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third_party_mesa3d/progs/fpglsl/dowhile2.glsl

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2010-03-10 16:31:18 -05:00
void main() {
float sum = 0.0;
do {
sum += 0.1;
if (sum < 0.499999)
continue;
break;
} while (true);
gl_FragColor = vec4(sum);
}