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third_party_mesa3d/src/mesa/main/pipelineobj.c

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/*
* Mesa 3-D graphics library
*
* Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* \file pipelineobj.c
* \author Hainaut Gregory <gregory.hainaut@gmail.com>
*
* Implementation of pipeline object related API functions. Based on
* GL_ARB_separate_shader_objects extension.
*
*/
#include "main/glheader.h"
#include "main/context.h"
#include "main/dispatch.h"
#include "main/enums.h"
#include "main/hash.h"
#include "main/mtypes.h"
#include "main/pipelineobj.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "main/transformfeedback.h"
#include "main/uniforms.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "ralloc.h"
#include <stdbool.h>
#include "../glsl/glsl_parser_extras.h"
#include "../glsl/ir_uniform.h"
/**
* Bound program to severals stages of the pipeline
*/
void GLAPIENTRY
_mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
}
/**
* Use the named shader program for subsequent glUniform calls (if pipeline
* bound)
*/
void GLAPIENTRY
_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
{
}
/**
* Make program of the pipeline current
*/
void GLAPIENTRY
_mesa_BindProgramPipeline(GLuint pipeline)
{
}
/**
* Delete a set of pipeline objects.
*
* \param n Number of pipeline objects to delete.
* \param ids pipeline of \c n pipeline object IDs.
*/
void GLAPIENTRY
_mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
{
}
/**
* Generate a set of unique pipeline object IDs and store them in \c pipelines.
* \param n Number of IDs to generate.
* \param pipelines pipeline of \c n locations to store the IDs.
*/
void GLAPIENTRY
_mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines)
{
}
/**
* Determine if ID is the name of an pipeline object.
*
* \param id ID of the potential pipeline object.
* \return \c GL_TRUE if \c id is the name of a pipeline object,
* \c GL_FALSE otherwise.
*/
GLboolean GLAPIENTRY
_mesa_IsProgramPipeline(GLuint pipeline)
{
return GL_FALSE;
}
/**
* glGetProgramPipelineiv() - get pipeline shader state.
*/
void GLAPIENTRY
_mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
{
}
/**
* Check compatibility of pipeline's program
*/
void GLAPIENTRY
_mesa_ValidateProgramPipeline(GLuint pipeline)
{
}
void GLAPIENTRY
_mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize,
GLsizei *length, GLchar *infoLog)
{
}