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third_party_mesa3d/src/mesa/drivers/dri/i965/brw_fs.h

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/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
extern "C" {
#include <sys/types.h>
#include "main/macros.h"
#include "main/shaderobj.h"
#include "main/uniforms.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/prog_optimize.h"
#include "program/register_allocate.h"
#include "program/sampler.h"
#include "program/hash_table.h"
#include "brw_context.h"
#include "brw_eu.h"
#include "brw_wm.h"
#include "talloc.h"
}
#include "../glsl/glsl_types.h"
#include "../glsl/ir.h"
enum register_file {
ARF = BRW_ARCHITECTURE_REGISTER_FILE,
GRF = BRW_GENERAL_REGISTER_FILE,
MRF = BRW_MESSAGE_REGISTER_FILE,
IMM = BRW_IMMEDIATE_VALUE,
FIXED_HW_REG, /* a struct brw_reg */
UNIFORM, /* prog_data->params[hw_reg] */
BAD_FILE
};
enum fs_opcodes {
FS_OPCODE_FB_WRITE = 256,
FS_OPCODE_RCP,
FS_OPCODE_RSQ,
FS_OPCODE_SQRT,
FS_OPCODE_EXP2,
FS_OPCODE_LOG2,
FS_OPCODE_POW,
FS_OPCODE_SIN,
FS_OPCODE_COS,
FS_OPCODE_DDX,
FS_OPCODE_DDY,
FS_OPCODE_LINTERP,
FS_OPCODE_TEX,
FS_OPCODE_TXB,
FS_OPCODE_TXL,
FS_OPCODE_DISCARD_NOT,
FS_OPCODE_DISCARD_AND,
};
class fs_reg {
public:
/* Callers of this talloc-based new need not call delete. It's
* easier to just talloc_free 'ctx' (or any of its ancestors). */
static void* operator new(size_t size, void *ctx)
{
void *node;
node = talloc_size(ctx, size);
assert(node != NULL);
return node;
}
void init()
{
this->reg = 0;
this->reg_offset = 0;
this->negate = 0;
this->abs = 0;
this->hw_reg = -1;
}
/** Generic unset register constructor. */
fs_reg()
{
init();
this->file = BAD_FILE;
}
/** Immediate value constructor. */
fs_reg(float f)
{
init();
this->file = IMM;
this->type = BRW_REGISTER_TYPE_F;
this->imm.f = f;
}
/** Immediate value constructor. */
fs_reg(int32_t i)
{
init();
this->file = IMM;
this->type = BRW_REGISTER_TYPE_D;
this->imm.i = i;
}
/** Immediate value constructor. */
fs_reg(uint32_t u)
{
init();
this->file = IMM;
this->type = BRW_REGISTER_TYPE_UD;
this->imm.u = u;
}
/** Fixed brw_reg Immediate value constructor. */
fs_reg(struct brw_reg fixed_hw_reg)
{
init();
this->file = FIXED_HW_REG;
this->fixed_hw_reg = fixed_hw_reg;
this->type = fixed_hw_reg.type;
}
fs_reg(enum register_file file, int hw_reg);
fs_reg(class fs_visitor *v, const struct glsl_type *type);
/** Register file: ARF, GRF, MRF, IMM. */
enum register_file file;
/** virtual register number. 0 = fixed hw reg */
int reg;
/** Offset within the virtual register. */
int reg_offset;
/** HW register number. Generally unset until register allocation. */
int hw_reg;
/** Register type. BRW_REGISTER_TYPE_* */
int type;
bool negate;
bool abs;
struct brw_reg fixed_hw_reg;
/** Value for file == BRW_IMMMEDIATE_FILE */
union {
int32_t i;
uint32_t u;
float f;
} imm;
};
class fs_inst : public exec_node {
public:
/* Callers of this talloc-based new need not call delete. It's
* easier to just talloc_free 'ctx' (or any of its ancestors). */
static void* operator new(size_t size, void *ctx)
{
void *node;
node = talloc_zero_size(ctx, size);
assert(node != NULL);
return node;
}
void init()
{
this->opcode = BRW_OPCODE_NOP;
this->saturate = false;
this->conditional_mod = BRW_CONDITIONAL_NONE;
this->predicated = false;
this->sampler = 0;
this->target = 0;
this->eot = false;
this->header_present = false;
this->shadow_compare = false;
this->mlen = 0;
this->base_mrf = 0;
}
fs_inst()
{
init();
}
fs_inst(int opcode)
{
init();
this->opcode = opcode;
}
fs_inst(int opcode, fs_reg dst, fs_reg src0)
{
init();
this->opcode = opcode;
this->dst = dst;
this->src[0] = src0;
}
fs_inst(int opcode, fs_reg dst, fs_reg src0, fs_reg src1)
{
init();
this->opcode = opcode;
this->dst = dst;
this->src[0] = src0;
this->src[1] = src1;
}
fs_inst(int opcode, fs_reg dst, fs_reg src0, fs_reg src1, fs_reg src2)
{
init();
this->opcode = opcode;
this->dst = dst;
this->src[0] = src0;
this->src[1] = src1;
this->src[2] = src2;
}
int opcode; /* BRW_OPCODE_* or FS_OPCODE_* */
fs_reg dst;
fs_reg src[3];
bool saturate;
bool predicated;
int conditional_mod; /**< BRW_CONDITIONAL_* */
int mlen; /**< SEND message length */
int base_mrf; /**< First MRF in the SEND message, if mlen is nonzero. */
int sampler;
int target; /**< MRT target. */
bool eot;
bool header_present;
bool shadow_compare;
/** @{
* Annotation for the generated IR. One of the two can be set.
*/
ir_instruction *ir;
const char *annotation;
/** @} */
};
class fs_visitor : public ir_visitor
{
public:
fs_visitor(struct brw_wm_compile *c, struct brw_shader *shader)
{
this->c = c;
this->p = &c->func;
this->brw = p->brw;
this->fp = brw->fragment_program;
this->intel = &brw->intel;
this->ctx = &intel->ctx;
this->mem_ctx = talloc_new(NULL);
this->shader = shader;
this->fail = false;
this->variable_ht = hash_table_ctor(0,
hash_table_pointer_hash,
hash_table_pointer_compare);
this->frag_color = NULL;
this->frag_data = NULL;
this->frag_depth = NULL;
this->first_non_payload_grf = 0;
this->current_annotation = NULL;
this->annotation_string = NULL;
this->annotation_ir = NULL;
this->base_ir = NULL;
this->virtual_grf_sizes = NULL;
this->virtual_grf_next = 1;
this->virtual_grf_array_size = 0;
this->virtual_grf_def = NULL;
this->virtual_grf_use = NULL;
this->kill_emitted = false;
}
~fs_visitor()
{
talloc_free(this->mem_ctx);
hash_table_dtor(this->variable_ht);
}
fs_reg *variable_storage(ir_variable *var);
int virtual_grf_alloc(int size);
void visit(ir_variable *ir);
void visit(ir_assignment *ir);
void visit(ir_dereference_variable *ir);
void visit(ir_dereference_record *ir);
void visit(ir_dereference_array *ir);
void visit(ir_expression *ir);
void visit(ir_texture *ir);
void visit(ir_if *ir);
void visit(ir_constant *ir);
void visit(ir_swizzle *ir);
void visit(ir_return *ir);
void visit(ir_loop *ir);
void visit(ir_loop_jump *ir);
void visit(ir_discard *ir);
void visit(ir_call *ir);
void visit(ir_function *ir);
void visit(ir_function_signature *ir);
fs_inst *emit(fs_inst inst);
void assign_curb_setup();
void calculate_urb_setup();
void assign_urb_setup();
void assign_regs();
void assign_regs_trivial();
void calculate_live_intervals();
bool propagate_constants();
bool register_coalesce();
bool dead_code_eliminate();
bool virtual_grf_interferes(int a, int b);
void generate_code();
void generate_fb_write(fs_inst *inst);
void generate_linterp(fs_inst *inst, struct brw_reg dst,
struct brw_reg *src);
void generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
void generate_math(fs_inst *inst, struct brw_reg dst, struct brw_reg *src);
void generate_discard_not(fs_inst *inst, struct brw_reg temp);
void generate_discard_and(fs_inst *inst, struct brw_reg temp);
void generate_ddx(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
void generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
void emit_dummy_fs();
fs_reg *emit_fragcoord_interpolation(ir_variable *ir);
fs_reg *emit_frontfacing_interpolation(ir_variable *ir);
fs_reg *emit_general_interpolation(ir_variable *ir);
void emit_interpolation_setup_gen4();
void emit_interpolation_setup_gen6();
fs_inst *emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate);
fs_inst *emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate);
fs_inst *emit_math(fs_opcodes op, fs_reg dst, fs_reg src0);
fs_inst *emit_math(fs_opcodes op, fs_reg dst, fs_reg src0, fs_reg src1);
void emit_fb_writes();
void emit_assignment_writes(fs_reg &l, fs_reg &r,
const glsl_type *type, bool predicated);
struct brw_reg interp_reg(int location, int channel);
int setup_uniform_values(int loc, const glsl_type *type);
void setup_builtin_uniform_values(ir_variable *ir);
struct brw_context *brw;
const struct gl_fragment_program *fp;
struct intel_context *intel;
GLcontext *ctx;
struct brw_wm_compile *c;
struct brw_compile *p;
struct brw_shader *shader;
void *mem_ctx;
exec_list instructions;
int *virtual_grf_sizes;
int virtual_grf_next;
int virtual_grf_array_size;
int *virtual_grf_def;
int *virtual_grf_use;
struct hash_table *variable_ht;
ir_variable *frag_color, *frag_data, *frag_depth;
int first_non_payload_grf;
int urb_setup[FRAG_ATTRIB_MAX];
bool kill_emitted;
/** @{ debug annotation info */
const char *current_annotation;
ir_instruction *base_ir;
const char **annotation_string;
ir_instruction **annotation_ir;
/** @} */
bool fail;
/* Result of last visit() method. */
fs_reg result;
fs_reg pixel_x;
fs_reg pixel_y;
fs_reg wpos_w;
fs_reg pixel_w;
fs_reg delta_x;
fs_reg delta_y;
int grf_used;
};
GLboolean brw_do_channel_expressions(struct exec_list *instructions);
GLboolean brw_do_vector_splitting(struct exec_list *instructions);