1999-11-08 07:36:43 +00:00
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/* $Id: pixel.c,v 1.4 1999/11/08 07:36:44 brianp Exp $ */
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1999-08-19 00:55:39 +00:00
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/*
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* Mesa 3-D graphics library
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* Version: 3.1
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*
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* Copyright (C) 1999 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* glPixelStore, glPixelTransfer, glPixelMap, glPixelZoom, etc.
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*/
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#ifdef PC_HEADER
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#include "all.h"
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#else
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1999-10-08 09:27:09 +00:00
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#ifndef XFree86Server
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1999-08-19 00:55:39 +00:00
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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1999-10-08 09:27:09 +00:00
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#else
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#include "GL/xf86glx.h"
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#endif
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1999-08-19 00:55:39 +00:00
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#include "context.h"
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#include "macros.h"
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#include "pixel.h"
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#include "types.h"
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#endif
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/**********************************************************************/
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/***** glPixelZoom *****/
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/**********************************************************************/
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void gl_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor )
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{
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelZoom");
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ctx->Pixel.ZoomX = xfactor;
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ctx->Pixel.ZoomY = yfactor;
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}
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/**********************************************************************/
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/***** glPixelStore *****/
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/**********************************************************************/
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void gl_PixelStorei( GLcontext *ctx, GLenum pname, GLint param )
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{
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/* NOTE: this call can't be compiled into the display list */
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelStore");
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switch (pname) {
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case GL_PACK_SWAP_BYTES:
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ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE;
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break;
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case GL_PACK_LSB_FIRST:
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ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE;
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break;
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case GL_PACK_ROW_LENGTH:
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if (param<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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}
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else {
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ctx->Pack.RowLength = param;
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}
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break;
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case GL_PACK_IMAGE_HEIGHT:
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if (param<0)
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gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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else
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ctx->Pack.ImageHeight = param;
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break;
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case GL_PACK_SKIP_PIXELS:
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if (param<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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}
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else {
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ctx->Pack.SkipPixels = param;
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}
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break;
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case GL_PACK_SKIP_ROWS:
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if (param<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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}
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else {
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ctx->Pack.SkipRows = param;
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}
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break;
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case GL_PACK_ALIGNMENT:
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if (param==1 || param==2 || param==4 || param==8) {
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ctx->Pack.Alignment = param;
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}
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else {
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gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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}
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break;
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case GL_UNPACK_SWAP_BYTES:
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ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE;
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break;
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case GL_UNPACK_LSB_FIRST:
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ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE;
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break;
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case GL_UNPACK_ROW_LENGTH:
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if (param<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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}
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else {
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ctx->Unpack.RowLength = param;
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}
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break;
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case GL_UNPACK_IMAGE_HEIGHT:
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if (param<0)
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gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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else
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ctx->Unpack.ImageHeight = param;
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break;
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case GL_UNPACK_SKIP_PIXELS:
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if (param<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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}
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else {
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ctx->Unpack.SkipPixels = param;
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}
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break;
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case GL_UNPACK_SKIP_ROWS:
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if (param<0) {
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gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
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}
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else {
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ctx->Unpack.SkipRows = param;
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}
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break;
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case GL_UNPACK_ALIGNMENT:
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if (param==1 || param==2 || param==4 || param==8) {
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ctx->Unpack.Alignment = param;
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}
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else {
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gl_error( ctx, GL_INVALID_VALUE, "glPixelStore" );
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}
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glPixelStore" );
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}
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}
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/**********************************************************************/
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/***** glPixelMap *****/
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/**********************************************************************/
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void gl_PixelMapfv( GLcontext *ctx,
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GLenum map, GLint mapsize, const GLfloat *values )
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{
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GLint i;
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelMapfv");
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if (mapsize<0 || mapsize>MAX_PIXEL_MAP_TABLE) {
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gl_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
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return;
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}
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if (map>=GL_PIXEL_MAP_S_TO_S && map<=GL_PIXEL_MAP_I_TO_A) {
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/* test that mapsize is a power of two */
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GLuint p;
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GLboolean ok = GL_FALSE;
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for (p=1; p<=MAX_PIXEL_MAP_TABLE; p=p<<1) {
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if ( (p&mapsize) == p ) {
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ok = GL_TRUE;
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break;
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}
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}
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if (!ok) {
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gl_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
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return;
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}
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}
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switch (map) {
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case GL_PIXEL_MAP_S_TO_S:
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ctx->Pixel.MapStoSsize = mapsize;
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for (i=0;i<mapsize;i++) {
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ctx->Pixel.MapStoS[i] = (GLint) values[i];
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}
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break;
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case GL_PIXEL_MAP_I_TO_I:
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ctx->Pixel.MapItoIsize = mapsize;
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for (i=0;i<mapsize;i++) {
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ctx->Pixel.MapItoI[i] = (GLint) values[i];
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}
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break;
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case GL_PIXEL_MAP_I_TO_R:
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ctx->Pixel.MapItoRsize = mapsize;
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for (i=0;i<mapsize;i++) {
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GLfloat val = CLAMP( values[i], 0.0, 1.0 );
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ctx->Pixel.MapItoR[i] = val;
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ctx->Pixel.MapItoR8[i] = (GLint) (val * 255.0F);
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}
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break;
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case GL_PIXEL_MAP_I_TO_G:
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ctx->Pixel.MapItoGsize = mapsize;
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for (i=0;i<mapsize;i++) {
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GLfloat val = CLAMP( values[i], 0.0, 1.0 );
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ctx->Pixel.MapItoG[i] = val;
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ctx->Pixel.MapItoG8[i] = (GLint) (val * 255.0F);
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}
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break;
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case GL_PIXEL_MAP_I_TO_B:
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ctx->Pixel.MapItoBsize = mapsize;
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for (i=0;i<mapsize;i++) {
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GLfloat val = CLAMP( values[i], 0.0, 1.0 );
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ctx->Pixel.MapItoB[i] = val;
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ctx->Pixel.MapItoB8[i] = (GLint) (val * 255.0F);
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}
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break;
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case GL_PIXEL_MAP_I_TO_A:
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ctx->Pixel.MapItoAsize = mapsize;
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for (i=0;i<mapsize;i++) {
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GLfloat val = CLAMP( values[i], 0.0, 1.0 );
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ctx->Pixel.MapItoA[i] = val;
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ctx->Pixel.MapItoA8[i] = (GLint) (val * 255.0F);
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}
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break;
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case GL_PIXEL_MAP_R_TO_R:
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ctx->Pixel.MapRtoRsize = mapsize;
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for (i=0;i<mapsize;i++) {
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ctx->Pixel.MapRtoR[i] = CLAMP( values[i], 0.0, 1.0 );
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}
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break;
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case GL_PIXEL_MAP_G_TO_G:
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ctx->Pixel.MapGtoGsize = mapsize;
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for (i=0;i<mapsize;i++) {
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ctx->Pixel.MapGtoG[i] = CLAMP( values[i], 0.0, 1.0 );
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}
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break;
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case GL_PIXEL_MAP_B_TO_B:
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ctx->Pixel.MapBtoBsize = mapsize;
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for (i=0;i<mapsize;i++) {
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ctx->Pixel.MapBtoB[i] = CLAMP( values[i], 0.0, 1.0 );
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}
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break;
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case GL_PIXEL_MAP_A_TO_A:
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ctx->Pixel.MapAtoAsize = mapsize;
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for (i=0;i<mapsize;i++) {
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ctx->Pixel.MapAtoA[i] = CLAMP( values[i], 0.0, 1.0 );
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}
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glPixelMapfv(map)" );
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}
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}
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void gl_GetPixelMapfv( GLcontext *ctx, GLenum map, GLfloat *values )
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{
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GLint i;
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ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
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switch (map) {
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case GL_PIXEL_MAP_I_TO_I:
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for (i=0;i<ctx->Pixel.MapItoIsize;i++) {
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values[i] = (GLfloat) ctx->Pixel.MapItoI[i];
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}
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break;
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case GL_PIXEL_MAP_S_TO_S:
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for (i=0;i<ctx->Pixel.MapStoSsize;i++) {
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values[i] = (GLfloat) ctx->Pixel.MapStoS[i];
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}
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break;
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case GL_PIXEL_MAP_I_TO_R:
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MEMCPY(values,ctx->Pixel.MapItoR,ctx->Pixel.MapItoRsize*sizeof(GLfloat));
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break;
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case GL_PIXEL_MAP_I_TO_G:
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MEMCPY(values,ctx->Pixel.MapItoG,ctx->Pixel.MapItoGsize*sizeof(GLfloat));
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break;
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case GL_PIXEL_MAP_I_TO_B:
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MEMCPY(values,ctx->Pixel.MapItoB,ctx->Pixel.MapItoBsize*sizeof(GLfloat));
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break;
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case GL_PIXEL_MAP_I_TO_A:
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MEMCPY(values,ctx->Pixel.MapItoA,ctx->Pixel.MapItoAsize*sizeof(GLfloat));
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break;
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case GL_PIXEL_MAP_R_TO_R:
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MEMCPY(values,ctx->Pixel.MapRtoR,ctx->Pixel.MapRtoRsize*sizeof(GLfloat));
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break;
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case GL_PIXEL_MAP_G_TO_G:
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MEMCPY(values,ctx->Pixel.MapGtoG,ctx->Pixel.MapGtoGsize*sizeof(GLfloat));
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break;
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case GL_PIXEL_MAP_B_TO_B:
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MEMCPY(values,ctx->Pixel.MapBtoB,ctx->Pixel.MapBtoBsize*sizeof(GLfloat));
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break;
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case GL_PIXEL_MAP_A_TO_A:
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MEMCPY(values,ctx->Pixel.MapAtoA,ctx->Pixel.MapAtoAsize*sizeof(GLfloat));
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
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}
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}
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void gl_GetPixelMapuiv( GLcontext *ctx, GLenum map, GLuint *values )
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{
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GLint i;
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ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
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switch (map) {
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case GL_PIXEL_MAP_I_TO_I:
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MEMCPY(values, ctx->Pixel.MapItoI, ctx->Pixel.MapItoIsize*sizeof(GLint));
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break;
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case GL_PIXEL_MAP_S_TO_S:
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MEMCPY(values, ctx->Pixel.MapStoS, ctx->Pixel.MapStoSsize*sizeof(GLint));
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break;
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case GL_PIXEL_MAP_I_TO_R:
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for (i=0;i<ctx->Pixel.MapItoRsize;i++) {
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values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoR[i] );
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}
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break;
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case GL_PIXEL_MAP_I_TO_G:
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for (i=0;i<ctx->Pixel.MapItoGsize;i++) {
|
|
|
|
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoG[i] );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GL_PIXEL_MAP_I_TO_B:
|
|
|
|
for (i=0;i<ctx->Pixel.MapItoBsize;i++) {
|
|
|
|
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoB[i] );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GL_PIXEL_MAP_I_TO_A:
|
|
|
|
for (i=0;i<ctx->Pixel.MapItoAsize;i++) {
|
|
|
|
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoA[i] );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GL_PIXEL_MAP_R_TO_R:
|
|
|
|
for (i=0;i<ctx->Pixel.MapRtoRsize;i++) {
|
|
|
|
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapRtoR[i] );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GL_PIXEL_MAP_G_TO_G:
|
|
|
|
for (i=0;i<ctx->Pixel.MapGtoGsize;i++) {
|
|
|
|
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapGtoG[i] );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GL_PIXEL_MAP_B_TO_B:
|
|
|
|
for (i=0;i<ctx->Pixel.MapBtoBsize;i++) {
|
|
|
|
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapBtoB[i] );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GL_PIXEL_MAP_A_TO_A:
|
|
|
|
for (i=0;i<ctx->Pixel.MapAtoAsize;i++) {
|
|
|
|
values[i] = FLOAT_TO_UINT( ctx->Pixel.MapAtoA[i] );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void gl_GetPixelMapusv( GLcontext *ctx, GLenum map, GLushort *values )
|
|
|
|
{
|
|
|
|
GLint i;
|
|
|
|
|
|
|
|
ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
|
|
|
|
|
|
|
|
switch (map) {
|
|
|
|
case GL_PIXEL_MAP_I_TO_I:
|
|
|
|
for (i=0;i<ctx->Pixel.MapItoIsize;i++) {
|
|
|
|
values[i] = (GLushort) ctx->Pixel.MapItoI[i];
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GL_PIXEL_MAP_S_TO_S:
|
|
|
|
for (i=0;i<ctx->Pixel.MapStoSsize;i++) {
|
|
|
|
values[i] = (GLushort) ctx->Pixel.MapStoS[i];
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GL_PIXEL_MAP_I_TO_R:
|
|
|
|
for (i=0;i<ctx->Pixel.MapItoRsize;i++) {
|
|
|
|
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoR[i] );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GL_PIXEL_MAP_I_TO_G:
|
|
|
|
for (i=0;i<ctx->Pixel.MapItoGsize;i++) {
|
|
|
|
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoG[i] );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GL_PIXEL_MAP_I_TO_B:
|
|
|
|
for (i=0;i<ctx->Pixel.MapItoBsize;i++) {
|
|
|
|
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoB[i] );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GL_PIXEL_MAP_I_TO_A:
|
|
|
|
for (i=0;i<ctx->Pixel.MapItoAsize;i++) {
|
|
|
|
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoA[i] );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GL_PIXEL_MAP_R_TO_R:
|
|
|
|
for (i=0;i<ctx->Pixel.MapRtoRsize;i++) {
|
|
|
|
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapRtoR[i] );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GL_PIXEL_MAP_G_TO_G:
|
|
|
|
for (i=0;i<ctx->Pixel.MapGtoGsize;i++) {
|
|
|
|
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapGtoG[i] );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GL_PIXEL_MAP_B_TO_B:
|
|
|
|
for (i=0;i<ctx->Pixel.MapBtoBsize;i++) {
|
|
|
|
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapBtoB[i] );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GL_PIXEL_MAP_A_TO_A:
|
|
|
|
for (i=0;i<ctx->Pixel.MapAtoAsize;i++) {
|
|
|
|
values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapAtoA[i] );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**********************************************************************/
|
|
|
|
/***** glPixelTransfer *****/
|
|
|
|
/**********************************************************************/
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Implements glPixelTransfer[fi] whether called immediately or from a
|
|
|
|
* display list.
|
|
|
|
*/
|
|
|
|
void gl_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param )
|
|
|
|
{
|
|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelTransfer");
|
|
|
|
|
|
|
|
|
|
|
|
switch (pname) {
|
|
|
|
case GL_MAP_COLOR:
|
|
|
|
ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE;
|
|
|
|
break;
|
|
|
|
case GL_MAP_STENCIL:
|
|
|
|
ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE;
|
|
|
|
break;
|
|
|
|
case GL_INDEX_SHIFT:
|
|
|
|
ctx->Pixel.IndexShift = (GLint) param;
|
|
|
|
break;
|
|
|
|
case GL_INDEX_OFFSET:
|
|
|
|
ctx->Pixel.IndexOffset = (GLint) param;
|
|
|
|
break;
|
|
|
|
case GL_RED_SCALE:
|
|
|
|
ctx->Pixel.RedScale = param;
|
|
|
|
break;
|
|
|
|
case GL_RED_BIAS:
|
|
|
|
ctx->Pixel.RedBias = param;
|
|
|
|
break;
|
|
|
|
case GL_GREEN_SCALE:
|
|
|
|
ctx->Pixel.GreenScale = param;
|
|
|
|
break;
|
|
|
|
case GL_GREEN_BIAS:
|
|
|
|
ctx->Pixel.GreenBias = param;
|
|
|
|
break;
|
|
|
|
case GL_BLUE_SCALE:
|
|
|
|
ctx->Pixel.BlueScale = param;
|
|
|
|
break;
|
|
|
|
case GL_BLUE_BIAS:
|
|
|
|
ctx->Pixel.BlueBias = param;
|
|
|
|
break;
|
|
|
|
case GL_ALPHA_SCALE:
|
|
|
|
ctx->Pixel.AlphaScale = param;
|
|
|
|
break;
|
|
|
|
case GL_ALPHA_BIAS:
|
|
|
|
ctx->Pixel.AlphaBias = param;
|
|
|
|
break;
|
|
|
|
case GL_DEPTH_SCALE:
|
|
|
|
ctx->Pixel.DepthScale = param;
|
|
|
|
break;
|
|
|
|
case GL_DEPTH_BIAS:
|
|
|
|
ctx->Pixel.DepthBias = param;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
gl_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ctx->Pixel.RedScale!=1.0F || ctx->Pixel.RedBias!=0.0F ||
|
|
|
|
ctx->Pixel.GreenScale!=1.0F || ctx->Pixel.GreenBias!=0.0F ||
|
|
|
|
ctx->Pixel.BlueScale!=1.0F || ctx->Pixel.BlueBias!=0.0F ||
|
|
|
|
ctx->Pixel.AlphaScale!=1.0F || ctx->Pixel.AlphaBias!=0.0F) {
|
|
|
|
ctx->Pixel.ScaleOrBiasRGBA = GL_TRUE;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
ctx->Pixel.ScaleOrBiasRGBA = GL_FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Pixel processing functions
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Apply scale and bias factors to an array of RGBA pixels.
|
|
|
|
*/
|
|
|
|
void gl_scale_and_bias_color( const GLcontext *ctx, GLuint n,
|
|
|
|
GLfloat red[], GLfloat green[],
|
|
|
|
GLfloat blue[], GLfloat alpha[] )
|
|
|
|
{
|
|
|
|
GLuint i;
|
|
|
|
for (i=0;i<n;i++) {
|
|
|
|
GLfloat r = red[i] * ctx->Pixel.RedScale + ctx->Pixel.RedBias;
|
|
|
|
GLfloat g = green[i] * ctx->Pixel.GreenScale + ctx->Pixel.GreenBias;
|
|
|
|
GLfloat b = blue[i] * ctx->Pixel.BlueScale + ctx->Pixel.BlueBias;
|
|
|
|
GLfloat a = alpha[i] * ctx->Pixel.AlphaScale + ctx->Pixel.AlphaBias;
|
|
|
|
red[i] = CLAMP( r, 0.0F, 1.0F );
|
|
|
|
green[i] = CLAMP( g, 0.0F, 1.0F );
|
|
|
|
blue[i] = CLAMP( b, 0.0F, 1.0F );
|
|
|
|
alpha[i] = CLAMP( a, 0.0F, 1.0F );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Apply scale and bias factors to an array of RGBA pixels.
|
|
|
|
*/
|
|
|
|
void gl_scale_and_bias_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] )
|
|
|
|
{
|
|
|
|
GLfloat rbias = ctx->Pixel.RedBias * 255.0F;
|
|
|
|
GLfloat gbias = ctx->Pixel.GreenBias * 255.0F;
|
|
|
|
GLfloat bbias = ctx->Pixel.BlueBias * 255.0F;
|
|
|
|
GLfloat abias = ctx->Pixel.AlphaBias * 255.0F;
|
|
|
|
GLuint i;
|
|
|
|
for (i=0;i<n;i++) {
|
|
|
|
GLint r = (GLint) (rgba[i][RCOMP] * ctx->Pixel.RedScale + rbias);
|
|
|
|
GLint g = (GLint) (rgba[i][GCOMP] * ctx->Pixel.GreenScale + gbias);
|
|
|
|
GLint b = (GLint) (rgba[i][BCOMP] * ctx->Pixel.BlueScale + bbias);
|
|
|
|
GLint a = (GLint) (rgba[i][ACOMP] * ctx->Pixel.AlphaScale + abias);
|
|
|
|
rgba[i][RCOMP] = CLAMP( r, 0, 255 );
|
|
|
|
rgba[i][GCOMP] = CLAMP( g, 0, 255 );
|
|
|
|
rgba[i][BCOMP] = CLAMP( b, 0, 255 );
|
|
|
|
rgba[i][ACOMP] = CLAMP( a, 0, 255 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
1999-10-30 08:20:57 +00:00
|
|
|
/*
|
|
|
|
* Apply scale and bias factors to an array of RGBA pixels.
|
|
|
|
*/
|
|
|
|
void gl_scale_and_bias_rgba_float( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
|
|
|
|
{
|
|
|
|
if (ctx->Pixel.RedScale != 1.0 || ctx->Pixel.RedBias != 0.0) {
|
|
|
|
const GLfloat scale = ctx->Pixel.RedScale;
|
|
|
|
const GLfloat bias = ctx->Pixel.RedBias;
|
|
|
|
GLuint i;
|
|
|
|
for (i = 0; i < n; i++) {
|
|
|
|
rgba[i][RCOMP] = rgba[i][RCOMP] * scale + bias;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (ctx->Pixel.GreenScale != 1.0 || ctx->Pixel.GreenBias != 0.0) {
|
|
|
|
const GLfloat scale = ctx->Pixel.GreenScale;
|
|
|
|
const GLfloat bias = ctx->Pixel.GreenBias;
|
|
|
|
GLuint i;
|
|
|
|
for (i = 0; i < n; i++) {
|
|
|
|
rgba[i][GCOMP] = rgba[i][GCOMP] * scale + bias;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (ctx->Pixel.BlueScale != 1.0 || ctx->Pixel.BlueBias != 0.0) {
|
|
|
|
const GLfloat scale = ctx->Pixel.BlueScale;
|
|
|
|
const GLfloat bias = ctx->Pixel.BlueBias;
|
|
|
|
GLuint i;
|
|
|
|
for (i = 0; i < n; i++) {
|
|
|
|
rgba[i][BCOMP] = rgba[i][BCOMP] * scale + bias;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (ctx->Pixel.AlphaScale != 1.0 || ctx->Pixel.AlphaBias != 0.0) {
|
|
|
|
const GLfloat scale = ctx->Pixel.AlphaScale;
|
|
|
|
const GLfloat bias = ctx->Pixel.AlphaBias;
|
|
|
|
GLuint i;
|
|
|
|
for (i = 0; i < n; i++) {
|
|
|
|
rgba[i][ACOMP] = rgba[i][ACOMP] * scale + bias;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
1999-08-19 00:55:39 +00:00
|
|
|
/*
|
|
|
|
* Apply pixel mapping to an array of RGBA pixels.
|
|
|
|
*/
|
|
|
|
void gl_map_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] )
|
|
|
|
{
|
|
|
|
GLfloat rscale = (ctx->Pixel.MapRtoRsize - 1) / 255.0F;
|
|
|
|
GLfloat gscale = (ctx->Pixel.MapGtoGsize - 1) / 255.0F;
|
|
|
|
GLfloat bscale = (ctx->Pixel.MapBtoBsize - 1) / 255.0F;
|
|
|
|
GLfloat ascale = (ctx->Pixel.MapAtoAsize - 1) / 255.0F;
|
|
|
|
GLuint i;
|
|
|
|
for (i=0;i<n;i++) {
|
|
|
|
GLint ir = (GLint) (rgba[i][RCOMP] * rscale);
|
|
|
|
GLint ig = (GLint) (rgba[i][GCOMP] * gscale);
|
|
|
|
GLint ib = (GLint) (rgba[i][BCOMP] * bscale);
|
|
|
|
GLint ia = (GLint) (rgba[i][ACOMP] * ascale);
|
|
|
|
rgba[i][RCOMP] = (GLint) (ctx->Pixel.MapRtoR[ir] * 255.0F);
|
|
|
|
rgba[i][GCOMP] = (GLint) (ctx->Pixel.MapGtoG[ig] * 255.0F);
|
|
|
|
rgba[i][BCOMP] = (GLint) (ctx->Pixel.MapBtoB[ib] * 255.0F);
|
|
|
|
rgba[i][ACOMP] = (GLint) (ctx->Pixel.MapAtoA[ia] * 255.0F);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
1999-10-30 08:20:57 +00:00
|
|
|
/*
|
|
|
|
* Apply pixel mapping to an array of floating point RGBA pixels.
|
|
|
|
*/
|
|
|
|
void gl_map_rgba_float( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
|
|
|
|
{
|
|
|
|
const GLfloat rscale = ctx->Pixel.MapRtoRsize - 1;
|
|
|
|
const GLfloat gscale = ctx->Pixel.MapGtoGsize - 1;
|
|
|
|
const GLfloat bscale = ctx->Pixel.MapBtoBsize - 1;
|
|
|
|
const GLfloat ascale = ctx->Pixel.MapAtoAsize - 1;
|
|
|
|
const GLfloat *rMap = ctx->Pixel.MapRtoR;
|
|
|
|
const GLfloat *gMap = ctx->Pixel.MapGtoG;
|
|
|
|
const GLfloat *bMap = ctx->Pixel.MapBtoB;
|
|
|
|
const GLfloat *aMap = ctx->Pixel.MapAtoA;
|
|
|
|
GLuint i;
|
|
|
|
for (i=0;i<n;i++) {
|
|
|
|
rgba[i][RCOMP] = rMap[(GLint) (rgba[i][RCOMP] * rscale + 0.5F)];
|
|
|
|
rgba[i][GCOMP] = gMap[(GLint) (rgba[i][GCOMP] * gscale + 0.5F)];
|
|
|
|
rgba[i][BCOMP] = bMap[(GLint) (rgba[i][BCOMP] * bscale + 0.5F)];
|
|
|
|
rgba[i][ACOMP] = aMap[(GLint) (rgba[i][ACOMP] * ascale + 0.5F)];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
1999-08-19 00:55:39 +00:00
|
|
|
/*
|
|
|
|
* Apply pixel mapping to an array of RGBA pixels.
|
|
|
|
*/
|
|
|
|
void gl_map_color( const GLcontext *ctx, GLuint n,
|
|
|
|
GLfloat red[], GLfloat green[],
|
|
|
|
GLfloat blue[], GLfloat alpha[] )
|
|
|
|
{
|
1999-10-30 08:20:57 +00:00
|
|
|
GLfloat rscale = ctx->Pixel.MapRtoRsize - 1;
|
|
|
|
GLfloat gscale = ctx->Pixel.MapGtoGsize - 1;
|
|
|
|
GLfloat bscale = ctx->Pixel.MapBtoBsize - 1;
|
|
|
|
GLfloat ascale = ctx->Pixel.MapAtoAsize - 1;
|
1999-08-19 00:55:39 +00:00
|
|
|
GLuint i;
|
|
|
|
for (i=0;i<n;i++) {
|
1999-10-30 08:20:57 +00:00
|
|
|
red[i] = ctx->Pixel.MapRtoR[ (GLint) (red[i] * rscale + 0.5F) ];
|
|
|
|
green[i] = ctx->Pixel.MapGtoG[ (GLint) (green[i] * gscale + 0.5F) ];
|
|
|
|
blue[i] = ctx->Pixel.MapBtoB[ (GLint) (blue[i] * bscale + 0.5F) ];
|
|
|
|
alpha[i] = ctx->Pixel.MapAtoA[ (GLint) (alpha[i] * ascale + 0.5F) ];
|
1999-08-19 00:55:39 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Apply color index shift and offset to an array of pixels.
|
|
|
|
*/
|
|
|
|
void gl_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
|
|
|
|
{
|
|
|
|
GLint shift = ctx->Pixel.IndexShift;
|
|
|
|
GLint offset = ctx->Pixel.IndexOffset;
|
|
|
|
GLuint i;
|
|
|
|
if (shift > 0) {
|
|
|
|
for (i=0;i<n;i++) {
|
|
|
|
indexes[i] = (indexes[i] << shift) + offset;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (shift < 0) {
|
|
|
|
shift = -shift;
|
|
|
|
for (i=0;i<n;i++) {
|
|
|
|
indexes[i] = (indexes[i] >> shift) + offset;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
for (i=0;i<n;i++) {
|
|
|
|
indexes[i] = indexes[i] + offset;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Apply color index mapping to color indexes.
|
|
|
|
*/
|
|
|
|
void gl_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] )
|
|
|
|
{
|
|
|
|
GLuint mask = ctx->Pixel.MapItoIsize - 1;
|
|
|
|
GLuint i;
|
|
|
|
for (i=0;i<n;i++) {
|
|
|
|
index[i] = ctx->Pixel.MapItoI[ index[i] & mask ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
1999-10-30 08:20:57 +00:00
|
|
|
* Map color indexes to rgba values.
|
1999-08-19 00:55:39 +00:00
|
|
|
*/
|
|
|
|
void gl_map_ci_to_rgba( const GLcontext *ctx, GLuint n, const GLuint index[],
|
|
|
|
GLubyte rgba[][4] )
|
|
|
|
{
|
|
|
|
GLuint rmask = ctx->Pixel.MapItoRsize - 1;
|
|
|
|
GLuint gmask = ctx->Pixel.MapItoGsize - 1;
|
|
|
|
GLuint bmask = ctx->Pixel.MapItoBsize - 1;
|
|
|
|
GLuint amask = ctx->Pixel.MapItoAsize - 1;
|
|
|
|
const GLubyte *rMap = ctx->Pixel.MapItoR8;
|
|
|
|
const GLubyte *gMap = ctx->Pixel.MapItoG8;
|
|
|
|
const GLubyte *bMap = ctx->Pixel.MapItoB8;
|
|
|
|
const GLubyte *aMap = ctx->Pixel.MapItoA8;
|
|
|
|
GLuint i;
|
|
|
|
for (i=0;i<n;i++) {
|
|
|
|
rgba[i][RCOMP] = rMap[index[i] & rmask];
|
|
|
|
rgba[i][GCOMP] = gMap[index[i] & gmask];
|
|
|
|
rgba[i][BCOMP] = bMap[index[i] & bmask];
|
|
|
|
rgba[i][ACOMP] = aMap[index[i] & amask];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
1999-10-30 08:20:57 +00:00
|
|
|
/*
|
|
|
|
* Map color indexes to float rgba values.
|
|
|
|
*/
|
|
|
|
void gl_map_ci_to_rgba_float( const GLcontext *ctx, GLuint n, const GLuint index[],
|
|
|
|
GLfloat rgba[][4] )
|
|
|
|
{
|
|
|
|
GLuint rmask = ctx->Pixel.MapItoRsize - 1;
|
|
|
|
GLuint gmask = ctx->Pixel.MapItoGsize - 1;
|
|
|
|
GLuint bmask = ctx->Pixel.MapItoBsize - 1;
|
|
|
|
GLuint amask = ctx->Pixel.MapItoAsize - 1;
|
|
|
|
const GLfloat *rMap = ctx->Pixel.MapItoR;
|
|
|
|
const GLfloat *gMap = ctx->Pixel.MapItoG;
|
|
|
|
const GLfloat *bMap = ctx->Pixel.MapItoB;
|
|
|
|
const GLfloat *aMap = ctx->Pixel.MapItoA;
|
|
|
|
GLuint i;
|
|
|
|
for (i=0;i<n;i++) {
|
|
|
|
rgba[i][RCOMP] = rMap[index[i] & rmask];
|
|
|
|
rgba[i][GCOMP] = gMap[index[i] & gmask];
|
|
|
|
rgba[i][BCOMP] = bMap[index[i] & bmask];
|
|
|
|
rgba[i][ACOMP] = aMap[index[i] & amask];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
1999-08-19 00:55:39 +00:00
|
|
|
/*
|
|
|
|
* Map 8-bit color indexes to rgb values.
|
|
|
|
*/
|
|
|
|
void gl_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[],
|
|
|
|
GLubyte rgba[][4] )
|
|
|
|
{
|
|
|
|
GLuint rmask = ctx->Pixel.MapItoRsize - 1;
|
|
|
|
GLuint gmask = ctx->Pixel.MapItoGsize - 1;
|
|
|
|
GLuint bmask = ctx->Pixel.MapItoBsize - 1;
|
|
|
|
GLuint amask = ctx->Pixel.MapItoAsize - 1;
|
|
|
|
const GLubyte *rMap = ctx->Pixel.MapItoR8;
|
|
|
|
const GLubyte *gMap = ctx->Pixel.MapItoG8;
|
|
|
|
const GLubyte *bMap = ctx->Pixel.MapItoB8;
|
|
|
|
const GLubyte *aMap = ctx->Pixel.MapItoA8;
|
|
|
|
GLuint i;
|
|
|
|
for (i=0;i<n;i++) {
|
|
|
|
rgba[i][RCOMP] = rMap[index[i] & rmask];
|
|
|
|
rgba[i][GCOMP] = gMap[index[i] & gmask];
|
|
|
|
rgba[i][BCOMP] = bMap[index[i] & bmask];
|
|
|
|
rgba[i][ACOMP] = aMap[index[i] & amask];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void gl_map_ci_to_color( const GLcontext *ctx, GLuint n, const GLuint index[],
|
|
|
|
GLfloat r[], GLfloat g[],
|
|
|
|
GLfloat b[], GLfloat a[] )
|
|
|
|
{
|
|
|
|
GLuint rmask = ctx->Pixel.MapItoRsize - 1;
|
|
|
|
GLuint gmask = ctx->Pixel.MapItoGsize - 1;
|
|
|
|
GLuint bmask = ctx->Pixel.MapItoBsize - 1;
|
|
|
|
GLuint amask = ctx->Pixel.MapItoAsize - 1;
|
|
|
|
GLuint i;
|
|
|
|
for (i=0;i<n;i++) {
|
|
|
|
r[i] = ctx->Pixel.MapItoR[index[i] & rmask];
|
|
|
|
g[i] = ctx->Pixel.MapItoG[index[i] & gmask];
|
|
|
|
b[i] = ctx->Pixel.MapItoB[index[i] & bmask];
|
|
|
|
a[i] = ctx->Pixel.MapItoA[index[i] & amask];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void gl_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
|
|
|
|
GLstencil stencil[] )
|
|
|
|
{
|
|
|
|
GLuint i;
|
|
|
|
GLint shift = ctx->Pixel.IndexShift;
|
|
|
|
GLint offset = ctx->Pixel.IndexOffset;
|
|
|
|
if (shift > 0) {
|
|
|
|
for (i=0;i<n;i++) {
|
|
|
|
stencil[i] = (stencil[i] << shift) + offset;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (shift < 0) {
|
|
|
|
shift = -shift;
|
|
|
|
for (i=0;i<n;i++) {
|
|
|
|
stencil[i] = (stencil[i] >> shift) + offset;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
for (i=0;i<n;i++) {
|
|
|
|
stencil[i] = stencil[i] + offset;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void gl_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] )
|
|
|
|
{
|
|
|
|
GLuint mask = ctx->Pixel.MapStoSsize - 1;
|
|
|
|
GLuint i;
|
|
|
|
for (i=0;i<n;i++) {
|
|
|
|
stencil[i] = ctx->Pixel.MapStoS[ stencil[i] & mask ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|