2011-05-26 09:57:36 -07:00
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/*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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extern "C" {
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#include "main/macros.h"
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#include "brw_context.h"
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2011-08-11 09:52:08 -07:00
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#include "brw_vs.h"
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2011-05-26 09:57:36 -07:00
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}
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#include "brw_fs.h"
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2011-08-26 13:58:41 -07:00
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#include "glsl/ir_optimization.h"
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#include "glsl/ir_print_visitor.h"
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2011-05-26 09:57:36 -07:00
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struct gl_shader *
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brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
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{
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struct brw_shader *shader;
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shader = rzalloc(NULL, struct brw_shader);
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if (shader) {
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shader->base.Type = type;
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shader->base.Name = name;
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_mesa_init_shader(ctx, &shader->base);
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}
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return &shader->base;
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}
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struct gl_shader_program *
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brw_new_shader_program(struct gl_context *ctx, GLuint name)
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{
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struct brw_shader_program *prog;
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prog = rzalloc(NULL, struct brw_shader_program);
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if (prog) {
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prog->base.Name = name;
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_mesa_init_shader_program(ctx, &prog->base);
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}
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return &prog->base;
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}
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2011-05-16 15:10:26 -07:00
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/**
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* Performs a compile of the shader stages even when we don't know
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* what non-orthogonal state will be set, in the hope that it reflects
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* the eventual NOS used, and thus allows us to produce link failures.
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*/
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bool
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brw_shader_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
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{
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if (!brw_fs_precompile(ctx, prog))
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return false;
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2011-08-11 09:52:08 -07:00
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if (!brw_vs_precompile(ctx, prog))
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return false;
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2011-05-16 15:10:26 -07:00
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return true;
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}
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2011-05-26 09:57:36 -07:00
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GLboolean
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brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
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{
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struct brw_context *brw = brw_context(ctx);
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struct intel_context *intel = &brw->intel;
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2011-05-03 15:27:38 -07:00
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unsigned int stage;
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2011-10-24 16:37:01 -07:00
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if (!_mesa_ir_link_shader(ctx, prog))
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return false;
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2011-05-03 15:27:38 -07:00
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for (stage = 0; stage < ARRAY_SIZE(prog->_LinkedShaders); stage++) {
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struct brw_shader *shader =
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(struct brw_shader *)prog->_LinkedShaders[stage];
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if (!shader)
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continue;
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2011-05-26 09:57:36 -07:00
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void *mem_ctx = ralloc_context(NULL);
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bool progress;
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if (shader->ir)
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ralloc_free(shader->ir);
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shader->ir = new(shader) exec_list;
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clone_ir_list(mem_ctx, shader->ir, shader->base.ir);
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do_mat_op_to_vec(shader->ir);
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lower_instructions(shader->ir,
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MOD_TO_FRACT |
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DIV_TO_MUL_RCP |
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SUB_TO_ADD_NEG |
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EXP_TO_EXP2 |
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LOG_TO_LOG2);
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/* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
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* if-statements need to be flattened.
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*/
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if (intel->gen < 6)
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lower_if_to_cond_assign(shader->ir, 16);
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do_lower_texture_projection(shader->ir);
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do_vec_index_to_cond_assign(shader->ir);
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brw_do_cubemap_normalize(shader->ir);
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lower_noise(shader->ir);
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lower_quadop_vector(shader->ir, false);
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2011-08-07 13:38:50 -07:00
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bool input = true;
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bool output = stage == MESA_SHADER_FRAGMENT;
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bool temp = stage == MESA_SHADER_FRAGMENT;
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2011-08-22 11:48:04 -07:00
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bool uniform = stage == MESA_SHADER_FRAGMENT;
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2011-08-07 13:38:50 -07:00
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2011-05-26 09:57:36 -07:00
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lower_variable_index_to_cond_assign(shader->ir,
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2011-08-07 13:38:50 -07:00
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input, output, temp, uniform);
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2011-05-26 09:57:36 -07:00
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do {
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progress = false;
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2011-05-03 15:27:38 -07:00
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if (stage == MESA_SHADER_FRAGMENT) {
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brw_do_channel_expressions(shader->ir);
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brw_do_vector_splitting(shader->ir);
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}
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2011-05-26 09:57:36 -07:00
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progress = do_lower_jumps(shader->ir, true, true,
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true, /* main return */
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false, /* continue */
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false /* loops */
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) || progress;
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2011-10-21 11:17:39 -07:00
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progress = do_common_optimization(shader->ir, true, true, 32)
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|| progress;
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2011-05-26 09:57:36 -07:00
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} while (progress);
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validate_ir_tree(shader->ir);
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reparent_ir(shader->ir, shader->ir);
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ralloc_free(mem_ctx);
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}
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2011-05-16 15:10:26 -07:00
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if (!brw_shader_precompile(ctx, prog))
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2011-10-07 12:26:50 -07:00
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return false;
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2011-05-16 15:10:26 -07:00
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2011-10-07 12:26:50 -07:00
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return true;
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2011-05-26 09:57:36 -07:00
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}
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2011-05-26 10:01:10 -07:00
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int
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brw_type_for_base_type(const struct glsl_type *type)
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{
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switch (type->base_type) {
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case GLSL_TYPE_FLOAT:
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return BRW_REGISTER_TYPE_F;
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case GLSL_TYPE_INT:
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case GLSL_TYPE_BOOL:
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return BRW_REGISTER_TYPE_D;
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case GLSL_TYPE_UINT:
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return BRW_REGISTER_TYPE_UD;
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case GLSL_TYPE_ARRAY:
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2011-11-08 19:26:38 -08:00
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return brw_type_for_base_type(type->fields.array);
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2011-05-26 10:01:10 -07:00
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case GLSL_TYPE_STRUCT:
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case GLSL_TYPE_SAMPLER:
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/* These should be overridden with the type of the member when
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* dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
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* way to trip up if we don't.
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*/
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return BRW_REGISTER_TYPE_UD;
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default:
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assert(!"not reached");
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return BRW_REGISTER_TYPE_F;
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}
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}
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uint32_t
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brw_conditional_for_comparison(unsigned int op)
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{
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switch (op) {
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case ir_binop_less:
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return BRW_CONDITIONAL_L;
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case ir_binop_greater:
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return BRW_CONDITIONAL_G;
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case ir_binop_lequal:
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return BRW_CONDITIONAL_LE;
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case ir_binop_gequal:
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return BRW_CONDITIONAL_GE;
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case ir_binop_equal:
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case ir_binop_all_equal: /* same as equal for scalars */
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return BRW_CONDITIONAL_Z;
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case ir_binop_nequal:
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case ir_binop_any_nequal: /* same as nequal for scalars */
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return BRW_CONDITIONAL_NZ;
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default:
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assert(!"not reached: bad operation for comparison");
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return BRW_CONDITIONAL_NZ;
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}
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}
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2011-05-02 09:45:40 -07:00
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uint32_t
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brw_math_function(enum opcode op)
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{
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switch (op) {
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case SHADER_OPCODE_RCP:
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return BRW_MATH_FUNCTION_INV;
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case SHADER_OPCODE_RSQ:
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return BRW_MATH_FUNCTION_RSQ;
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case SHADER_OPCODE_SQRT:
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return BRW_MATH_FUNCTION_SQRT;
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case SHADER_OPCODE_EXP2:
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return BRW_MATH_FUNCTION_EXP;
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case SHADER_OPCODE_LOG2:
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return BRW_MATH_FUNCTION_LOG;
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case SHADER_OPCODE_POW:
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return BRW_MATH_FUNCTION_POW;
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case SHADER_OPCODE_SIN:
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return BRW_MATH_FUNCTION_SIN;
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case SHADER_OPCODE_COS:
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return BRW_MATH_FUNCTION_COS;
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2011-09-28 17:37:54 -07:00
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case SHADER_OPCODE_INT_QUOTIENT:
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return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
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case SHADER_OPCODE_INT_REMAINDER:
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return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
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2011-05-02 09:45:40 -07:00
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default:
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assert(!"not reached: unknown math function");
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return 0;
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}
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}
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