2017-12-14 13:51:45 +01:00
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/*
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* Copyright 2012 Advanced Micro Devices, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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2017-12-15 15:37:18 +01:00
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#include <assert.h>
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2017-12-14 13:51:45 +01:00
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#include "ac_shader_util.h"
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#include "sid.h"
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unsigned
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ac_get_spi_shader_z_format(bool writes_z, bool writes_stencil,
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bool writes_samplemask)
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{
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if (writes_z) {
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/* Z needs 32 bits. */
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if (writes_samplemask)
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return V_028710_SPI_SHADER_32_ABGR;
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else if (writes_stencil)
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return V_028710_SPI_SHADER_32_GR;
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else
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return V_028710_SPI_SHADER_32_R;
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} else if (writes_stencil || writes_samplemask) {
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/* Both stencil and sample mask need only 16 bits. */
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return V_028710_SPI_SHADER_UINT16_ABGR;
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} else {
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return V_028710_SPI_SHADER_ZERO;
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}
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}
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2017-12-15 15:37:18 +01:00
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unsigned
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ac_get_cb_shader_mask(unsigned spi_shader_col_format)
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{
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unsigned i, cb_shader_mask = 0;
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for (i = 0; i < 8; i++) {
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switch ((spi_shader_col_format >> (i * 4)) & 0xf) {
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case V_028714_SPI_SHADER_ZERO:
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break;
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case V_028714_SPI_SHADER_32_R:
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cb_shader_mask |= 0x1 << (i * 4);
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break;
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case V_028714_SPI_SHADER_32_GR:
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cb_shader_mask |= 0x3 << (i * 4);
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break;
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case V_028714_SPI_SHADER_32_AR:
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cb_shader_mask |= 0x9 << (i * 4);
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break;
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case V_028714_SPI_SHADER_FP16_ABGR:
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case V_028714_SPI_SHADER_UNORM16_ABGR:
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case V_028714_SPI_SHADER_SNORM16_ABGR:
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case V_028714_SPI_SHADER_UINT16_ABGR:
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case V_028714_SPI_SHADER_SINT16_ABGR:
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case V_028714_SPI_SHADER_32_ABGR:
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cb_shader_mask |= 0xf << (i * 4);
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break;
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default:
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assert(0);
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}
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}
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return cb_shader_mask;
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}
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2017-12-15 15:37:19 +01:00
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/**
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* Calculate the appropriate setting of VGT_GS_MODE when \p shader is a
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* geometry shader.
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*/
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uint32_t
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ac_vgt_gs_mode(unsigned gs_max_vert_out, enum chip_class chip_class)
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{
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unsigned cut_mode;
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if (gs_max_vert_out <= 128) {
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cut_mode = V_028A40_GS_CUT_128;
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} else if (gs_max_vert_out <= 256) {
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cut_mode = V_028A40_GS_CUT_256;
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} else if (gs_max_vert_out <= 512) {
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cut_mode = V_028A40_GS_CUT_512;
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} else {
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assert(gs_max_vert_out <= 1024);
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cut_mode = V_028A40_GS_CUT_1024;
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}
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return S_028A40_MODE(V_028A40_GS_SCENARIO_G) |
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S_028A40_CUT_MODE(cut_mode)|
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S_028A40_ES_WRITE_OPTIMIZE(chip_class <= VI) |
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S_028A40_GS_WRITE_OPTIMIZE(1) |
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S_028A40_ONCHIP(chip_class >= GFX9 ? 1 : 0);
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}
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