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third_party_mesa3d/src/gallium/state_trackers/python/st_device.c

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/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "pipe/p_util.h"
#include "pipe/p_winsys.h"
#include "pipe/p_context.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_inlines.h"
#include "cso_cache/cso_context.h"
#include "util/u_simple_shaders.h"
#include "st_device.h"
#include "st_winsys.h"
static void
st_device_really_destroy(struct st_device *st_dev)
{
if(st_dev->screen)
st_dev->st_ws->screen_destroy(st_dev->screen);
FREE(st_dev);
}
void
st_device_destroy(struct st_device *st_dev)
{
if(!--st_dev->refcount)
st_device_really_destroy(st_dev);
}
static struct st_device *
st_device_create_from_st_winsys(const struct st_winsys *st_ws)
{
struct st_device *st_dev;
if(!st_ws->screen_create ||
!st_ws->screen_destroy ||
!st_ws->context_create ||
!st_ws->context_destroy)
return NULL;
st_dev = CALLOC_STRUCT(st_device);
if(!st_dev)
return NULL;
st_dev->st_ws = st_ws;
st_dev->screen = st_ws->screen_create();
if(!st_dev->screen)
st_device_destroy(st_dev);
return st_dev;
}
struct st_device *
st_device_create(boolean hardware) {
#if 0
if(hardware)
return st_device_create_from_st_winsys(&st_hardware_winsys);
else
#endif
return st_device_create_from_st_winsys(&st_software_winsys);
}
void
st_context_destroy(struct st_context *st_ctx)
{
unsigned i;
if(st_ctx) {
struct st_device *st_dev = st_ctx->st_dev;
if(st_ctx->cso) {
cso_delete_vertex_shader(st_ctx->cso, st_ctx->vs);
cso_delete_fragment_shader(st_ctx->cso, st_ctx->fs);
cso_destroy_context(st_ctx->cso);
}
if(st_ctx->pipe)
st_ctx->st_dev->st_ws->context_destroy(st_ctx->pipe);
for(i = 0; i < PIPE_MAX_SAMPLERS; ++i)
pipe_texture_reference(&st_ctx->sampler_textures[i], NULL);
FREE(st_ctx);
if(!--st_dev->refcount)
st_device_really_destroy(st_dev);
}
}
struct st_context *
st_context_create(struct st_device *st_dev)
{
struct st_context *st_ctx;
st_ctx = CALLOC_STRUCT(st_context);
if(!st_ctx)
return NULL;
st_ctx->st_dev = st_dev;
++st_dev->refcount;
st_ctx->pipe = st_dev->st_ws->context_create(st_dev->screen);
if(!st_ctx->pipe)
st_context_destroy(st_ctx);
st_ctx->cso = cso_create_context(st_ctx->pipe);
if(!st_ctx->cso)
st_context_destroy(st_ctx);
/* vertex shader */
{
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
TGSI_SEMANTIC_GENERIC };
const uint semantic_indexes[] = { 0, 0 };
st_ctx->vs = util_make_vertex_passthrough_shader(st_ctx->pipe,
2,
semantic_names,
semantic_indexes,
&st_ctx->vert_shader);
}
/* fragment shader */
st_ctx->fs = util_make_fragment_passthrough_shader(st_ctx->pipe,
&st_ctx->frag_shader);
cso_set_fragment_shader_handle(st_ctx->cso, st_ctx->fs);
cso_set_vertex_shader_handle(st_ctx->cso, st_ctx->vs);
return st_ctx;
}