Files
third_party_mesa3d/src/mesa/drivers/dri/i965/brw_shader.h

304 lines
9.5 KiB
C
Raw Normal View History

/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#pragma once
#include <stdint.h>
#include "brw_reg.h"
#include "brw_defines.h"
#include "brw_context.h"
#include "compiler/nir/nir.h"
#ifdef __cplusplus
#include "brw_ir_allocator.h"
#endif
#define MAX_SAMPLER_MESSAGE_SIZE 11
#define MAX_VGRF_SIZE 16
#ifdef __cplusplus
struct backend_reg : private brw_reg
{
backend_reg() {}
backend_reg(const struct brw_reg &reg) : brw_reg(reg) {}
const brw_reg &as_brw_reg() const
{
assert(file == ARF || file == FIXED_GRF || file == MRF || file == IMM);
assert(offset == 0);
return static_cast<const brw_reg &>(*this);
}
brw_reg &as_brw_reg()
{
assert(file == ARF || file == FIXED_GRF || file == MRF || file == IMM);
assert(offset == 0);
return static_cast<brw_reg &>(*this);
}
bool equals(const backend_reg &r) const;
bool is_zero() const;
bool is_one() const;
bool is_negative_one() const;
bool is_null() const;
bool is_accumulator() const;
i965/fs: Replace fs_reg::reg_offset with fs_reg::offset expressed in bytes. The fs_reg::offset field in byte units introduced in this patch is a more straightforward alternative to the current register offset representation split between fs_reg::reg_offset and ::subreg_offset. The split representation makes it too easy to forget about one of the offsets while dealing with the other, which has led to multiple back-end bugs in the past. To make the matter worse the unit reg_offset was expressed in was rather inconsistent, for uniforms it would be expressed in either 4B or 16B units depending on the back-end, and for most other things it would be expressed in 32B units. This encodes reg_offset as a new offset field expressed consistently in byte units. Each rvalue reference of reg_offset in existing code like 'x = r.reg_offset' is rewritten to 'x = r.offset / reg_unit', and each lvalue reference like 'r.reg_offset = x' is rewritten to 'r.offset = r.offset % reg_unit + x * reg_unit'. Because the change affects a lot of places and is rather non-trivial to verify due to the inconsistent value of reg_unit, I've tried to avoid making any additional changes other than applying the rewrite rule above in order to keep the patch as simple as possible, sometimes at the cost of introducing obvious stupidity (e.g. algebraic expressions that could be simplified given some knowledge of the context) -- I'll clean those up later on in a second pass. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-09-01 12:42:20 -07:00
/** Offset from the start of the (virtual) register in bytes. */
uint16_t offset;
using brw_reg::type;
using brw_reg::file;
using brw_reg::negate;
using brw_reg::abs;
using brw_reg::address_mode;
using brw_reg::subnr;
using brw_reg::nr;
using brw_reg::swizzle;
using brw_reg::writemask;
using brw_reg::indirect_offset;
using brw_reg::vstride;
using brw_reg::width;
using brw_reg::hstride;
using brw_reg::df;
using brw_reg::f;
using brw_reg::d;
using brw_reg::ud;
};
#endif
struct cfg_t;
struct bblock_t;
#ifdef __cplusplus
struct backend_instruction : public exec_node {
bool is_3src(const struct gen_device_info *devinfo) const;
bool is_tex() const;
bool is_math() const;
bool is_control_flow() const;
bool is_commutative() const;
bool can_do_source_mods() const;
bool can_do_saturate() const;
bool can_do_cmod() const;
bool reads_accumulator_implicitly() const;
bool writes_accumulator_implicitly(const struct gen_device_info *devinfo) const;
void remove(bblock_t *block);
void insert_after(bblock_t *block, backend_instruction *inst);
void insert_before(bblock_t *block, backend_instruction *inst);
void insert_before(bblock_t *block, exec_list *list);
/**
* True if the instruction has side effects other than writing to
* its destination registers. You are expected not to reorder or
* optimize these out unless you know what you are doing.
*/
bool has_side_effects() const;
/**
* True if the instruction might be affected by side effects of other
* instructions.
*/
bool is_volatile() const;
#else
struct backend_instruction {
struct exec_node link;
#endif
/** @{
* Annotation for the generated IR. One of the two can be set.
*/
const void *ir;
const char *annotation;
/** @} */
/**
* Execution size of the instruction. This is used by the generator to
* generate the correct binary for the given instruction. Current valid
* values are 1, 4, 8, 16, 32.
*/
uint8_t exec_size;
uint32_t offset; /**< spill/unspill offset or texture offset bitfield */
uint8_t mlen; /**< SEND message length */
int8_t base_mrf; /**< First MRF in the SEND message, if mlen is nonzero. */
uint8_t target; /**< MRT target. */
unsigned size_written; /**< Data written to the destination register in bytes. */
enum opcode opcode; /* BRW_OPCODE_* or FS_OPCODE_* */
enum brw_conditional_mod conditional_mod; /**< BRW_CONDITIONAL_* */
enum brw_predicate predicate;
bool predicate_inverse:1;
bool writes_accumulator:1; /**< instruction implicitly writes accumulator */
bool force_writemask_all:1;
bool no_dd_clear:1;
bool no_dd_check:1;
bool saturate:1;
bool shadow_compare:1;
/* Chooses which flag subregister (f0.0 or f0.1) is used for conditional
* mod and predication.
*/
unsigned flag_subreg:1;
/** The number of hardware registers used for a message header. */
uint8_t header_size;
};
#ifdef __cplusplus
enum instruction_scheduler_mode {
SCHEDULE_PRE,
SCHEDULE_PRE_NON_LIFO,
SCHEDULE_PRE_LIFO,
SCHEDULE_POST,
};
struct backend_shader {
protected:
backend_shader(const struct brw_compiler *compiler,
void *log_data,
void *mem_ctx,
const nir_shader *shader,
struct brw_stage_prog_data *stage_prog_data);
public:
const struct brw_compiler *compiler;
void *log_data; /* Passed to compiler->*_log functions */
const struct gen_device_info * const devinfo;
const nir_shader *nir;
struct brw_stage_prog_data * const stage_prog_data;
/** ralloc context for temporary data used during compile */
void *mem_ctx;
/**
* List of either fs_inst or vec4_instruction (inheriting from
* backend_instruction)
*/
exec_list instructions;
cfg_t *cfg;
gl_shader_stage stage;
bool debug_enabled;
const char *stage_name;
const char *stage_abbrev;
bool is_passthrough_shader;
brw::simple_allocator alloc;
virtual void dump_instruction(backend_instruction *inst) = 0;
virtual void dump_instruction(backend_instruction *inst, FILE *file) = 0;
virtual void dump_instructions();
virtual void dump_instructions(const char *name);
void calculate_cfg();
virtual void invalidate_live_intervals() = 0;
};
bool brw_texture_offset(int *offsets,
unsigned num_components,
uint32_t *offset_bits);
void brw_setup_image_uniform_values(gl_shader_stage stage,
struct brw_stage_prog_data *stage_prog_data,
unsigned param_start_index,
const gl_uniform_storage *storage);
#else
struct backend_shader;
#endif /* __cplusplus */
enum brw_reg_type brw_type_for_base_type(const struct glsl_type *type);
enum brw_conditional_mod brw_conditional_for_comparison(unsigned int op);
uint32_t brw_math_function(enum opcode op);
const char *brw_instruction_name(const struct gen_device_info *devinfo,
enum opcode op);
bool brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg);
bool brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg);
bool brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg);
bool opt_predicated_break(struct backend_shader *s);
#ifdef __cplusplus
extern "C" {
#endif
/**
* Scratch data used when compiling a GLSL geometry shader.
*/
struct brw_gs_compile
{
struct brw_gs_prog_key key;
struct brw_vue_map input_vue_map;
unsigned control_data_bits_per_vertex;
unsigned control_data_header_size_bits;
};
uint32_t
brw_assign_common_binding_table_offsets(gl_shader_stage stage,
const struct gen_device_info *devinfo,
const struct gl_shader_program *shader_prog,
const struct gl_program *prog,
struct brw_stage_prog_data *stage_prog_data,
uint32_t next_binding_table_offset);
bool brw_vs_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
bool brw_tcs_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
bool brw_tes_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
bool brw_gs_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
bool brw_fs_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
bool brw_cs_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
struct gl_linked_shader *brw_new_shader(gl_shader_stage stage);
unsigned tesslevel_outer_components(GLenum tes_primitive_mode);
unsigned tesslevel_inner_components(GLenum tes_primitive_mode);
unsigned writemask_for_backwards_vector(unsigned mask);
unsigned get_atomic_counter_op(nir_intrinsic_op op);
#ifdef __cplusplus
}
#endif