no memory barriers
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* involving the access. Coherent accesses may return different results
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* before and after barriers.
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* - ACCESS_VOLATILE is not set.
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*
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* If these conditions are true, then image and buffer reads may be treated as
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* if they were uniform buffer reads, i.e. they may be arbitrarily moved,
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* combined, rematerialized etc.
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*/
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struct access_state {
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struct set *vars_written;
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bool images_written;
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bool buffers_written;
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bool image_barriers;
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bool buffer_barriers;
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};
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static void
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gather_intrinsic(struct access_state *state, nir_intrinsic_instr *instr)
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{
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nir_variable *var;
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switch (instr->intrinsic) {
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case nir_intrinsic_image_deref_store:
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case nir_intrinsic_image_deref_atomic_add:
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case nir_intrinsic_image_deref_atomic_min:
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case nir_intrinsic_image_deref_atomic_max:
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case nir_intrinsic_image_deref_atomic_and:
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case nir_intrinsic_image_deref_atomic_or:
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case nir_intrinsic_image_deref_atomic_xor:
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case nir_intrinsic_image_deref_atomic_exchange:
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case nir_intrinsic_image_deref_atomic_comp_swap:
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case nir_intrinsic_image_deref_atomic_fadd:
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var = nir_intrinsic_get_var(instr, 0);
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/* In OpenGL, buffer images use normal buffer objects, whereas other
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* image types use textures which cannot alias with buffer objects.
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* Therefore we have to group buffer samplers together with SSBO's.
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*/
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if (glsl_get_sampler_dim(var->type) == GLSL_SAMPLER_DIM_BUF)
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state->buffers_written = true;
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else
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state->images_written = true;
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if (var->data.mode == nir_var_uniform)
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_mesa_set_add(state->vars_written, var);
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break;
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case nir_intrinsic_bindless_image_store:
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case nir_intrinsic_bindless_image_atomic_add:
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case nir_intrinsic_bindless_image_atomic_min:
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case nir_intrinsic_bindless_image_atomic_max:
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case nir_intrinsic_bindless_image_atomic_and:
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case nir_intrinsic_bindless_image_atomic_or:
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case nir_intrinsic_bindless_image_atomic_xor:
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case nir_intrinsic_bindless_image_atomic_exchange:
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case nir_intrinsic_bindless_image_atomic_comp_swap:
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case nir_intrinsic_bindless_image_atomic_fadd:
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if (nir_intrinsic_image_dim(instr) == GLSL_SAMPLER_DIM_BUF)
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state->buffers_written = true;
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else
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state->images_written = true;
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break;
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case nir_intrinsic_store_deref:
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case nir_intrinsic_deref_atomic_add:
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case nir_intrinsic_deref_atomic_imin:
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case nir_intrinsic_deref_atomic_umin:
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case nir_intrinsic_deref_atomic_imax:
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case nir_intrinsic_deref_atomic_umax:
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case nir_intrinsic_deref_atomic_and:
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case nir_intrinsic_deref_atomic_or:
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case nir_intrinsic_deref_atomic_xor:
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case nir_intrinsic_deref_atomic_exchange:
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case nir_intrinsic_deref_atomic_comp_swap:
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case nir_intrinsic_deref_atomic_fadd:
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case nir_intrinsic_deref_atomic_fmin:
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case nir_intrinsic_deref_atomic_fmax:
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case nir_intrinsic_deref_atomic_fcomp_swap:
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var = nir_intrinsic_get_var(instr, 0);
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if (var->data.mode != nir_var_mem_ssbo)
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break;
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_mesa_set_add(state->vars_written, var);
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state->buffers_written = true;
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case nir_intrinsic_memory_barrier:
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state->buffer_barriers = true;
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state->image_barriers = true;
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break;
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case nir_intrinsic_memory_barrier_buffer:
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state->buffer_barriers = true;
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break;
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case nir_intrinsic_memory_barrier_image:
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state->image_barriers = true;
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break;
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default:
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break;
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}
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}
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static bool
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process_variable(struct access_state *state, nir_variable *var)
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{
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if (var->data.mode != nir_var_mem_ssbo &&
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!(var->data.mode == nir_var_uniform &&
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glsl_type_is_image(var->type)))
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return false;
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/* Ignore variables we've already marked */
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if (var->data.image.access & ACCESS_CAN_REORDER)
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return false;
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if (!(var->data.image.access & ACCESS_NON_WRITEABLE) &&
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!_mesa_set_search(state->vars_written, var)) {
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var->data.image.access |= ACCESS_NON_WRITEABLE;
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return true;
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}
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return false;
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}
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static bool
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can_reorder(struct access_state *state, enum gl_access_qualifier access,
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bool is_buffer, bool is_ssbo)
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{
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bool is_any_written = is_buffer ? state->buffers_written :
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state->images_written;
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/* Can we guarantee that the underlying memory is never written? */
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if (!is_any_written ||
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((access & ACCESS_NON_WRITEABLE) &&
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(access & ACCESS_RESTRICT))) {
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/* Note: memoryBarrierBuffer() is only guaranteed to flush buffer
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* variables and not imageBuffer's, so we only consider the GL-level
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* type here.
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*/
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bool is_any_barrier = is_ssbo ?
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state->buffer_barriers : state->image_barriers;
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return (!is_any_barrier || !(access & ACCESS_COHERENT)) &&
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!(access & ACCESS_VOLATILE);
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}
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return false;
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}
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static bool
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process_intrinsic(struct access_state *state, nir_intrinsic_instr *instr)
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{
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switch (instr->intrinsic) {
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case nir_intrinsic_bindless_image_load:
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if (nir_intrinsic_access(instr) & ACCESS_CAN_REORDER)
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return false;
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/* We have less information about bindless intrinsics, since we can't
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* always trace uses back to the variable. Don't try and infer if it's
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* read-only, unless there are no image writes at all.
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*/
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bool progress = false;
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bool is_buffer =
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nir_intrinsic_image_dim(instr) == GLSL_SAMPLER_DIM_BUF;
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bool is_any_written =
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is_buffer ? state->buffers_written : state->images_written;
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if (!(nir_intrinsic_access(instr) & ACCESS_NON_WRITEABLE) &&
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!is_any_written) {
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progress = true;
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nir_intrinsic_set_access(instr,
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nir_intrinsic_access(instr) |
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ACCESS_NON_WRITEABLE);
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}
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if (can_reorder(state, nir_intrinsic_access(instr), is_buffer, false)) {
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progress = true;
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nir_intrinsic_set_access(instr,
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nir_intrinsic_access(instr) |
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ACCESS_CAN_REORDER);
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}
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return progress;
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case nir_intrinsic_load_deref:
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case nir_intrinsic_image_deref_load: {
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nir_variable *var = nir_intrinsic_get_var(instr, 0);
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if (instr->intrinsic == nir_intrinsic_load_deref &&
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var->data.mode != nir_var_mem_ssbo)
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return false;
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if (nir_intrinsic_access(instr) & ACCESS_CAN_REORDER)
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return false;
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bool progress = false;
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/* Check if we were able to mark the whole variable non-writeable */
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if (!(nir_intrinsic_access(instr) & ACCESS_NON_WRITEABLE) &&
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var->data.image.access & ACCESS_NON_WRITEABLE) {
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progress = true;
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nir_intrinsic_set_access(instr,
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nir_intrinsic_access(instr) |
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ACCESS_NON_WRITEABLE);
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}
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bool is_ssbo = var->data.mode == nir_var_mem_ssbo;
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bool is_buffer = is_ssbo ||
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glsl_get_sampler_dim(glsl_without_array(var->type)) == GLSL_SAMPLER_DIM_BUF;
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if (can_reorder(state, nir_intrinsic_access(instr), is_buffer, is_ssbo)) {
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progress = true;
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nir_intrinsic_set_access(instr,
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nir_intrinsic_access(instr) |
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ACCESS_CAN_REORDER);
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}
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return progress;
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}
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default:
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return false;
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}
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}
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static bool
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opt_access_impl(struct access_state *state,
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nir_function_impl *impl)
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{
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bool progress = false;
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nir_foreach_block(block, impl) {
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nir_foreach_instr(instr, block) {
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if (instr->type == nir_instr_type_intrinsic)
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progress |= process_intrinsic(state,
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nir_instr_as_intrinsic(instr));
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}
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}
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if (progress) {
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nir_metadata_preserve(impl,
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nir_metadata_block_index |
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nir_metadata_dominance |
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nir_metadata_live_ssa_defs |
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nir_metadata_loop_analysis);
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}
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return progress;
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}
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bool
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gl_nir_opt_access(nir_shader *shader)
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{
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struct access_state state = {
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.vars_written = _mesa_pointer_set_create(NULL),
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};
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bool progress = false;
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nir_foreach_function(func, shader) {
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if (func->impl) {
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nir_foreach_block(block, func->impl) {
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nir_foreach_instr(instr, block) {
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if (instr->type == nir_instr_type_intrinsic)
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gather_intrinsic(&state, nir_instr_as_intrinsic(instr));
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}
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}
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}
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}
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nir_foreach_variable(var, &shader->uniforms)
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progress |= process_variable(&state, var);
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nir_foreach_function(func, shader) {
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if (func->impl) {
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progress |= opt_access_impl(&state, func->impl);
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}
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}
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_mesa_set_destroy(state.vars_written, NULL);
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return progress;
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}
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